SceneKit, ARKit and Swift 4 – Basics Tutorial – Part 2 – Hit Testing

SceneKit, ARKit and Swift 4 – Basics Tutorial – Part 2 – Hit Testing

SceneKit, ARKit and Swift 4 – Basics Tutorial – Part 2 – Hit Testing In this second video in our SceneKit and ARKit basics series, we’ll look at a few SCNActions used to delay adding content to the scene, and most importantly, we’ll talk about hit testing. By the end of the video, you’ll be able to tap the screen, […]

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Build an iMessage App Part 12 – Adding the “Sayings” Images

Build an iMessage App Part 12 – Adding the “Sayings” Images

Build an iMessage App Part 12 – Adding the “Sayings” Images In this video we’ll add the secondary image to the image container. Hosts: Justin Dike

22 Jan 20170s

Build an iMessage App Part 11 – Saving the Image to Send as an MSMessage and as Data to Retrieve

Build an iMessage App Part 11 – Saving the Image to Send as an MSMessage and as Data to Retrieve

Build an iMessage App Part 11 – Saving the Image to Send as an MSMessage and as Data to Retrieve In this Swift 3 tutorial we’ll save everything in our image container as data (which can be saved to th...

21 Jan 20170s

Build an iMessage App Part 10 – Rotating with a UISlider and Going Back to Intro Screen

Build an iMessage App Part 10 – Rotating with a UISlider and Going Back to Intro Screen

Build an iMessage App Part 10 – Rotating with a UISlider and Going Back to Intro Screen In this video tutorial, we’ll rotate the main emoji image using a UISlider, then write the Swift 3 code to go ba...

20 Jan 20170s

Introduction to Sprite Kit – Part 8 – Changing zPositions at Runtime and Making a Custom Class

Introduction to Sprite Kit – Part 8 – Changing zPositions at Runtime and Making a Custom Class

Introduction to Sprite Kit – Part 8 – Changing zPositions at Runtime and Making a Custom Class In this final video, we’ll use the update method to check where the player is and then change the zPositi...

19 Jan 20170s

Build an iMessage App Part 9 – Scaling with a UISlider and Saving the Scale to User Defaults

Build an iMessage App Part 9 – Scaling with a UISlider and Saving the Scale to User Defaults

Build an iMessage App Part 9 – Scaling with a UISlider and Saving the Scale to User Defaults In this video tutorial, we’ll scale the main emoji image using a UISlider, then save the scale value as a p...

19 Jan 20170s

Introduction to Sprite Kit with Swift 3 – Part 7 – Detecting Physics Contacts Between Bodies

Introduction to Sprite Kit with Swift 3 – Part 7 – Detecting Physics Contacts Between Bodies

Introduction to Sprite Kit with Swift 3 – Part 7 – Detecting Physics Contacts Between Bodies In this video tutorial, we’ll add an SKPhysicsContactDelegate to the class, then add a didBegin contact sta...

18 Jan 20170s

Build an iMessage App Part 8 – Re-positioning the Emoji from the Last Location Saved in the User Defaults

Build an iMessage App Part 8 – Re-positioning the Emoji from the Last Location Saved in the User Defaults

Build an iMessage App Part 8 – Re-positioning the Emoji from the Last Location Saved in the User Defaults In this Swift 3 video tutorial we’ll discuss how to reposition the emoji in the image containe...

18 Jan 20170s

Introduction to Sprite Kit with Swift 3 – Part 6 – Gesture Recognizers

Introduction to Sprite Kit with Swift 3 – Part 6 – Gesture Recognizers

Introduction to Sprite Kit with Swift 3 – Part 6 – Gesture Recognizers In this video tutorial we’ll add Swipe, Tap and Rotation gestures recognizers to the scene. We’ll discuss properties and related ...

17 Jan 20170s

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