Escape From Tarkov and the Creation of Extraction Shooters with Nikita Buyanov

Escape From Tarkov and the Creation of Extraction Shooters with Nikita Buyanov

Log in to your account at www.escapefromtarkov.com and redeem the code NIKITAONGMNPODCAST to receive a special gift from Battlestate Games.

Trent Kusters chats with Nikita Buyanov, the COO, Founder, and Game Director at Battlestate Games, creators of Escape From Tarkov. Together they discuss his journey in games to the founding of Battlestate Games; the inspirations behind Escape From Tarkov that led to the creation of the extraction shooter genre; keeping their own artistic vision intact while listening to community feedback; balancing the game's meta and when they decide to intervene or not; and the early lessons that came out of their explosive debut.

This episode is sponsored by:

Xsolla

Accelbyte

Episode Host: Trent Kusters

Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences

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Episoder(223)

From Nintendo's Snipperclips to Crow Country with Adam & Tom Vian

From Nintendo's Snipperclips to Crow Country with Adam & Tom Vian

This episode is supported by Xsolla Trent Kusters chats with brothers and co-founders of SFB Games, Adam & Tom Vian. Together they discuss how they began creating games in the early days of Flash and Newgrounds; transitioning to console development and working with Nintendo on the multi D.I.C.E. Award winning Snipperclips; the inspirations and development of Crow Country; and the secret to making games look and feel how we remember while avoiding the limits of the past. If you enjoyed this episode, please consider leaving us a rating and review. Please consider supporting game dev students with: AIAS Foundation

3 Sep 20241h 57min

Creating a Soulslike Under the Sea with Another Crab's Treasure

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This episode is supported by Xsolla Greg Rice chats with Aggro Crab developers Nick Kaman and Caelan Pollock about their recently released undersea soulslike, Another Crab's Treasure. Together they discuss how the team got started as a game design club in college; their first commercial project in Going Under; the early ideas that led to Another Crab's Treasure; avoiding the pitfalls of difficulty that players expect in the soulslike genre; and the nuance of discussing climate change as a central narrative theme. If you enjoyed this episode, please consider leaving us a rating and review. Please consider supporting game dev students with: AIAS Foundation

26 Aug 202457min

Arranger: A Role-Puzzling Adventure with David Hellman, Nico Recabarren, and Nick Suttner

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19 Aug 20241h 15min

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12 Aug 20241h 37min

Sustainable Game Development with Xalavier Nelson Jr.

Sustainable Game Development with Xalavier Nelson Jr.

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5 Aug 20241h 14min

Writers and Script Lock Podcast Hosts, Nick and Max Folkman

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