PALISADE 02: Into the World Pt. 2

PALISADE 02: Into the World Pt. 2

This episode carries content warnings for body horror, descriptions of violence and injury, gun violence, death, and blood.

It is said that in the lowest depths of Diadem, deep below the surface of Palisade itself, there exists a network so ancient and so important that the people who named it were right to call it the Fundament. Most who know its name believe that it controls the Diadem itself, and could be key to bringing the long dead city back online. Others suspect that it connects to the train and power lines that run across the planet's continents. And the most superstitious—those who know the Afflictions by name (and claim to know the proper prayers to say to keep them at bay)—believe the Fundament's power goes beyond even that: to the seas, to the skies, to weather, and life itself.

It is at the door to this mythical place that the crew of the Blue Channel find themselves now, entwined in battle with Bilateral interlopers and desperate to finish the job they were sent to do.

This week on PALISADE: Into the World Pt. 2

And I feel so dangerous when you say I'm doin' fine now

Dossier Organizations

The Divine Principality: The largest empire in the Milky Way Galaxy, spanning multiple arms and billions of stars. Comprised of five somewhat-autonomous sub-states, the Stels. Currently, the Principality is engaged in wars both external and internal, the prior with their neighbors, the Branched, and the latter a civil war between the competing factions and pretenders to the Princept's throne.

The Branched: A post-human society of beings who have transformed their bodies into forms terrifying and spectacular and free—only to have the threat of war force them to rebuild themselves as soldiers first and foremost. After centuries of fighting a purely defensive war, the Branched have now begun to strike into the Principality's territory.

Bilateral Intercession: One of two factions vying for leadership of the Principality, comprised by Stels Kesh and Nideo, and lead by the so-called Peaceful Princept, Cynosure Whitestar-Kesh (he/him), who took control of the faction from the Curtain, a secretive intelligence organization with roots in Kesh's ancient spy operations. The "Bilats" are a conservative and reactionary force, aiming to return the Principality to its roots both literally and figuratively. After a long campaign against the Pact of Free States, they managed to take control of Palisade.

Stel Kesh: The oldest established power in the galaxy, built around a stuffy (and secretive) aristocracy. They are tied to the Past. History, knowledge, stubbornness.

Stel Nideo: Created the largest faith in the empire, and used that influence to shape (and surveil) mass culture. They are tied to the Present. Faith, coercion, stability.

The Pact of Free States: One of the two factions vying for leadership of the Principality, a joint operation by Stels Columnar and Apostolos. Led in name by the Glorious Princept, Dahlia (they/them), but operated in day-to-day matters by members of the original Pact of Necessary Venture, including Rye (he/him) and Gallica (she/her). Though they are reformist in some ways, their primary goal is greater autonomy for each Stel, freedom from the legal restraints, taxes, and oversights demanded by the Principality, with additional deregulation to follow downstream.

Stel Columnar: A reformist democracy, made up largely of synthetics on the cutting edge of technology, art, politics, and war. They are tied to the Future. Innovation, style, cowardice.

Stel Apostolos: A dynamic and diverse military powerhouse, whose dedication to self-expression is eclipsed only by their dedication to violence. They are tied to Motion. Speed, change, violence.

The Frontier Syndicate: A powerful conglomerate with a broad purview, including technology, heavy industry, entertainment, telecommunications, and transportation. Led by Exenceaster March (he/him), the Syndicate betrayed the Pact of Free States and joined the Bilats in order to be part of their colonization efforts on Palisade.

Stel Orion: An industrial giant that controls more literal space than any other Stel, yet is also the most fragmented, now facing regular internal strife between various corporate powers. Orion is currently the only Stel not involved directly in the galactic civil war, and thus free to operate across every star system. They are tied to Space. Wealth, labor, expansion.

Millennium Break: Dissidents, idealogues, rebels, and mercenaries who launched a revolution from Partizan, moon of Girandole. Today, they agree on much, and most of all, this: It is time for a new Millennium.

The New Asterism: What was once a schism between Received and Progressive Asterism has now been healed by the false prophet Gur Sevraq (he/they), or at least someone in his name and face. The New Asterism claims that to be a citizen of the Principality is to have an obligation to "better the world," in the sense that one invests in property or in the way that a settler "rehabilitates" or "improves" the places they claim by violence.

