Episode 599: WARDOGS Alpha Review: Battlefield But Dying Actually Matters

Episode 599: WARDOGS Alpha Review: Battlefield But Dying Actually Matters

Imagine Battlefield, but dying matters. That's the WARDOGS closed alpha in one sentence — and after a weekend in it, we're calling it the most polished alpha we've ever played. WARDOGS is Bulkhead and Team17's 100-player tactical shooter: three factions, one randomized control zone, first side to 100 points wins. You start with $10,000, you buy your loadout from in-game vendors, and when you die you lose the gear AND the money you spent on it. The money carries between matches. You can loot the guy you just killed and walk away with a level 30 kit you couldn't buy for another six hours. In this episode: what the alpha actually plays like, why the economy isn't the gimmick people think it is, how three-way faction warfare changes your strategy, the 256 square kilometre map, destructible towers, the reviving system Battlefield should steal, TTK and gunplay, why an Arma 3 King of the Hill mod is the reason none of this feels half-baked — and the two things that genuinely pissed us off. Plus the final verdict, the scores, and the one thing that could still ruin this game. Raz thinks it's a flawless alpha. Jake wants free look. Neither of us can stop playing it. 0:00 - Intro 1:14 - Patreon, free trials and the hangout 3:58 - What WARDOGS actually is 4:21 - Two things we had wrong before playing 6:07 - Unlock fees and gear progression 7:51 - The NDA that stopped us streaming 8:23 - Control zone, hot zone and how you score 11:01 - You can't group with your friends 12:59 - "It's so fun I don't recommend you play it" 14:33 - Jake's first impressions 18:07 - The best-performing alpha we've ever played 20:20 - How three factions changes your strategy 23:38 - Battlefield, but dying matters 25:43 - Looting kills and juicer kits 30:39 - Does the control zone actually move? 33:44 - Destructible towers and the M1 Abrams 35:59 - FOBs, spawn trucks and sandbags 40:00 - Infantry desperately needs free look 42:57 - The tutorial is actually good 43:58 - Does 100 players feel full? 47:26 - The log truck last stand 50:19 - Snipers and no scope glint 52:12 - Onboarding and the backpack system 55:15 - The loadout presets they need to add 57:06 - The kill cam that shows too much 58:18 - The milsim/arcade sweet spot 1:02:27 - Why it works: 10 years of Arma King of the Hill 1:04:45 - Visibility matters more than audio 1:08:50 - TTK, armor and ammo types 1:11:04 - Weapons: AK vs T21 1:14:15 - Gunfights that are actually gunfights 1:16:44 - Movement and traversal 1:20:56 - Reviving, defibs and why Battlefield gets it wrong 1:25:01 - Spawn trucks and the ride back to the fight 1:26:26 - Vehicles handle weird 1:28:58 - The first Unreal Engine 5 game that actually runs 1:29:32 - The money mechanic explained 1:35:02 - Is there gear fear? 1:37:56 - Why the economy isn't a gimmick 1:42:34 - What a max-level meta kit will cost 1:44:52 - Wipes, seasons and gold bars 1:47:31 - Selling ammo to your own team 1:49:42 - 256 square kilometers 1:56:30 - Time of day and future maps 1:57:59 - Who is this game actually for? 2:02:12 - Why Tarkov is too complicated 2:06:58 - Will we still be playing in six months? 2:10:00 - The one thing that could ruin it: anti-cheat 2:12:11 - Final verdict and scores 2:15:21 - Outro _Note: timestamps may be slightly misaligned on podcast apps (but not on YouTube) due to dynamic ads._ The podcast is available wherever you listen to podcasts, and ad-free & early access versions - as well as bonus episodes - are available to all of our Patreon (https://www.patreon.com/thedropshot) supporters. We stream the podcast live on our YouTube (https://www.youtube.com/c/thedropshotpodcast) every Saturday morning at ~9 o'clock Pacific Time. We typically start the stream 30 minutes early to answer viewer questions, banter, and chat. Links for everything are below. Thanks for checking us out! 🔹Streaming schedule (Pacific time): 🔸Saturday ~9 AM: Gaming news and stories of the week 🔹The Dropshot: 🔸Website: https://www.thedropshot.com 🔸Twitter: https://twitter.com/TheDropshotPod 🔸Discord: https://discord.gg/B4Nsarq 🔸YouTube: https://www.youtube.com/c/thedropshotpodcast 🔸Patreon: https://www.patreon.com/thedropshot 🔸Donate: https://www.paypal.com/donate?hosted_button_id=YVR98VF4S945G 🔸Instagram: https://www.instagram.com/thedropshotpodcast/ 🔸TikTok: https://www.tiktok.com/@thedropshotpodcast 🔹Razinon: 🔸Twitch: https://www.twitch.tv/razinon 🔸Twitter: https://twitter.com/razinon 🔸Instagram: https://www.instagram.com/razinonttv 🔹Jakedown: 🔸Twitter: https://www.twitter.com/jakedown_ 🔸YouTube: https://www.youtube.com/@jakedown #TheDropshot #DropshotPodcast #GamingPodcast #PodcastClips #WARDOGS #Bulkhead #Team17 #TacticalShooter #FPS #PCGaming #Battlefield #EscapeFromTarkov #HellLetLoose #Arma3 #WardogsAlpha #ClosedAlpha #NewFPS #EarlyAccess #GameReview #FirstImpressions #HotTake Learn more about your ad choices. Visit podcastchoices.com/adchoices

