Gamecraft
Gamecraft is a limited series about the modern history of the video game business. Beginning in the early 1990's, the video game business began a radical transformation from a console and PC packaged goods business into the highly complex, online, multi-platform business it is today. Game industry legend Mitch Lasky and game investor Blake Robbins go on a thematic tour of the last 30 years of gaming, exploring the origins of free-to-play, platform-based publishing, casual & mobile gaming, forever games, user-generated content, consoles, virtual reality, and in-game economies across the eight episodes of Season 1. In Season 2, Mitch and Blake are back with a new series analyzing the state of the video game business in 2024. They start with a macro view of the current business, before looking at some hot topics in gaming: the rise of powerful independent game studios, emerging markets for games around the world, how innovations in artificial intelligence will change game creation, and the renewed importance of intellectual property in the game business.

Episoder(26)

The State of Play: 2024 (Ep. 9)

The State of Play: 2024 (Ep. 9)

They're back! Season 2 of the GameCraft podcast kicks off with Mitch and Blake introducing the new 8-episode season, followed by an analysis of the current health of the games business. Mitch and Blak...

24 Jan 20241h 18min

The New Gold Rush (Ep. 8)

The New Gold Rush (Ep. 8)

Mitch and Blake take on the complex topic of in-game economies. They discuss how the endemic problems of trust and arbitrage were present in the earliest in-game economies of the late 1980 and how the...

22 Feb 20231h 2min

The Failures and Futures of Virtual Reality (Ep. 7)

The Failures and Futures of Virtual Reality (Ep. 7)

Mitch and Blake discuss the recurring industry obsession with the idea of virtual reality, beginning in the mid-1980s. Mitch recounts a story about his encounter with VPL and the weird world of digita...

15 Feb 202353min

Console Castles (Ep. 6)

Console Castles (Ep. 6)

Mitch and Blake debate the continuing relevance of dedicated gaming consoles to the video game business. They begin with a discussion of the economics of the console business, and how console manufact...

8 Feb 20231h 1min

The Playground and the Stage (Ep. 5)

The Playground and the Stage (Ep. 5)

Mitch and Blake propose a framework for understanding user-generated content in games based on two central metaphors -- the playground and the stage -- representing the two ways users "create" content...

1 Feb 20231h 11min

The Forever Games (Ep. 4)

The Forever Games (Ep. 4)

Mitch and Blake discuss how the rise of games-as-services has privileged durable, long-duration play-patterns -- leading to the modern idea of the "Forever Game" which can persist for decades. Mitch o...

25 Jan 20231h 21min

The Calculus of Fun (Ep. 3)

The Calculus of Fun (Ep. 3)

Mitch and Blake discuss perhaps the most important developments in the video games business since the 1990s: the explosion of casual and mobile gaming. Mitch explains how the casual business was catal...

18 Jan 20231h 10min

The Fall and Rise of Publishing (Ep. 2)

The Fall and Rise of Publishing (Ep. 2)

Mitch and Blake take a deep dive into the game industry's migration from physical goods at retail to electronic distribution over the internet. They explore the rise of platform-based publishing — a n...

16 Jan 20231h 3min

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