The Twill: Though many groups have lived on the world of Palisade over the years, the Twill can trace their time on the world back the furthest. Though a first glance appraisal might make one think that their defining trait is the moss that covers much of their bodies and allows them to live on sunlight and water alone, in fact their most unshakable cultural trait is a practice of collaboration, aid, and acceptance. When groups like Advent, Kesh, the New Earth Hegemony, and the Divine Principality left Palisade behind, they often left behind the disaffected or unwanted. It was often, if not always, the Twill who helped these people find sustainable lives on the world, either by blending with the group over generations or through open exchange of goods and information.

The Devotees: A church from the Twilight Mirage that is committed to the worship of the divine Devotion, which they sometimes refer to as Fervor. Common practices include the regular checking of one's pulse and multi-day group picnic outings.

People

Kalvin Brnine (they/them): Captain of the Blue Channel, former weapons technician and de facto leader of the Society of Banners and Bright Returns. Apostolosian born, Orion trained, committed to Millennium Break.

Thisbe (she/her): A large, humanoid labor robot whose design is based on the ancient Hypha people. Unearthed by farmers and traded between mercenary units, she eventually wound up working for the Society of Banners and Bright Returns and moved on to work with Millennium Break.

The Figure in Bismuth (he/they): Once, the Figure was an ordinary, conservative history teacher who was fatally wounded in a conflict on Partizan. After being resurrected by the Witch in Glass, they have become a supernaturally gifted ace pilot. On loan to Millennium Break.

Phrygian (they/them): A Branched researcher who arrived on Partizan to investigate something called the True Divine. After being captured by the Pact, they were eventually freed by Millennium Break, which they joined up with.

Coriolis Sunset (she/her): Devotee of Devotion and native of the Twilight Mirage, Cori seeks to defend the weak and spread the word of her blessed Divine.

Gucci Garantine (she/her): A defector from Stel Kesh, who used the remaining wealth and power of House Brightline to help found Millennium Break. Currently a key member of the resistance efforts on Palisade, and the commander of Millennium Break forces there.

Kriminel Kollage (she/her): A young Twill tinkerer, working on a project that few believed would ever work.

Places

The Diadem: A wide and deep scar dug into Palisade's equator by the early Divine Principality. It promised to be a vast arcology that people could live and work in. Instead, it simply ruined the world.

The Shale Belt: A low, resource-filled mountain range in the north-central of Palisade. Home to the Concretists and their revolutionary Concrete Front, a secular and technologically-minded group with roots in the Twilight Mirage. They take their names from favorite artistic works and have blended their bodies with a special concrete (and some respiratory cybernetics) that aids in their breathing.

Greenfield: A central territory on Palisade taken over by the Frontier Syndicate. Previously, the fields and streams of this area were home to the Twill.

Divines

Asepsis (it/its): The final living remnants of a Divine who pursues its particular vision of purity at the cost of everything else. Kept, studied, and utilized by Captain Kalvin Brnine.

Mysteries

The Fundament: In the depths of the world, further on even than the Diadem… there is the Fundament.

The Afflictions: A group of "monstrous" beings that haunt the dark corners of Palisade.

The Divine Fleet: A precursor civilization to what would (in part) grow to become the Divine Principality. For thirty thousand years, it strived towards Utopian ideals and perhaps, for some time, even achieved them.

Things

BAC Plough: Forged by the Blessed Armory of the Divine Consecration, the humanoid Plough has a statuesque build that it uses to wield heavy weapons, like a bulldozer-sized claw-scoop or a Heavy Arbalest designed to launch roped harpoons. The Plough's primary purpose is to be Nideo's frontline unit, but it is as valuable after a fight as it is in one. It is used in the destruction and replacement of "old" or "neglected" locations with new Nideo bases and settlements, and as such serves a propagandistic function by demonstrating that "soldier" and "settler" are two sides of the same coin.

EF Hauberk: Created by House Evenfall Altarworks, the Haubark is capable of deadly, unpredictable, and striking acts of violence. It is beyond "lanky," with upper and torso extended, with extra joints and top-flight tensors for added flexibility. Its lower half, though, is an extremely thick tire, allowing it for rapid ingress and egress. It is both covered in and wields restraining chains infused with the nullifying magic used by Kesh, and is able to pin its foes down before finishing them off. Tier III. Approach: Mundane.

