#2 - Veteran AAA Game Designer

#2 - Veteran AAA Game Designer

Veteran AAA game designer discusses the challenge of making a game fun and emphasizes the importance of iterating and getting feedback from others. They stress the importance of digging deeper and understanding players' and colleagues' underlying motivations and problems. And then shares valuable insights on topics such as game engines, portfolio building, the importance of passion in game development, the role of music in games, teaching and learning strategies, buzzwords and design patterns in game development



00:00:00
Preamble/Welcome 00:00:00 Jason Weimann, Jason Storey, Infallible Code (Charles), Salim Grant 00:04:00 How Do You Make Games Fun? 00:17:00 Hollow Knight Example 00:21:00 Advice For a Story Driven Game 00:34:00 Shadow of The Colossus Twist Example/Infamous 2 Example 00:37:00 Walking Dead Example 00:41:00 Does The Setting (Fantasy/Sci Fi/IRL) effect your relating to the character? 00:45:00 Relatable Character -> Spiderman (Peter Parker/Miles Morales) 00:47:00 Silent Protagonist vs Character Like Commander Sheppard 00:50:00 Character Engagement 00:53:00 Benjamin Franklin Effect 00:56:00 Should I Keep My Game/Idea/Story Secret? 00:57:00 Is Anybody gonna steal my idea? Probably not. 00:58:00 How Do I Start Game Design Later in Life? 01:04:00 Networking Is Key 01:10:00 Discord Etiquette 01:12:00 RGB Chat 01:15:00 Indie vs AAA Game Studios 01:28:00 Designer vs Programmer Relationship 01:30:00 Writing a Good Game Design Doc 01:33:00 Get to the Heart of What They Want 01:38:00 Communication Is Key 01:39:00 Talking About Yesterday's Stream 01:40:00 Showing Off the MilaNote Project 01:50:00 As a Programmer, How Do I Find Artists? 01:00:00 Upwork and Fiverr 01:56:00 PC vs Mac for Unity Dev? 01:58:00 Unreal vs Unity 02:06:00 What Architecture/Program Pattern Do you Start With? 02:09:00 Portfolio Advice 02:24:00 Audio In Games 02:27:00 How Did you get Your Kids Starting In Games? 02:34:00 How To Improve My Teaching Skills 02:41:00 Code Pattern Talk 02:44:00 Do I Take On Contract Work, or stick with my own projects? 02:48:00 Wrap Up 02:50:00 Like, Subscribe, Share and Enjoy! 02:53:00 Thanks Jason, Jason, Charles and Salim 02:54:00 Peace

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