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Episode 610: MW4 DMZ Players Want a PvE Mode. They're Wrong

Episode 610: MW4 DMZ Players Want a PvE Mode. They're Wrong

Modern Warfare 4 is fully out, and we're surprised by most of it. Multiplayer is getting hammered: the maps are bad, spawns are broken, SBMM is cranked up, and the movement got slowed down. Raz goes t...

26 Okt 1h 36min

Episode 609: WARDOGS Season 2 Backfired, So Season 3 Is Coming Early

Episode 609: WARDOGS Season 2 Backfired, So Season 3 Is Coming Early

WARDOGS Season 2 came out on October 15, and two days later Bulkhead said its faster progression was the wrong call. Players had Tier 4 armor and main battle tanks within days, so the wipe never reall...

19 Okt 1h 45min

Episode 608: MW4 DMZ Deep Dive Part 2: Capped Bank, Random Traits, Bounties

Episode 608: MW4 DMZ Deep Dive Part 2: Capped Bank, Random Traits, Bounties

We go through Activision's MW4 DMZ Deep Dive Part 2 blog post, the full guide to the Forward Operating Base (FOB), section by section. Part 1 is on the Patreon. Some of it is a real step up from DM...

12 Okt 2h 27min

Episode 607: The Miami Heat Are Becoming Vice City for GTA 6

Episode 607: The Miami Heat Are Becoming Vice City for GTA 6

GTA 6 isn't even out yet and the Miami Heat are changing their name for it. On November 18th, the night before launch, the Heat become the Vice City Heat — new jerseys, a new court, a "Welcome to Vice...

5 Okt 1h 47min

Episode 606: Halo Is a Call of Duty Studio Now + GTA 6's $400 Collector's Edition

Episode 606: Halo Is a Call of Duty Studio Now + GTA 6's $400 Collector's Edition

Microsoft just handed the next mainline Halo to Activision, and two guys who ran a Call of Duty show for years have thoughts. Raz has been saying for five years that Halo should have made a battle roy...

28 Sep 1h 53min

Episode 605: Call of Duty Is Done With Black Ops — It Should Copy WARDOGS

Episode 605: Call of Duty Is Done With Black Ops — It Should Copy WARDOGS

Call of Duty is done with Black Ops, and Modern Warfare 4 is the "epic conclusion" of the Task Force 141 story. We think it's the smartest call Activision has made in years. It only matters if the nex...

21 Sep 1h 44min

Episode 604: WARDOGS Review Bombed: Streamers Skipped the Queue

Episode 604: WARDOGS Review Bombed: Streamers Skipped the Queue

WARDOGS launched into Early Access on Thursday, peaked at roughly 340,000 concurrent players on Steam, went straight to the #1 seller spot — and got review bombed down to Mixed at the same time. Raz h...

14 Sep 2h 12min

Episode 603: Tarkov's Nikita Just Changed the FPS Genre Twice in One Show

Episode 603: Tarkov's Nikita Just Changed the FPS Genre Twice in One Show

The first FPS Games Show happened, and the two biggest things in it both came from the guy who's had Escape from Tarkov in beta for a decade. Nikita opened the whole showcase with Fragmentary Order — ...

7 Sep 2h 1min

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