LMG Gueridon: Designed by the Lone Marble Group for use by Exanceaster March's personal security operations, the Gueridon is a modern siege tower. It walks on four, elegant table-like legs, is protected by an Arcane energy dome above, and is operated from within a vast, circular a carriage compartment, with enchanted portholes that enhance the hand-held weapons of anyone firing from inside out. Also carries an infantry deployment pod. Tier II. Approach: Arcane

Chariot Mk. 2: Coriolis' Altar, commonly used among the Devotees. A humanoid mech with an angular frame, pointed shoulders and three rotating halos. The head is covered in eyes, and its body has purple lights running along it in the shape of a circulatory system. A cape hangs over the right arm of the mech and can be cast off when it begins combat. Approach: Divine

The Devil's Two Front Teeth: The Figure in Bismuth's Altar. A tall, angular machine whose posture is hunched down as if it is always ready to pounce. It was originally built without heatsinnks or vents, so the first time the Figure piloted this mech heat and energy exploded out of the frame and left the frame covered in pockmarks and jagged cavities. The most noticeable of these is a chunk missing from its "chin", giving it the appearance of a humanoid body missing its lower jaw with only two long, crooked teeth left in its mouth. As it flashes in and out of the battlefield, the heat and energy that escapes through these gashes sounds like a wailing wind. Tier III. Approach: Profane

Mow (he/him): A recovered Zenith-A Project Eudaimonia prototype model, further upgraded with Altar-class technology. The build of a gorilla, quadrupedal & topheavy, a saddle horn-like addition on the back, battered but lovingly maintained. Newly painted. Tier III. Approach: Mundane

The Blue Channel:The Blue Channel: Kalvin Brnine's corvette-class carrier. Upgraded with Kalmeria-era technology to enhance its basic functionality, along with other quality-of-life features. Tier V. Approach: Mundane.

Additional Notes

Delegates: In plain terms, Delegates are synthetic individuals created through a process of forcible extraction from a living Divine. Originated by the Fabreal Duchy, who were left behind to "attend to" Palisade by the Divine Principality around 5000 years ago, these Delgates were designed and used as slaves. Currently, a Delegate resistance group called Reunion operates out of the fortress Joyous Guard in the Caldera Stretch.

Hosted by Austin Walker (@austin_walker)

Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000)

Produced by Ali Acampora

Music by Jack de Quidt (available on bandcamp)

Text by Austin Walker

Cover Art by by aurahack (aurahack.jp)

We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.

This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.

Avsnitt(524)

Perpetua 06: The Flames of Burzin Pt 02

Perpetua 06: The Flames of Burzin Pt 02

Hexcloak justiciar Caoimhe Wake and her two ad hoc assistant investigators, Antistrophe Landrace and Brontë Adelvys, have their work cut out for them. First and foremost, there's the matter of these strange, flaming creatures attacking a traveling Lobble and his stagecoach full of supplies. And then there's there's the matter of Burzin, the small desert township on the horizon. After generations of simplicity and stability, the town has faced a sudden wave of inexplicable destruction as a phenomenon that can only be described as "invisible fire" has razed much of the town to ash. Will Caoimhe, Antistrophe, and Brontë find who—or what—is behind the blaze? Or will what remains of Burzin soon be burned away? This week on Perpetua: The Flames of Burzin Pt. 2 Perpetua Guide [In Progress v.02] NPCs & Monsters [PNMS] Flarie [NMFLR] Typical Traits: Curious, Fickle, Scornful, Superior Stats: DEX 8, INS 10, MIG 6, WLP 8 Attacks: Flame Dart Special Abilities: Flying, Crisis: Wildfire In-Game Description: A devious flying flame, vaguely int he shape of a fairy. Flaries are cute, but they're also dangerous, especially early on! They're ranged attackers who hover just out of melee reach, so you'll need to either hit crit them or get them down to half health with ranged or magic attacks, or hit their elemental weakness. And remember, Perpetua doesn't have water magic for some reason, and Fire often Melts Ice! Any guesses on what that leaves as a natural vulnerability? That's right: EARTH. Toss some dirt on these little jerks and you'll bring 'em down to ground level. Starter Tip: Get ready to heal once you knock them into crisis! Their Wildfire move is devastating! Embear [NMEMB] Typical Traits: Pround, Hungry, Scorching, Territorial Stats: DEX 8, INS 8, MIG 10, WLP 6 Attacks: Flame Claw Special Abilities: Burn Back (Reaction) In-Game Description: A large, ursine figure of fire looking for something to eat. These guys are the brawn to the Flaries'... well, not quite brains, but fla(i)r, I guess? At the start of the game, they really pack a wallop, so try to keep your weaker characters away from their Flame Claw strikes. I wonder what type of bear they're supposed to be? Do any bears really live in the dessert??? Starter Tip: At first blush, their Burn Back reaction attack seems totally broken. But remember, it only hits melee attackers! Aisling Revanj (she/her) [NMAR] Traits: Ambitious, Mean Spirited, Envious, Loyal Stats: ??? Attacks: ??? Spells: ??? In-Game Descriptions: Fiery Hexcloak who oversees Burzin and the surrounding region. When I first saw concept art of her during previous, I thought she'd be one of my favorite characters, but it turns out that she's an ABSOLUTE B**! She's so superior and "holier-than-thou," if that's the right phrase. And it's not like she solves ANYTHING, she's just always getting int he way. I cannot WAIT to fight her later on in the game. Starter Tip: You can basically button through all of her dialog, she doesn't say anything important IMO! Hosted by Austin Walker (austinwalker.bsky.social) Featuring Janine Hawkins (@bleatingheart), Sylvi Bullet (@sylvibullet), and Keith J Carberry (@keithjcarberry) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.

