CartoonSmart Tutorials

CartoonSmart Tutorials

A humorous video podcast from CartoonSmart.com. Topics will include: iOS / tvOS game development with Xcode, Swift and Sprite Kit, plus anything to do with illustration, character design, animation, or Adobe software (Flash / Animate in particular). These are a bit of a spoof on our usual material (okay, very much a spoof), but we dare you NOT to learn at least something in these videos tutorials. Videos range from 30mb to 50mb (relatively small).

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Episoder(37)

Build an iMessage App Part 12 – Adding the “Sayings” Images

Build an iMessage App Part 12 – Adding the “Sayings” Images

Build an iMessage App Part 12 – Adding the “Sayings” Images In this video we’ll add the secondary image to the image container. Hosts: Justin Dike

22 Jan 20170s

Build an iMessage App Part 11 – Saving the Image to Send as an MSMessage and as Data to Retrieve

Build an iMessage App Part 11 – Saving the Image to Send as an MSMessage and as Data to Retrieve

Build an iMessage App Part 11 – Saving the Image to Send as an MSMessage and as Data to Retrieve In this Swift 3 tutorial we’ll save everything in our image container as data (which can be saved to th...

21 Jan 20170s

Build an iMessage App Part 10 – Rotating with a UISlider and Going Back to Intro Screen

Build an iMessage App Part 10 – Rotating with a UISlider and Going Back to Intro Screen

Build an iMessage App Part 10 – Rotating with a UISlider and Going Back to Intro Screen In this video tutorial, we’ll rotate the main emoji image using a UISlider, then write the Swift 3 code to go ba...

20 Jan 20170s

Introduction to Sprite Kit – Part 8 – Changing zPositions at Runtime and Making a Custom Class

Introduction to Sprite Kit – Part 8 – Changing zPositions at Runtime and Making a Custom Class

Introduction to Sprite Kit – Part 8 – Changing zPositions at Runtime and Making a Custom Class In this final video, we’ll use the update method to check where the player is and then change the zPositi...

19 Jan 20170s

Build an iMessage App Part 9 – Scaling with a UISlider and Saving the Scale to User Defaults

Build an iMessage App Part 9 – Scaling with a UISlider and Saving the Scale to User Defaults

Build an iMessage App Part 9 – Scaling with a UISlider and Saving the Scale to User Defaults In this video tutorial, we’ll scale the main emoji image using a UISlider, then save the scale value as a p...

19 Jan 20170s

Introduction to Sprite Kit with Swift 3 – Part 7 – Detecting Physics Contacts Between Bodies

Introduction to Sprite Kit with Swift 3 – Part 7 – Detecting Physics Contacts Between Bodies

Introduction to Sprite Kit with Swift 3 – Part 7 – Detecting Physics Contacts Between Bodies In this video tutorial, we’ll add an SKPhysicsContactDelegate to the class, then add a didBegin contact sta...

18 Jan 20170s

Build an iMessage App Part 8 – Re-positioning the Emoji from the Last Location Saved in the User Defaults

Build an iMessage App Part 8 – Re-positioning the Emoji from the Last Location Saved in the User Defaults

Build an iMessage App Part 8 – Re-positioning the Emoji from the Last Location Saved in the User Defaults In this Swift 3 video tutorial we’ll discuss how to reposition the emoji in the image containe...

18 Jan 20170s

Introduction to Sprite Kit with Swift 3 – Part 6 – Gesture Recognizers

Introduction to Sprite Kit with Swift 3 – Part 6 – Gesture Recognizers

Introduction to Sprite Kit with Swift 3 – Part 6 – Gesture Recognizers In this video tutorial we’ll add Swipe, Tap and Rotation gestures recognizers to the scene. We’ll discuss properties and related ...

17 Jan 20170s

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