
Microcast: Why is Xbox increasing the price of Game Pass?
This week, James and Chris discuss Microsoft's changes to Xbox Game Pass, including price increases for all existing tiers and the introduction of a new Standard tier that does not include day one rel...
15 Jul 202438min

GI Microcast | Gamescom Latam and smart game delays
Welcome to the weekly GI Microcast giving you the latest in video games news. Join James Batchelor and Chris Dring as they give you their take on the biggest stories in video games. Never miss an epis...
5 Jul 202422min

GI Sprint | How Xbox is using AI and cloud to make video games better and faster
Haiyan Zhang, general manager of Gaming AI at Xbox, and Brady Woods, product leader at Xbox Game Creator Services, will discuss how the latest technology can help game developers build their games bet...
3 Jul 202435min

GI Spint | Life without layoffs
Schell Games boss Jesse Schell on the advantages of keeping a lean team, how to know the right team size for each project and the art of scaling up and down as development progresses Learn more about ...
1 Jul 202444min

GI Sprint | Getting it right at the concept stage
As part of our GI Sprint series of podcasts, Team Sync's Graham McAllister tells us why the concept stage is the most important one to get right for team efficiency. Learn more about your ad choices. ...
27 Jun 202457min

GI Sprint | How AI can (and cannot) speed up game development
AI experts Tommy Thompson, Sean Cooper, Aleena Chia, Lauren Maslen and Lucie Migne opens our AI talks by discussing the broad opportunities and challenges of the technology Learn more about your ad ch...
25 Jun 202449min

GI Microcast | Nintendo Direct and the year ahead
Welcome to the weekly GI Microcast giving you the latest in video games news. Join James Batchelor and Chris Dring where they give you their take on the biggest stories in video games. Never miss an e...
21 Jun 202427min

GI Sprint | The art of failing fast
Continuing our GI Sprint editorial special - a series of guides on how to make games cheaper, faster and better - this panel looks at the art and importance of failing fast. Prototyping and iterating ...
20 Jun 202443min




