20 Juni 1h 54min

Perpetua 05: The Flames of Burzin Pt 01

Perpetua 05: The Flames of Burzin Pt 01

For millennia, the eastern continent of Perpetua was ruled by a sprawling empire centered on the capital city of Milsource, where a living river sprung from nothing, and flowed to all the edges of the land. The empire's reach followed the running water, stretching north across the territory of the clannish Elevana and south, where the empire put leash to the fractious burroughs. It was a time of Tyranny.. But one day, a thousand years ago, the river was mysteriously pulled away into the sea, leaving the empire as dry and cracked as the riverbeds it left behind. Soon, it passed into dust, and the future opened wide with possibility. In the south, the once-squabbling burroughs found themselves re-aligned towards freedom—a state they guaranteed bywith their impressive magic. And in the north, the once quarrelsome elven clans forged themselves into a powerful coalition of independent city states… By now, you have heard of Salix, the Balming Willow, home to adventurer Arley Bates… but do you know the rest of the Elevana League? Cenn, City of Iron Chains. Lumai, the Gleaming Fortress. Glaishora, Frosted Port Town. Billough, the Floating Isle. Fulmin, Storm-brushed Bay. Marl, Bustling Mountain Pass. Parisolia, Sun Scorched Mine. Shadow-Spired Umbexia. It is here, in the Elevana League, that our second group of heroes takes the stage. A wizard of the boroughs, drained of his magic. A rakish princeling far from home. And an arcane investigator who cares more for justice than peace. Hiking down the hills days south of Parisolia, towards a little town in the brush, where they've heard rumor that an entropic curse called Sourcerot has taken hold. Whether it's empty talk, a mundane threat to people's lives, or a grand premonition of Perpetua's end, they may be the only ones able or willing to confront it. This week on Perpetua: Perpetua Guide [In Progress v.02] Playable Characters - Eastern Scenario [PPCE] Antistrophe Landrace (he/him) [ALPC] Identity: Troubled, eccentric career pathfinder Theme: Doubt Origin: One of The Hundred Burroughs Classes: Guardian, Loremaster, Tinkerer Stats: DEX 6, INS 8, MIG 10, WLP 8 At the start of the game, Antistrophe is exactly what he looks like: A Huge Walking Fortress. With two shields and a ton of HP, he's going to be the guy you want taking hits for your team. He's ultra resilient and believe it or not, his high Might means that he can really do damage with those shields too! He also has a ton of utility in investigation scenes! Starter Tip: Antistrophe's Potion Rain ability is really random BUT it can give you effects that you cannot get from regular consumables from shops. If there's nothing to do (and no one needs to be defended that round) give it a shot! Brontë Adelvys (he/him) [BAPC] Identity: Dissipated Sixth Scion of the First Line Theme: Scintillation Origin: Terroir, Grande Sonnerie Classes: Sharpshooter, Rogue, Dancer Stats: DEX 10, INS 8, MIG 6, WLP 8 Brontë is a huge horndog, but he's also super powerful in combat. It's not just the ranged damage he does, and it's not even the bonus attacks he can get off, it's also all the negative status effects he can apply! In Perpetua, status effects are really powerful because of how they lower stats directly. Once you get over his quips and flirtations, you'll fall for his combat power. Plus he starts with a TON of extra asta. Starter Tip: Brontë isn't anywhere as tough as Antistrophe, BUT he does have a pair of cute bodyguards who can take hits for him. So he can be your defender in a pinch! Caoimhe Wake (she/her) [CWPC] Identity: Caoimhe Wake Theme: Doubt Origin: Billough, the Floating Isle Classes: Elementalist, Weaponmaster Stats: DEX 10, INS 8, MIG 6, WLP 8 Caoimhe (pronounced KEE-VAH, apparently) definitely feels like THE main character of the Eastern campaign. Not just because she's a badass Justiciar, but also because she's the classic Spellsword archetype that everyone loves. (I'm guilty too!) She's the party's main source of elemental damage, so definitely consider expanding her magical repertoire as you get her leveled up! Starter Tip: Ventus is an incredible spell, not least of all because it can hit flying targets and on a critical hit, ground them (allowing Caoimhe to follow up with melee attacks before they can get flying again!) Hosted by Austin Walker (austinwalker.bsky.social) Featuring Janine Hawkins (@bleatingheart), Sylvi Bullet (@sylvibullet), and Keith J Carberry (@keithjcarberry) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.

