Episode 601: WARDOGS Beta vs Modern Warfare 4 Beta — We Played Both

Episode 601: WARDOGS Beta vs Modern Warfare 4 Beta — We Played Both

Two shooter betas dropped on the same weekend, so we played both and came back with very different verdicts. WARDOGS is Bulkhead's 100-player, three-team tactical shooter with a real money economy — you buy your loadout every respawn, you lose money when you die, and it turns out that changes how a match actually feels. Modern Warfare 4 finally dumps omnimovement, removes bloom from hipfire, and put a campaign mission in the beta for the first time ever. We get into the WARDOGS recon grind and the 5.56 break-action "sniper" that shouldn't exist, the money system and whether it creates real gear fear, three-team fights and whether they actually matter, spawn vehicles as an infinite money glitch, base building and anti-air, and why there is never — not once, not ever — an unoccupied tower. On the CoD side: how the movement feels without omnimovement, no-bloom hipfire on keyboard and mouse, opening-night demon lobbies, whether Warzone and DMZ2 have a chance, and the annual spawns discourse that needs to die. Jake played both. Raz refused to pre-order. Somehow they still ended up disagreeing. 0:00 - Intro 2:26 - How to even get into these betas 2:50 - "I'm not pre-ordering this pile of shit game" 3:23 - Patreon, the FPS lore bonus episode, and the patron hangout 6:09 - Gut check: which beta did we keep loading back into? 6:39 - Jake played the MW4 campaign mission first thing in the morning 8:10 - Opening night of the CoD beta was as sweaty as it gets 11:09 - The WARDOGS recon grind is making the game worse 12:22 - The 5.56 break-action "sniper" that should not exist 13:31 - Two gripes: no free look, and you can't reload while sprinting 15:10 - Recon 10, the Mosin, and a $50,000 unlock 16:41 - There's loot on top of the towers — finding an SV-98 17:44 - What surprised us 18:43 - MW4 movement with no omnimovement 21:48 - So what's actually new in MW4? Pipes and underhand grenades 23:21 - Keyboard and mouse, and the no-bloom hipfire 25:26 - Did we quit a session annoyed? Demon lobbies on day one 26:36 - Ground War and looser SBMM next weekend 27:21 - "The MW4 beta had more concurrent players than BO7's peak" 28:20 - Spawn vehicles and the infinite money glitch 30:25 - Learning to fly the helicopter (badly) 32:19 - Chopper runs are the easiest money in the game 33:50 - Base building, FOBs and anti-air 35:26 - Best moment of the weekend: spawn camping a Lone Star vehicle 36:36 - Pro tip: pack a second optic and hot swap 37:58 - Claymores and tower loot 38:53 - Class leveling and why the grind is a good thing 40:06 - Tanks, attack helicopters, and getting strafed off a roof 43:56 - Do three teams actually change anything? 47:36 - The money system: did it change how you played? 52:01 - Gear fear — "I'm here to PvP" 53:59 - We want there to be consequences to dying 56:06 - Bandages, revives, and running out of resources 58:38 - The crane fight and the parachute escape 1:01:31 - There is never an unoccupied tower 1:03:04 - Shotguns, SMGs, and the two-primary backpack build 1:05:42 - Could a kit ever get too expensive to fight over? 1:09:00 - Armor, AP rounds, and no hit markers 1:10:27 - The SKS chamber bug 1:11:46 - Tac sprint in WARDOGS is driving us insane 1:13:41 - Proning while ADS, and other small friction 1:14:42 - People who refuse to learn a new game 1:19:07 - Who is WARDOGS actually for? 1:21:20 - You can't win if everyone's Bob the Builder 1:22:28 - The one type of player this game won't work for 1:24:39 - Give it a real try before you refund it 1:26:53 - Hesco barriers and why building matters 1:27:18 - MW4 first impressions: movement and gunplay 1:28:38 - The annual spawns discourse needs to stop 1:33:36 - Warzone and DMZ2: the fundamentals are finally sound 1:34:29 - "Will they be good? No" — the prediction 1:35:42 - "It just looks like MW2" is a lazy take 1:37:35 - We are done talking about graphics 1:40:44 - What we're testing next weekend 1:41:10 - Should you buy WARDOGS? And the refund loophole 1:42:11 - Patreon, the hangout, and outro _Note: timestamps may be slightly misaligned on podcast apps (but not on YouTube) due to dynamic ads._ The podcast is available wherever you listen to podcasts, and ad-free & early access versions - as well as bonus episodes - are available to all of our Patreon (https://www.patreon.com/thedropshot) supporters. We stream the podcast live on our YouTube (https://www.youtube.com/c/thedropshotpodcast) every Saturday morning at ~9 o'clock Pacific Time. We typically start the stream 30 minutes early to answer viewer questions, banter, and chat. Links for everything are below. Thanks for checking us out! 🔹The Dropshot: 🔸Website: https://www.thedropshot.com 🔸Twitter: https://twitter.com/TheDropshotPod 🔸Discord: https://discord.gg/B4Nsarq 🔸YouTube: https://www.youtube.com/c/thedropshotpodcast 🔸Patreon: https://www.patreon.com/thedropshot 🔸Donate: https://www.paypal.com/donate?hosted_button_id=YVR98VF4S945G 🔸Instagram: https://www.instagram.com/thedropshotpodcast/ Learn more about your ad choices. Visit podcastchoices.com/adchoices

