Would boring life be exciting if it was a game?

Would boring life be exciting if it was a game?

Grinding can feel motivating, rewarding and even exciting in a game, but in real life it’s often just boring. So why do we react to computer games so vigorously? How do you design such experiences? What emotions are 'good' and when is too much too much?

Elisa Mekler is a game psychologist and an assistant professor in Human-Computer Interaction at Aalto university, who cried a lot at the end of a Super-Nintendo game back in the 90’s. Her main focus is in user experience and emotions in games.



Episoder(17)

Populært innen Teknologi

lydartikler-fra-aftenposten
romkapsel
teknisk-sett
tomprat-med-gunnar-tjomlid
energi-og-klima
rss-impressions-2
nasjonal-sikkerhetsmyndighet-nsm
rss-heis
fornybaren
elektropodden
rss-ai-forklart
smart-forklart
shifter
hans-petter-og-co
teknologi-og-mennesker
pedagogisk-intelligens
rss-alt-vi-kan
rss-kvantespranget
rss-ki-praten
rss-grenser-for-ki