13 Juni 2h 51min

Perpetua 04: The Shadow of the Dragon Tower Pt. 4

Perpetua 04: The Shadow of the Dragon Tower Pt. 4

In the ruins of a fallen tower, the crew of the Little Snail found themselves (and their egos) battered and bruised. Worse, Elena, Veile, and Nicky found themselves missing one ingredient to the special stew that was their group: Jonathan! Where had he been taken? And could it, perhaps, lead them towards the eternal flame which they were sent to retrieve?  This week on Perpetua: The Shadow of the Dragon Tower Pt. 4 Perpetua Guide [In Progress v.01] - Some Feedback [Page 01 of 03] Alukard83 Hey, this FAQ rules! Normally I buy the official guide but they want FIFTY dollars for this one, and I just don't have that sorta cash right now, so this is a lifesaver.  HOWEVER, your map on the final puzzle area in the Dragon Tower isn't right at ALL. Not sure what you were on when you made it, but it's totally wrong. Otherwise, keep up the good work XD TheUnforgivenIII Yeah I was coming here to post the same thing. This guide sucks bigtime. In my opinion, it's PROOF you should not be releasing this guide without finishing the full game first, because you're going to be in such a hurry that you're going to make stupid mistakes like this (or maybe even make things up entirely, which is my guess.) Take the FAQ down because it doesn't have any REAL answers in it. CarlsSr That's not what OP said, Unforgiveniii. Your bias is showing. FriendOfNei Thanks for the kudos Alukard, but listen, I loaded the save FIVE TIMES and checked it again and again and it's right. I don't know what YOU'RE on but maybe you're the one who is mistaken. As for you, Unforgiven, you're not even worth my keystrokes. XxZelgadyskXx I'm not OP or the FAQ writer but we did some testing over in the IRC channel it turns out that the bomb placement is RANDOMIZED for every player. So the FAQ isn't *wrong* it's just not right for anyone except for Nei. n.n;;;;   Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.

