Chromium Compositor's CalculateDrawProperties: Scrolling and Overscroll
Blink2863 Okt 2025

Chromium Compositor's CalculateDrawProperties: Scrolling and Overscroll

The sources provide an extremely detailed, line-by-line breakdown of the Chromium compositor function CalculateDrawProperties, explaining how it prepares the active layer tree for rendering. A primary focus is on how scrolling and elastic overscroll are handled by updating property trees (transform, clip, and effect) to reflect user interaction. Specifically, the function prioritizes applying SyncedProperties, such as the page scale factor (zoom) and the elastic overscroll vector (the bounce effect), ensuring consistency across layer trees before property recomputation. The application of overscroll is platform-dependent, utilizing stretching on Android versus simple translation on non-Android platforms, and these effects are injected into a dedicated transform node that propagates the visual change to all descendant layers. Finally, the function determines visible layers, computes their final draw properties, and assembles the render surface list that the compositor will use to issue drawing commands.


Episoder(397)

gpu::SkiaOutputSurfaceImplOnGpu / gpu::CommandBuffer

gpu::SkiaOutputSurfaceImplOnGpu / gpu::CommandBuffer

Bridges Skia’s recorded commands to the GPU command buffer; submits and SwapBuffers to present. (Backend: GL/Vulkan/Metal via GPU process.)

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viz::SkiaRenderer

viz::SkiaRenderer

Renderer that turns quads into Skia operations (recording DDLs / drawing to the output surface).

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viz::Display

viz::Display

The display compositor that walks the aggregated render passes and issues draw commands for the final output.

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cc::LayerTreeHostImpl (Input Handler & Scroll Logic)

cc::LayerTreeHostImpl (Input Handler & Scroll Logic)

Scroll processing and overscroll detection in the compositor. The LayerTreeHostImpl in cc implements the compositor-thread InputHandler that processes gesture scroll updates and flings. It manages the...

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blink::EventHandler (Blink core input handling)

blink::EventHandler (Blink core input handling)

Scroll chain builder and overscroll chaining logic. Blink’s EventHandler is responsible for building the scroll chain (the sequence of nested scrollable ancestors) when the user scrolls an element . I...

23 Sep 202526min

blink::ElasticOverscrollController

blink::ElasticOverscrollController

Overscroll orchestration and animation. This Blink-side controller manages the rubber-banding (elastic stretch and rebound) effect when a scrollable area is overscrolled. It observes gesture scroll ev...

23 Sep 202526min

viz::Surface / SurfaceAggregator

viz::Surface / SurfaceAggregator

Receives frames from one or more surfaces (main page and OOPIFs), aggregates them into a single display frame.

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viz::CompositorFrameSink (client side)

viz::CompositorFrameSink (client side)

The submission interface used by cc to hand the frame to viz.

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