Creating the Super Earth of Helldivers 2 with Arrowhead's Johan Pilestedt

Creating the Super Earth of Helldivers 2 with Arrowhead's Johan Pilestedt

Trent Kusters chats with Johan Pilestedt, the Game Director on Arrowhead Game Studios' smash-hit, HELLDIVERS™ 2. Together they discuss his path in games that led to the founding of Arrowhead alongside his classmates in Sweden; the development and release of their first title, Magicka; the original ideas around that laid the foundation for the Helldivers universe; their ideas around game design; and the ups and downs of the 7 year development journey of HELLDIVERS™ 2.

Episode Host: Trent Kusters

Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences

If you enjoyed this episode, please consider subscribing and leaving us a rating and review.

Follow us: linktr.ee/AIAS

Please consider supporting game dev students with: AIAS Foundation

Episoder(223)

24th D.I.C.E. Awards Roundtable: Immersive Reality Technical Achievement

24th D.I.C.E. Awards Roundtable: Immersive Reality Technical Achievement

Brought to you by the Academy of Interactive Arts & Sciences, the 24th Annual #DICEAwards is an annual awards celebration by game makers for game makers, honoring the games that connect us around the globe. These awards honor our fellow creators and the very best in interactive entertainment. Listen to our extended roundtable conversations from the 24th Annual #DICEAwards, moderated by Spawn on Me's Kahlief Adams, with candid conversations and insights from the nominees for Immersive Reality Technical Achievement. The nominees include: +Half-Life: Alyx +Mario Kart Live: Home Circuit +Museum of Other Realities +Paper Beast +Tempest

19 Sep 202127min

24th D.I.C.E. Awards Roundtable: Family Game of the Year

24th D.I.C.E. Awards Roundtable: Family Game of the Year

Brought to you by the Academy of Interactive Arts & Sciences, the 24th Annual #DICEAwards is an annual awards celebration by game makers for game makers, honoring the games that connect us around the globe. These awards honor our fellow creators and the very best in interactive entertainment. Watch our extended roundtable conversations from the 24th Annual #DICEAwards, moderated by Spawn on Me's Kahlief Adams, with candid conversations and insights from the nominees for Family Game of the Year. The nominees include: +Animal Crossing: New Horizons +Astro's Playroom +Dreams +Fall Guys: Ultimate Knockout +Sackboy: A Big Adventure

18 Sep 202136min

24th D.I.C.E. Awards Roundtable: Outstanding Achievement in Audio Design

24th D.I.C.E. Awards Roundtable: Outstanding Achievement in Audio Design

Brought to you by the Academy of Interactive Arts & Sciences, the 24th Annual #DICEAwards is an annual awards celebration by game makers for game makers, honoring the games that connect us around the globe. These awards honor our fellow creators and the very best in interactive entertainment. Listen to our extended roundtable conversations from the 24th Annual #DICEAwards, moderated by Spawn on Me's Kahlief Adams, with candid conversations and insights from the nominees for Outstanding Achievement in Audio Design. The nominees include: +Dreams +Ghost of Tsushima +The Last of Us Part II +Ori and the Will of the Wisps +Sackboy: A Big Adventure

17 Sep 202136min

The Ascent with Neon Giant's Arcade Berg & Tor Frick

The Ascent with Neon Giant's Arcade Berg & Tor Frick

Ted Price chats with Arcade Berg and Tor Frick, Co-Founders and Creative Directors behind Neon Giant who recently released The Ascent. Together they discuss what it was like building a massive AAA title with a small team; how they balanced procedural construction with bespoke flourishes to create a rich and immersive detailed world; how constraints can be a key problem solving tool; and their advice for future game entrepreneurs.  Neon Giant is a Swedish video game studio founded in 2018. The Ascent is a solo and co-op Action-shooter RPG set on Veles, a packed cyberpunk world. Follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org.

13 Sep 20211h 7min

24th D.I.C.E. Awards Roundtable: Outstanding Achievement in Original Music Composition

24th D.I.C.E. Awards Roundtable: Outstanding Achievement in Original Music Composition

Listen to our extended roundtable conversations from the 24th Annual #DICEAwards, moderated by Spawn on Me's Kahlief Adams, with candid conversations and insights from the nominees for Mobile Game of the Year. The nominees include: +Carrion +Ghost of Tsushima +Little Orpheus +Ori and the Will of the Wisps +The Pathless

12 Sep 202133min

24th D.I.C.E. Awards Roundtable: Outstanding Achievement in Art Direction

24th D.I.C.E. Awards Roundtable: Outstanding Achievement in Art Direction

Listen to our extended roundtable conversations from the 24th Annual #DICEAwards, moderated by Spawn on Me's Kahlief Adams, with candid conversations and insights from the nominees for Outstanding Outstanding Achievement in Art Direction. The nominees include: +Ghost of Tsushima +Hades +The Last of Us Part II +Marvel's Spider-Man: Miles Morales +Ori and the Will of the Wisps

11 Sep 202145min

24th D.I.C.E. Awards Roundtable: Outstanding Technical Achievement

24th D.I.C.E. Awards Roundtable: Outstanding Technical Achievement

Listen to our extended roundtable conversations from the 24th Annual #DICEAwards, moderated by Spawn on Me's Kahlief Adams, with candid conversations and insights from the nominees for Outstanding Technical Achievement. The nominees include: +Dreams +Ghost of Tsushima +The Last of Us Part II +Mario Kart Live: Home Circuit +Microsoft Flight Simulator

10 Sep 202130min

Sr. Director of Sound at PlayStation Studios, Phillip Kovats

Sr. Director of Sound at PlayStation Studios, Phillip Kovats

Austin Wintory chats with Phillip Kovats, the Senior Director of Sound for the PlayStation Studios Creative Arts team. Together they discuss his long career working on some of the biggest titles in the games industry; learning to tell stories and finding your voice as an artist; using audio to marry visuals and music to help the player's emotional journey; and giving teams agency to explore their creative vision and find solutions.  Phillip Kovats has been in games since 1999, helping create the sound and direction for the God of War series, flOw, flOwer, Journey, and Uncharted 1 & 2. In 2010, he joined Naughty Dog as audio lead, helming games such as The Last of Us, Left Behind, Uncharted 4, and Uncharted: Lost Legacy. Now, Phil works as the director of sound for the PlayStation Studios Creative Arts team, overseeing talent, facilities, operations, and creative for titles such as Ghost of Tsushima, Death Stranding, Marvel's Spider-Man, Demon’s Souls, Ratchet & Clank and many others under the PlayStation Studios banner.

6 Sep 20211h 44min

Populært innen Fakta

fastlegen
dine-penger-pengeradet
hanna-de-heldige
fryktlos
relasjonspodden-med-dora-thorhallsdottir-kjersti-idem
rss-strid-de-norske-borgerkrigene
treningspodden
foreldreradet
jakt-og-fiskepodden
rss-mann-i-krise-med-sagen
dypdykk
rss-sunn-okonomi
takk-og-lov-med-anine-kierulf
sinnsyn
hverdagspsyken
rss-kunsten-a-leve
tomprat-med-gunnar-tjomlid
mikkels-paskenotter
anlegg-og-sjau-med-lothepus-og-pilgaard
doktor-fives-podcast