30 Maj 1h 44min

Perpetua 03: The Shadow of the Dragon Tower Pt. 3

Perpetua 03: The Shadow of the Dragon Tower Pt. 3

"Oh, how did we get here!?" That's what the staff of the Little Snail Food Truck might be wondering. After all, just a week ago, they were living the good life: traveling from town to town, seeing the sights, and serving delicious, memory-making meals. Now where are they? The depths (or heights?) of a ruined Dragon Tower? Separated in the dark? Confounded by its hallways and stairwells? Was this what people meant when they said 'adventure'? This week on Perpetua: The Shadow of the Dragon Tower Pt. 3 Perpetua Guide [In Progress v.01] Dragon Tower Map (IN PROGRESS) [PMDT] I'm going to try to save most of the maps until I get the text done, but I wanted to put at least this starter one in so I could start getting feedback. (Dotted lines are secret hallways/doors.) There are 10 rooms in the Dragon Tower dungeon, eight main ones and two secret side rooms. Entry Hall [DTEH] You obviously can't skip the first room of the dungeon, but it's pretty straight forward. There's an optional boss fight here (see [NMCH]), and you can get some lore about what happened here. I think it's connected to the events from the Prelude (this is the same tower, if you didn't notice) but I'm not 100% sure yet. Downward Stairwell [DTDS] Technically this is an upward stairwell that goes downward, but whatever, that's what it says it's called on the save game file. This is again pretty straight forward, so I won't bother spelling out which platforms and stairs to jump between Squire Training Hall [DTTH] There's a chance to encounter a Dragon Squire here, but depending on how you enter, it's normally just filled with little bits of loot and some clues for solving puzzles (both in the dungeon and later in the game, from what I can tell). Scryer Library [DTSL] There are a bunch of books you can interact with here to get some lore about the world, though a few of them are written in weird runes. You can also aggro a Scryer here. She's not as tough as Chelik, but can still give early parties some trouble, so be careful!. Magic characters can find some early gear upgrades here. Plus, check the eastern wall for a secret passageway to… Magic Pantry [DTMP] This is sort of a "rest stop" or "check point" in the dungeon. Everyone gets +1 IP and chefs can find rare ingredients. It's a bit of a schlep to get here if you chose the western route through the dungeon, but definitely worth it! Observation Deck [DTOD] Some more jumping puzzles, one of which has a kind of brutal timer. But there's potentially a really interesting cutscene with BIG implications here. I'll leave you to see if you can figure it out. Flaming Tunnel Tunnel [DTFT] Trying to pass through this place without having at LEAST fire resistance on your whole party is extremely risky. I haven't figured out how to get through here without taking any damage, so I much prefer going through the Observation Deck to get to the final part of the dungeon. BUT you can get access to the Squire Armory through here. Squire Armory [DTSA] There is a real tough physical enemy type in here (I'll post the stats on them later), and it shouldn't be too hard—at least if you're not facing it alone. But make sure to heal up before you come in, and be extra careful about dragging in mobs from elsewhere in the dungeon. Make sure to poke around this place for some gear upgrades for your melee damage dealers! Shimmering Ruins [DTSR] You'll find out first hand what the "shimmering" in this room is via a cutscene when you first enter it. My advice is that if you don't have someone with very high Insight or some Tinker abilities, do not try to interact with the objects. Eternal Flame [DTEF] This is technically the end of the dungeon (though you can obviously still explore if you want to). I won't get too deep into spoilers, but there's a cutscene that will play when you get here, AND (thanks to DragonFang86 on the forum) we know that if you rush to the end quickly, you can actually get an early encounter with one of the villains that's all over all the ads for the game! I bet you could even fight her, if you move fast enough, but no one's done it yet. Hosted by Austin Walker (austinwalker.bsky.social) FeaturingAli Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.

23 Maj 2h 44min

Perpetua 02: The Shadow of the Dragon Tower Pt. 2

Perpetua 02: The Shadow of the Dragon Tower Pt. 2

The crew of the Little Snail, traveling food truck and makeshift HQ for this band of equally makeshift adventurers, has agreed to escort a young priestess named Veile to a mysterious destination. Within days, they met their first obstacle: a group of mischievous Fleggs who've vandalized the Little Snail and sabotaged the way forward… This week on Perpetua: The Shadow of the Dragon Tower Pt. 02 Perpetua Guide [In Progress v.01] NPCs & Monsters [PNMS] Flegg [NMFL] Typical Traits: Mischievous, Anxious, Clever, Family Oriented Stats: DEX 8, INS 8, MIG 8, WLP 8 Attacks: Flegg Strike, Infuriate, Flegg Blast Special Abilities: Final Act: Stoneshell In-Game Description: A living egg. It comes up to your shins. It has a beak!? These guys must be a little different than they were in the demo, because they definitely didn't have the ability to turn into a stone when you killed them in Prelude. I wonder if something happened to them between the game or if the designers just rebalanced them? Anyway, they're a basic enemy type, pretty good for grinding, but don't underestimate how they can overwhelm you in a group. Starter Tip: Even though they're "monsters" you can actually try to use Persuasion on them! Vinnor Jekk (he/him) [NMVJ] Traits: Devoted, Optimistic, Pedantic, Arrogant Stats: ??? Attacks: ??? Spells: ??? In-Game Description: Solivigant of the Way of Fearless Truth who seeks to enact a world-saving prophecy. I can't tell what I think about this guy. Either he's going to betray the party and become a mid-game boss or he's just one of those guys you hate to talk to even though he's technically right about everything. No clue about stats/attacks/spells (because let's be real, this guy DEFINITELY has spells). Starter Tip: Depending on your dialog choices you can get a chance to snoop through his stuff to get more lore. Chelik, Awakened Dragon Watcher (she/her) [NMCH] Traits: Wise, Focused, Out-of-Her-Time, Melancholy Stats: DEX 6, INS 10, MIG 6, WLP 10 Attacks: Elemental Charge Spells: Ice Beam, Flame Breath In-Game Description: Recently revived scryer of the Dragon Watchers. I can't stress this enough: Chelik is an optional boss. Unless you have done a bunch of grinding, she's probably out of your range when you first meet her. Yes, you can get some really decent gear if you manage to knock her out, but I think it's probably worth trying to avoid the fight all together (or else use the Persuade command to try to escape it). Starter Tip: If she's using Elemental Charge, that means she's low on MP and you can probably push the advantage a little! Hosted by Austin Walker (austinwalker.bsky.social) FeaturingAli Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.

