S3E6: Lisa Franke<> Accessible Games for Adolescents = Better Emotional & Mental Health

S3E6: Lisa Franke<> Accessible Games for Adolescents = Better Emotional & Mental Health

We've made it to Episode 6!

We’re joined by Lisa Franke, CEO at Maxim VR

Lisa has a background in design, marketing, entrepreneurship and social impact. She studied Design in San Francisco about a decade ago and has focused on creating technology that supports a healthier future for young people.

Maxim VR was created around a powerful belief: young people deserve mental health support that speaks their language: interactive, engaging, stigma-free, and delivered in the environments where they already feel comfortable.

In this episode, we explore:

  • Around three-quarters of people who develop a mental health condition develop it before the age of 18, yet the waiting time to access adolescent mental health services can be months to years. There is a huge importance in providing engaging and fun preventative therapeutics for young people to reduce the rate of poor mental health in adolescent and adult life.

  • Considering elements such as non-verbal communication in a game, to make games accessible, while overcoming the challenges of how to make a virtual companion that is ‘alive’ and ‘responsive’ to adolescents’ players changing emotional needs, to providing a space for players to explore and better understand their personal identify and their full spectrum of emotions.

  • That every mental health journey is unique, so every virtual adventure experience is unique, the importance of personalising the virtual companions and virtual experience in game play, to cater for every individual’s needs.

https://www.maxim-vr.com/

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Episoder(48)

S3E12: Joke Veltman <> Musical Games for Audio Training

S3E12: Joke Veltman <> Musical Games for Audio Training

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S3E11: Cyrus Nemati<> Vampire Therapists for Self-Reflection on Cognitive Distortions

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We're rolling on to episode 11! And joining us is Cyrus Nemati! Founder and Creative Director of Little Bat Games, Cyrus wrote, directed and programmed Vampire Therapist, a fully-voiced narrative come...

13 Aug 202530min

S3E10: Stephen McPeake<> Geo-located Digital Dollars for Gamified Community Activation

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We've made it to episode 10! We’re joined by Stephen McPeake Stephen has been working in the technology industry for 25 years, spending the last 10 focusing on 'Smart Cities' solutions and citizen eng...

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S3E9: Cosima Prahm<> Games Improving Outcomes in Pain & Trauma Injuries

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16 Jul 202535min

S3E8: Luca Contatto<> Golden Learnings and Wisdoms for Developing 200+ games

S3E8: Luca Contatto<> Golden Learnings and Wisdoms for Developing 200+ games

We’ve arrived at Episode 8! We’re joined by Luca Contato Luca founded Rising Pixel in 2012, and since then, he and his team have created over 200 games with cumulatively millions of plays per week. ...

25 Jun 202540min

S3E7: Sam Liberty<> Game Design on the Global Stage

S3E7: Sam Liberty<> Game Design on the Global Stage

Roll On Episode 7! We’re joined by Sam Liberty Sam is a consultant in Applied Game Design and an expert in gamification design for health. Clients include: Click Therapeutics, UNICEF, the Internationa...

11 Jun 202532min

S3E5: Jamie Bankhead<> Game Changing Policy

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Roll on Episode 5! We’re joined by Jamie Bankhead, CEO at Konglomerate Games! Konglomerate Games is a video games company specialising in healthcare and other serious games development. They started w...

14 Mai 202534min

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