Web Standards: From Idea to Implementation
Blink28610 Aug 2025

Web Standards: From Idea to Implementation

The provided text outlines the comprehensive process of web standards development for HTML and CSS, particularly for engineers on the Blink team. It details the roles of key organizations like WHATWG (for living HTML/DOM standards) and W3C (for CSS and other APIs, via working groups like CSSWG), emphasizing consensus-building and cross-vendor collaboration. The lifecycle of a web feature is explained, from identifying a problem and drafting an explainer to incubation in groups like WICG, prototyping, formal specification writing, horizontal reviews (TAG, security, accessibility), and ultimately shipping and maintaining the feature with a focus on interoperability through Web Platform Tests (WPT). The document also provides guidance for engineers on how to onboard into standards work and grow into a leadership role.

Episoder(391)

Chromium Architecture: Input, Synchronization, and Animation Pipelines

Chromium Architecture: Input, Synchronization, and Animation Pipelines

These sources provide an extensive architectural overview of the core C++ classes that implement Chromium's input handling, synchronization, and animation systems. The documents detail the multi-proce...

25 Sep 202540min

CSS View Transition Pseudo-elements Explained

CSS View Transition Pseudo-elements Explained

These sources provide a detailed, technical explanation of the View Transition API implementation within the Chromium web browser, focusing on how CSS pseudo-elements enable smooth animations. The fir...

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gpu::SkiaOutputSurfaceImplOnGpu / gpu::CommandBuffer

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Bridges Skia’s recorded commands to the GPU command buffer; submits and SwapBuffers to present. (Backend: GL/Vulkan/Metal via GPU process.)

23 Sep 202532min

viz::SkiaRenderer

viz::SkiaRenderer

Renderer that turns quads into Skia operations (recording DDLs / drawing to the output surface).

23 Sep 202552min

viz::Display

viz::Display

The display compositor that walks the aggregated render passes and issues draw commands for the final output.

23 Sep 202538min

cc::LayerTreeHostImpl (Input Handler & Scroll Logic)

cc::LayerTreeHostImpl (Input Handler & Scroll Logic)

Scroll processing and overscroll detection in the compositor. The LayerTreeHostImpl in cc implements the compositor-thread InputHandler that processes gesture scroll updates and flings. It manages the...

23 Sep 202527min

blink::EventHandler (Blink core input handling)

blink::EventHandler (Blink core input handling)

Scroll chain builder and overscroll chaining logic. Blink’s EventHandler is responsible for building the scroll chain (the sequence of nested scrollable ancestors) when the user scrolls an element . I...

23 Sep 202526min

blink::ElasticOverscrollController

blink::ElasticOverscrollController

Overscroll orchestration and animation. This Blink-side controller manages the rubber-banding (elastic stretch and rebound) effect when a scrollable area is overscrolled. It observes gesture scroll ev...

23 Sep 202526min

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