9 Maj 2h 29min

Perpetua 01: The Shadow of the Dragon Tower Pt. 1

Perpetua 01: The Shadow of the Dragon Tower Pt. 1

Bastion Blaque, battle-hardened ranger and erstwhile captain of the Sonnerian royal guard. Canary Shye, Placid Guardian and master of the Cyclic Hand School of Combat. Quarter Tomm, high arcanist of the hundred burroughs and virtuoso conductor of the elements.Powerful alone, together they were the famed adventurers known as the IRON TRIGON. Which is why, Vinnor Jekk, heterodox cleric of the Way of Fearless Truth hired them when he needed protection for his would-be-protege, the girl of prophecy. Setting out from Verus, capital of the Holy Protectorate, they eschewed train and carriage, traveling surreptitiously across the savannah, hidden in mountains' shadow, towards the seaside village of Salann where their wide-eyed charge awaited And as they learned, with ward in tow, she was not alone in awaiting them. Just halfway to their destination, in moonbright night, AMBUSH. Exhaustion. Blinding light. Confusion. Blades unsheathing. The sound of shouting. Magic unfettered. A poisonous air. The cry of death. Was it simple luck or evidence of the prophecy that the young novice they were sheltering escaped that night? That she stumbled forward, alive, into the warm dark. That her protectors had not failed her, in the end, and that she moved now towards new bodyguards, unlikely bodyguards. Not quite heroes, but fellow travelers, if from worlds so unlike her own. And with death behind her, and rendezvous with a fated future ahead, she wondered if that wasn't better, maybe? To spend some time not with champions of virtue or mythic figures, but with regular Perpetuans just like her. This week on Perpetua: The Shadow of the Dragon Tower Pt. 1 Perpetua Guide [In Progress v.01] Hey everyone, we made it to release! Welcome to this new FAQ for Perpetua. Because the site's system is Biased towards walkthroughs that are A) oldest B) most updated, I'm releasing this guide on day 1 even though it's pretty slim right now! And unlike some other FAQ writers, I'm not just copying whatever they say in the "official guide." So that means you can actually TRUST what's here. Anyway, on to the good stuff! Playable Characters - Western Scenario [PPCW] Elena Millefiori (she/her) [EMPC] Identity: Megadungeon Hostess Theme: Tourism Origin: Passika Megadungeon Rillspur Classes: Chanter, Spiritualist, Elementalist Stats: DEX 6, INS 10, MIG 6, WLP 10 The Prelude did NOT make me think that the Passikan dungeons had "hostesses" but whatever! Elena is the western party's de facto combat mage. Don't be fooled by her looks, she's one of the hardest hitting members in the party for SURE. Yes, she has those bard-like chants, and those are cool, but let me tell you, her elementalism spells pack a punch. Starter Tip: Her BARRIER spell is essential in the early game before you start to get better armor. Always keep it up! Jonathan (he/him) [JNPC] Identity: An elderly Terrapine gear-head Theme: Curiosity Origin: Clay Ridge Classes: Tinkerer, Loremaster Stats: DEX 8, INS 10, MIG 6, WLP 8 Remember this guy from Prelude!? Everyone was debating whether any of the demo characters were gonna show up in the full game, and basically NO ONE thought about the weird turtle man. But here he is! He's a "gear head," which means he can make magical gadgets and devices. Yes that means to use him right, you really have to learn how to craft and how to manage your IP. BUT if you do, it really pays off. Starter Tip: Jonathan is MORE THAN JUST HIS MAGICANNON. Yes it's powerful. But his Magispheres are great too. Remember to use Acceleration! "Uncle Nicky" Nikolas "Niko Da Shark" Dashiell (he/him) [UNPC] Identity: Redeemed Scoundrel Chef Theme: Anger Origin: Sonnerean Classes: Dark Blade, Gourmet Stats: Dex 10, INS 8, MIG 8, WLP 6 I have to say I did NOT expect this guy's backstory (mobster turned traveling chef? Cool!)! I also really didn't expect how much his unique cooking mechanics change every layer of the game. Unlike in the East scenario, traveling with this group always has a benefit because you're constantly finding new ingredients. He's also definitely the best physical damage dealer this party has. Plus, the way he gets furious in combat is hilarious. Starter tip: Give him the best armor you can, because even though he isn't a tank, a lot of his abilities are based on getting hit. Veile Lynndel (she/her) [VLPC] Identity: Chosen Priestess Theme: Duty Origin: Pastoral Chapel of Salann Classes: Orator, Entropist Stats: DEX 6, INS 10, MIG 6, WLP 10 I guess I can't say for sure, but this "girl of prophecy" is definitely one of those high potential characters who will get way, way better as you level her up. That doesn't mean her starting skill set is weak, it's just that she's very support focused in the early game. Interestingly: She has the same starting stats as Elena—and I think it's funny that they keep having scenes together where they're sort of compared/contrasted. Starter tip: The ability Lucky 7 is BROKEN. Don't forget that if you have a low number "saved" in your Lucky slot, you can use it on a great roll just to cycle it out and put something better in! Hosted by Austin Walker (austinwalker.bsky.social) Featuring Janine Hawkins (bleatingheart.bsky.social) Sylvi Bullet (sylvibullet.bsky.social), Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), Keith J Carberry (keithjcarberry.contentburger.biz) and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.

