Chromium Architecture: Input, Synchronization, and Animation Pipelines
Blink28625 Sep 2025

Chromium Architecture: Input, Synchronization, and Animation Pipelines

These sources provide an extensive architectural overview of the core C++ classes that implement Chromium's input handling, synchronization, and animation systems. The documents detail the multi-process, multi-threaded journey of user input, beginning at the operating system and progressing through the Browser process (using classes like DesktopWindowTreeHost and RenderWidgetHost) and into the Renderer process. A major theme is the mechanism for offloading work from the main thread to the dedicated compositor thread, utilizing a dual-tree architecture where objects like cc::Layer and cc::LayerImpl are synchronized via the critical commit process. Finally, the text explains the dedicated animation framework, which uses a PushPropertiesTo synchronization pattern to ensure smooth, main-thread-independent motion controlled by the AnimationHost and KeyframeModel classes.


Episoder(392)

Populært innen Teknologi

lydartikler-fra-aftenposten
romkapsel
tomprat-med-gunnar-tjomlid
rss-avskiltet
nasjonal-sikkerhetsmyndighet-nsm
teknisk-sett
energi-og-klima
shifter
rss-impressions-2
elektropodden
hans-petter-og-co
rss-alt-vi-kan
pedagogisk-intelligens
rss-ki-praten
smart-forklart
fornybaren
teknologi-og-mennesker
rss-tendencast-kunstig-intelligens-og-juss-2
rss-alt-som-gar-pa-strom
rss-energisk