Blink's PendingLayer: Bridge Between Paint and Compositor
Blink28615 Nov 2025

Blink's PendingLayer: Bridge Between Paint and Compositor

The document provides an extensive technical overview of the PendingLayer class, a critical internal component within Blink’s Composite After Paint (CAP) architecture. PendingLayer acts as a liaison, aggregating multiple Paint Chunks (painted content units) into a single logical unit that will eventually become a single cc::Layer in the Chromium compositor. The text details the class's structure, including fields for geometry, content references, and Compositing Type, and describes its transient lifecycle during the frame update process led by the PaintArtifactCompositor. Crucially, the document explains the complex layerization heuristics—including property tree compatibility, upcasting, overlap checks, and LCD text preservation—used to minimize the total layer count for improved performance while maintaining visual correctness. Finally, it outlines how this mechanism supports modern optimizations, such as partial repaint fast-paths and scroll unification, by providing stable layer structures across frames.

Episoder(404)

blink::GraphicsContext

blink::GraphicsContext

immediate drawing API that records to a display list. Painters for layout objects use GraphicsContext to “draw”—but in modern Blink those calls get recorded into a display list (PaintRecord) backed by...

10 Okt 202544min

blink::TransformPaintPropertyNode / ClipPaintPropertyNode / EffectPaintPropertyNode / ScrollPaintPropertyNode

blink::TransformPaintPropertyNode / ClipPaintPropertyNode / EffectPaintPropertyNode / ScrollPaintPropertyNode

These are the nodes within those four trees. Every piece of painted content (a “paint chunk”) is associated with a tuple of (Transform, Clip, Effect, Scroll) nodes—its PropertyTreeState. This precisel...

10 Okt 202533min

blink::PaintPropertyTreeBuilder

blink::PaintPropertyTreeBuilder

builds/updates paint property trees.Consumes the layout/fragment data and produces the four paint property trees (Transform, Clip, Effect, Scroll) for the current frame. These trees encode coordinate ...

10 Okt 202547min

blink::PrePaintTreeWalk

blink::PrePaintTreeWalk

cross‑frame pre‑paint traversal. Runs in the InPrePaint lifecycle phase. Walks the entire layout tree starting at the root LocalFrameView, updating paint invalidation state and computing the context n...

10 Okt 202531min

blink::NGPhysicalFragment and friends

blink::NGPhysicalFragment and friends

Layout takes the styled DOM and produces a fragment tree of positioned boxes. In modern Blink this is LayoutNG; the core artifact is NGPhysicalFragment, which stores geometry and is used downstream fo...

10 Okt 202537min

blink::StyleEngine

blink::StyleEngine

style invalidation & resolution (recalc). 
Given DOM/style changes since the last frame, StyleEngine computes updated ComputedStyles, manages active stylesheets/media query state, and marks the right ...

10 Okt 202534min

blink::Document & blink::DocumentLifecycle

blink::Document & blink::DocumentLifecycle

states that gate phases. The document owns the DOM and keeps a DocumentLifecycle state machine that ensures we do things in phase order (style before layout, pre‑paint before paint, etc.). Lifecycle t...

10 Okt 202535min

blink::LocalFrameView

blink::LocalFrameView

orchestrates style → layout → pre‑paint/paint for a frame. This is the workhorse that actually runs lifecycle phases. On a frame tick from WebFrameWidgetImpl, it goes through style recalc, layout (Lay...

9 Okt 202544min

Populært innen Teknologi

lydartikler-fra-aftenposten
romkapsel
rss-avskiltet
smart-forklart
teknisk-sett
energi-og-klima
rss-impressions-2
nasjonal-sikkerhetsmyndighet-nsm
teknologi-og-mennesker
shifter
tomprat-med-gunnar-tjomlid
fornybaren
elektropodden
pedagogisk-intelligens
rss-heis
i-loopen
rss-for-alarmen-gar
hans-petter-og-co
rss-digitaliseringspadden
rss-bouvet-bobler