2 Maj 2h 35min

Perpetua 00 - Character Select

Perpetua 00 - Character Select

The gale of history rattles across vast Perpetua today. Skyfairing armadas glide towards battle on warm winds. Lines of succession are cynically drawn in breezy, courtly halls, while an ill, stagnant air settles onto once vibrant arcanic academies. It is the year 401 BE, just over four centuries BEFORE the END. But the skies remain blue above Perpetua, and today's wind also carries new heroes into history's current. Heroes drawn up from across the wide world, bringing their unique knowledge, skill, experience, curiosity, passion, strength, and spirit with them. Heroes who carry the best qualities of their people—and in some cases, their most desperate hopes! After all, regardless of what the wind carries, it flows in one direction, as it always has, as—it is said—it always will.. Despair. Authority. Hunger. Grief. Violence. Inevitability. Malevolence. Doom It is in the face of these that our heroes yet rise on the air. In fact, it is towards them which they fly, riding Perpetua's cyclonic winds! Lifting up from Grand Sonnerie, from the Hundred Burroughs, from ancient Rilspur and blustery Bilough, from the simple seaside town of Salaan… and even from the dark underbelly of Calstega Bay. Drawn together by something not yet clear—freedom or fate or intervention into either—but held together by their own bonds, growing ever deeper, even as the clock ticks towards a final confrontation. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.

29 Apr 2h 24min

Perpetua Prelude 06

Perpetua Prelude 06

With the information they need secured, the adventurers sent by the Hundred Burroughs begin to gather together and make their final survey of Perpetua's western continent before returning east. But some of the most dangerous creatures (and people) are yet to be discovered. This week on Friends at the Table: Perpetua Prelude 06 PERPETUA PRELUDE - GUIDE Random Encounters - [PPRE] If you've reached the world map, you know that during travel there's always a chance of hitting a "Journey Event" (aka a random encounter if you're using regular words). Most of these are just fights against the enemies tied to that area (go to 'Enemy Locations [PPEL]' for more on that), but there's a low percentage chance that you'll get either an NPC dialog encounter, a mini-location/dungeon, or a special fight that's different than the normal enemy ones. We haven't figured out all of these yet, so make sure to add any you find on the pinned post on the forum! Dog Chase [REDL]: I don't know why it's called this given that it isn't really a dog at all, BUT it is really a chase. If you're trying to trigger this event, try to stay near the plains or hills, and MAKE SURE your party is led by someone with high Dex so that you have a good shot of succeeding. Hexcloak Interrogation [REHC]: This can happen even before you make it to their secret base. There are a TON of random questions they can ask you, and I'm still working on building a guide for all the answers. The short version is that you should always choose the options that admit that you're a little bit guilty of something. If you try to plead innocence, it'll turn into a fight EVEN IF YOU ARE INNOCENT! But if you tell them you're a little guilty, you can get out of the encounter with just a bribe or even scott free. BTW: Arley cannot trigger this event, maybe because he's an elf! The Clock Tolls [REGC]: At the end of every week when traveling near Grand Sonnerie, the bell attached to that big clock they have rings, and there's a random buff or debuff applied to your WHOLE PARTY. You can get various elemental resistances or weaknesses, debuffs like enraged or confused, or even major boons like being fully healed. Be careful though because there's a really small chance that one of your party members will just die. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.

26 Apr 2h 19min

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