Chrome's Architectural Evolution: A Technical History
Blink28628 Aug 2025

Chrome's Architectural Evolution: A Technical History

The provided text chronicles the evolution of Google Chrome's architecture from its 2008 inception to 2025, emphasizing its continuous pursuit of speed, stability, and security. It details the browser's foundational multi-process design with strong sandboxing and the introduction of the high-performance V8 JavaScript engine. The document further explores significant architectural shifts, including the 2013 Blink engine fork from WebKit, the integration of Oilpan for memory management, and the complete rewrite of the rendering pipeline with LayoutNG and Slimming Paint. Later sections highlight advancements like Site Isolation for enhanced security, the adoption of the Mojo IPC framework, and the servicification of components, illustrating how Chrome evolved into a modular, robust, and cross-platform browsing experience.


Episoder(391)

Chromium Architecture: Input, Synchronization, and Animation Pipelines

Chromium Architecture: Input, Synchronization, and Animation Pipelines

These sources provide an extensive architectural overview of the core C++ classes that implement Chromium's input handling, synchronization, and animation systems. The documents detail the multi-proce...

25 Sep 202540min

CSS View Transition Pseudo-elements Explained

CSS View Transition Pseudo-elements Explained

These sources provide a detailed, technical explanation of the View Transition API implementation within the Chromium web browser, focusing on how CSS pseudo-elements enable smooth animations. The fir...

24 Sep 202538min

gpu::SkiaOutputSurfaceImplOnGpu / gpu::CommandBuffer

gpu::SkiaOutputSurfaceImplOnGpu / gpu::CommandBuffer

Bridges Skia’s recorded commands to the GPU command buffer; submits and SwapBuffers to present. (Backend: GL/Vulkan/Metal via GPU process.)

23 Sep 202532min

viz::SkiaRenderer

viz::SkiaRenderer

Renderer that turns quads into Skia operations (recording DDLs / drawing to the output surface).

23 Sep 202552min

viz::Display

viz::Display

The display compositor that walks the aggregated render passes and issues draw commands for the final output.

23 Sep 202538min

cc::LayerTreeHostImpl (Input Handler & Scroll Logic)

cc::LayerTreeHostImpl (Input Handler & Scroll Logic)

Scroll processing and overscroll detection in the compositor. The LayerTreeHostImpl in cc implements the compositor-thread InputHandler that processes gesture scroll updates and flings. It manages the...

23 Sep 202527min

blink::EventHandler (Blink core input handling)

blink::EventHandler (Blink core input handling)

Scroll chain builder and overscroll chaining logic. Blink’s EventHandler is responsible for building the scroll chain (the sequence of nested scrollable ancestors) when the user scrolls an element . I...

23 Sep 202526min

blink::ElasticOverscrollController

blink::ElasticOverscrollController

Overscroll orchestration and animation. This Blink-side controller manages the rubber-banding (elastic stretch and rebound) effect when a scrollable area is overscrolled. It observes gesture scroll ev...

23 Sep 202526min

Populært innen Teknologi

romkapsel
rss-avskiltet
tomprat-med-gunnar-tjomlid
teknisk-sett
nasjonal-sikkerhetsmyndighet-nsm
energi-og-klima
rss-impressions-2
shifter
elektropodden
lydartikler-fra-aftenposten
fornybaren
hans-petter-og-co
smart-forklart
pedagogisk-intelligens
rss-alt-vi-kan
rss-ki-praten
rss-fish-ships
rss-tendencast-kunstig-intelligens-og-juss-2
rss-heis
rss-for-alarmen-gar