Gamecraft
Gamecraft is a limited series about the modern history of the video game business. Beginning in the early 1990's, the video game business began a radical transformation from a console and PC packaged goods business into the highly complex, online, multi-platform business it is today. Game industry legend Mitch Lasky and game investor Blake Robbins go on a thematic tour of the last 30 years of gaming, exploring the origins of free-to-play, platform-based publishing, casual & mobile gaming, forever games, user-generated content, consoles, virtual reality, and in-game economies across the eight episodes of Season 1. In Season 2, Mitch and Blake are back with a new series analyzing the state of the video game business in 2024. They start with a macro view of the current business, before looking at some hot topics in gaming: the rise of powerful independent game studios, emerging markets for games around the world, how innovations in artificial intelligence will change game creation, and the renewed importance of intellectual property in the game business.

Episoder(26)

Cycles & Survival (Ep. 17)

Cycles & Survival (Ep. 17)

Mitch and Blake kick off Season 3 of the podcast with a high-level look at the current moment in the video game business, critiquing both the idea that the business is cyclical and we are in a downwar...

2 Apr 20251h 23min

Artificial Intelligence (Ep. 16)

Artificial Intelligence (Ep. 16)

In their final episode of Season 2, Mitch and Blake take on the complex and highly speculative topic of the impact of recent improvements in artificial intelligence on the games business. Your hosts a...

13 Mar 20241h 13min

Intellectual Property (Ep. 15)

Intellectual Property (Ep. 15)

Mitch and Blake look at the ins and outs of intellectual property licensing in games. After discussing the checkered history of the practice, they look at the creative and business reasons why license...

6 Mar 20241h 10min

Distribution (Ep. 14)

Distribution (Ep. 14)

In perhaps their most important episode of the series, Mitch and Blake explain what they mean when they use the term "distribution" and why it is so important to their understanding of how the video g...

28 Feb 20241h 10min

Going Global (Ep. 13)

Going Global (Ep. 13)

Mitch and Blake discuss the massive expansion of gaming in emerging markets around the world. The begin with a discussion of the big-picture factors driving this expansion -- primarily mobile technolo...

21 Feb 20241h 7min

Independent Intervention (Ep. 12)

Independent Intervention (Ep. 12)

Mitch and Blake explore the idea of independent game development. They attempt to define "indie" in the video game context -- something that proves more difficult that it might seem on the surface. Th...

14 Feb 20241h 3min

A Changing of the Guard (Ep. 11)

A Changing of the Guard (Ep. 11)

Mitch and Blake expand on last season's discussion of platform-based publishers by introducing a new kind of company: the game-enabling software platform. The five companies they discuss (Epic, Unity,...

7 Feb 20241h 19min

Choose Your (ad)Venture (Ep. 10)

Choose Your (ad)Venture (Ep. 10)

Mitch and Blake discuss the nuances of game financing. They begin by explaining how the publishing model of advances against royalties functions, and what the expected costs and benefits are for both ...

31 Jan 20241h 11min

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