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Episode 610: MW4 DMZ Players Want a PvE Mode. They're Wrong

Episode 610: MW4 DMZ Players Want a PvE Mode. They're Wrong

Modern Warfare 4 is fully out, and we're surprised by most of it. Multiplayer is getting hammered: the maps are bad, spawns are broken, SBMM is cranked up, and the movement got slowed down. Raz goes t...

26 Okt 1h 36min

Episode 609: WARDOGS Season 2 Backfired, So Season 3 Is Coming Early

Episode 609: WARDOGS Season 2 Backfired, So Season 3 Is Coming Early

WARDOGS Season 2 came out on October 15, and two days later Bulkhead said its faster progression was the wrong call. Players had Tier 4 armor and main battle tanks within days, so the wipe never reall...

19 Okt 1h 45min

Episode 608: MW4 DMZ Deep Dive Part 2: Capped Bank, Random Traits, Bounties

Episode 608: MW4 DMZ Deep Dive Part 2: Capped Bank, Random Traits, Bounties

We go through Activision's MW4 DMZ Deep Dive Part 2 blog post, the full guide to the Forward Operating Base (FOB), section by section. Part 1 is on the Patreon. Some of it is a real step up from DM...

12 Okt 2h 27min

Episode 607: The Miami Heat Are Becoming Vice City for GTA 6

Episode 607: The Miami Heat Are Becoming Vice City for GTA 6

GTA 6 isn't even out yet and the Miami Heat are changing their name for it. On November 18th, the night before launch, the Heat become the Vice City Heat — new jerseys, a new court, a "Welcome to Vice...

5 Okt 1h 47min

Episode 606: Halo Is a Call of Duty Studio Now + GTA 6's $400 Collector's Edition

Episode 606: Halo Is a Call of Duty Studio Now + GTA 6's $400 Collector's Edition

Microsoft just handed the next mainline Halo to Activision, and two guys who ran a Call of Duty show for years have thoughts. Raz has been saying for five years that Halo should have made a battle roy...

28 Sep 1h 53min

Episode 605: Call of Duty Is Done With Black Ops — It Should Copy WARDOGS

Episode 605: Call of Duty Is Done With Black Ops — It Should Copy WARDOGS

Call of Duty is done with Black Ops, and Modern Warfare 4 is the "epic conclusion" of the Task Force 141 story. We think it's the smartest call Activision has made in years. It only matters if the nex...

21 Sep 1h 44min

Episode 604: WARDOGS Review Bombed: Streamers Skipped the Queue

Episode 604: WARDOGS Review Bombed: Streamers Skipped the Queue

WARDOGS launched into Early Access on Thursday, peaked at roughly 340,000 concurrent players on Steam, went straight to the #1 seller spot — and got review bombed down to Mixed at the same time. Raz h...

14 Sep 2h 12min

Episode 603: Tarkov's Nikita Just Changed the FPS Genre Twice in One Show

Episode 603: Tarkov's Nikita Just Changed the FPS Genre Twice in One Show

The first FPS Games Show happened, and the two biggest things in it both came from the guy who's had Escape from Tarkov in beta for a decade. Nikita opened the whole showcase with Fragmentary Order — ...

7 Sep 2h 1min

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