EP 46 | Working On Your First Video Game

EP 46 | Working On Your First Video Game

Musician and sound designer Ryako joins Marina Ryan to talk about the music and sound for The Spirit Lift, a ghostpunk, roguelike game. They dig into Ryako’s journey into game development, how her experience as a music producer has helped her with sound design, and what it’s like working on your first game. Grab a coffee, and join us for a chat!* * * * * * * TIMESTAMPS:(00:00:00) Intro(00:03:03) How Ryako got into game development (00:05:40) The music of The Spirit Lift(00:08:30) Sound designing the characters & implementation(00:12:05) Mixing and mastering the music (00:13:07) Ryako’s music composition process (00:16:45) What it feels like working on your first game (& being a first-time sound designer)(00:19:20) What it’s like working on a fully-remote team (00:29:30) Where Ryako draws inspiration from (00:39:15) What advice would Ryako give her younger self? (00:44:30) Outro* * * * * * * FOLLOW USRyako’s website: https://www.ryakomusic.com/ The Spirit Lift Soundtrack: https://ryako.bandcamp.com/album/the-spirit-lift-original-game-soundtrack Marina’s socials: ⁠https://linktr.ee/marinaryan⁠ Live Show on Twitch: ⁠https://twitch.tv/marinahascoffeeQuest Markers: ⁠https://linktr.ee/questmarkers⁠Music by Marina Ryan#gamedevelopment #gamedev #gamedeveloper #gamedevpodcast #videogames #videogamesoundtrack #indiegames #indiegamedev #indiegame #roguelike #roguelikedeckbuilder #deckbuilder #sounddesign


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Avsnitt(50)

EP 49 | How a veteran game designer thinks about systems and feel

EP 49 | How a veteran game designer thinks about systems and feel

HeartLoop Games Founder, Creative Director, and veteran Game Designer Osama Dorias joins Marina Ryan to talk about designing game systems and feel. They talk about what game design is (and why it’s im...

30 Okt 1h 8min

EP 48 | What is Music Mastering?

EP 48 | What is Music Mastering?

Award-winning mastering engineer and sound designer Jordan Fehr (Guild Wars 2, Pacific Drive, Donkey Kong Country Returns) joins Marina Ryan to demystify the final step in the music making process. Th...

2 Okt 1h 3min

EP 47 | How Live Orchestras Get Recorded for Games

EP 47 | How Live Orchestras Get Recorded for Games

Grammy-winner Brooke Vlahos (Destiny 2, Halo Infinite, Shadow of Mordor, Guild Wars) joins Marina Ryan to talk about live music recording for AAA games, how she got into live recording, the various ro...

2 Okt 33min

EP 45 | The Art & Science of Game Development

EP 45 | The Art & Science of Game Development

Parker Hartzler (Resident Evil 4 Remake, Forza Motorsport, New Tales from the Borderlands) joins Marina Ryan to talk about motion capture, lighting, and technical art in video games. They dig into eac...

27 Juni 1h 7min

EP 44 | The Journey of Becoming a Voice Actor in Video Games

EP 44 | The Journey of Becoming a Voice Actor in Video Games

Abigail Carey (Morbid Metal, Mecharashi, Liminal Point) joins Marina Ryan to talk about the journey of becoming a voice actor for video games. They touch on various topics, from auditions, to equipmen...

30 Maj 41min

EP 43 | A Studio Lead's Best Practices for Remote Work

EP 43 | A Studio Lead's Best Practices for Remote Work

Dr. Miko Charbonneau joins Marina Ryan to chat about best practices for remote work, how to prioritize the team’s wellbeing and happiness, and the path that took Miko from working on Minecraft to star...

29 Apr 1h 5min

EP 42 | Answering your questions about games publishing

EP 42 | Answering your questions about games publishing

Rachel Heleva is back on the show to answer your questions about video game publishing! Grab a coffee, and join us for a chat!* * * * * * * TIMESTAMPS:(00:00:00) Intro(00:03:20) How Rachel got into th...

28 Mars 1h 7min

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