SIX FEATS UNDER

SIX FEATS UNDER

Tabletop tomfoolery-- wizardly wisecracks. We bring you tabletop gameplay and discussion with a panel of lighthearted players.

Episoder(586)

13A campaign 28a: Gladiatorial Glitz p1

13A campaign 28a: Gladiatorial Glitz p1

av and Rip, having had a bit too much to drink the previous night, sign the party up for yet more gladiatorial games. This time, the Elements face a variety of challengers in a shapeshifting arena.

24 Des 201354min

13A campaign 27c: Plotting Purloin

13A campaign 27c: Plotting Purloin

At their Inn of choice, our heroes meet the local thieves' guild and hatch a daring plan to take what they're after: The Scales of the Three.

9 Des 201338min

13A campaign 27b: Discovering Drakkenhall

13A campaign 27b: Discovering Drakkenhall

The Rogue Elements emerge into the goblin market and fins everything they could dream of, assuming they have very nasty dreams. CAsing the joint continues as they settle into a new city.

9 Des 20131h 9min

13A campaign 27a: Undercover Underground

13A campaign 27a: Undercover Underground

The crew meets a party of imperial spies beneath Drakkenhall and learns more about the situation topside.

9 Des 201342min

13A campaign 26c: Redcaps Resolve, p3

13A campaign 26c: Redcaps Resolve, p3

In a mess of bloody, flaming barrels our heroes overcome the ambush they walked into. Drakkenhall lies waiting above them.

1 Des 20131h 4min

13A campaign 26b: Redcaps' Resolve

13A campaign 26b: Redcaps' Resolve

Scarlett manages to patch up some ley lines fractured by the Hellhole’s passing, and the party makes it to the secret entrance into Drakkenhall— only to be halted by a foe that may not exist at all.

23 Nov 20131h 9min

13A campaign 26a: Splashes, Surfers, and Spirits

13A campaign 26a: Splashes, Surfers, and Spirits

After a fierce battle, the spirit of Rip’s rage, Mercury, manifests at last. Small Rigby has reached the Koru strait, and with a little luck everyone survives the massive wave from his splashdown.

18 Nov 20131h 4min

13A campaign 25b: Shoring Up the Past p2

13A campaign 25b: Shoring Up the Past p2

Journeying north, it is clear that the speeding hellhole had unforseen consequences. Well, more translucent than clear, since the snapped leylines have loosed aberrant cubes across the countryside.

6 Sep 20131h 13min

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