cc::Viewport: Engine of Compositor Interaction
Blink28627 Sep 2025

cc::Viewport: Engine of Compositor Interaction

The source provides a detailed architectural examination of Chromium’s cc::Viewport class, which is a critical, stateful controller within the rendering engine's compositor responsible for all high-performance viewport interactions. It explains that the class manages the complexity of the dual-viewport model, which separates the static Layout Viewport from the user-visible Visual Viewport to enable smooth pinch-zooming without expensive relayouts. The analysis traces how cc::Viewport facilitates compositor-threaded scrolling and zooming by translating user input gestures into highly efficient mutations of the Property Trees, specifically the ScrollTree and TransformTree. Ultimately, the text establishes that this specialized component is the engine enabling a fluid user experience by isolating high-frequency tasks from the main rendering thread.

Episoder(404)

Intersection Observer

Intersection Observer

The sources provide an in-depth explanation of the Intersection Observer API within the Blink rendering engine, focusing on its architecture and implementation to improve web performance. The initial ...

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Chrome Compositor Animation Architecture (cc)

Chrome Compositor Animation Architecture (cc)

The sources provide an extensive architectural overview of the Chrome Compositor Animation (cc) subsystem, which is responsible for executing visual animations like transforms and opacity changes effi...

15 Okt 202541min

Blink's Graph Data Structures and Traversals

Blink's Graph Data Structures and Traversals

The text provides an extensive overview of the graph-structured data structures used within Blink, Chromium's rendering engine, detailing how web content is processed from initial input to final displ...

13 Okt 202539min

blink::PropertyTreeManager

blink::PropertyTreeManager

bridges Blink property trees → cc property trees. Given Blink’s Transform/Clip/Effect/Scroll nodes (from paint property trees), this class creates/updates the cc counterparts (cc::TransformNode, cc::C...

10 Okt 202546min

blink::PaintArtifactCompositor

blink::PaintArtifactCompositor

turns chunks into compositor layers & updates cc property trees. Consumes the new PaintArtifact and does the layerization and property‑tree updates required for compositor draw. It supports fast paths...

10 Okt 202529min

blink::PaintChunk and blink::DisplayItemList

blink::PaintChunk and blink::DisplayItemList

grouping and content. PaintChunk: groups sequential display items that share the same property‑tree state and cull/visibility; it’s the unit we layerize and invalidate.DisplayItemList: the recorded Sk...

10 Okt 202537min

blink::PaintArtifact

blink::PaintArtifact

the immutable “what to draw” package for this frame. A PaintArtifact is the product of Blink painting: a DisplayItemList plus an ordered vector of PaintChunks. It is immutable post‑creation and design...

10 Okt 202531min

blink::PaintController

blink::PaintController

builds the display list + paint chunks and manages caching. As painters call into GraphicsContext, they also drive a PaintController which groups drawing into display items and paint chunks (each keye...

10 Okt 202529min

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