Sly 2: Band of Thieves Review | Huge Heists, Playable Pals, Big Bloat

Sly 2: Band of Thieves Review | Huge Heists, Playable Pals, Big Bloat

There were a lot of big games out 20 years – many of those games we’ve reviewed on this podcast, this year. But this game involving a raccoon, a turtle and a hippo is a special game for us, as it is the first time we are going back to a series for a look at a second game. We’re going back to 2004 to look at a 3D platformer that has big Ocean’s 11 energy. We’re talking Sly 2: Band of Thieves.



On this episode of Stealth Boom Boom, we take a look at what developer Sucker Punch Productions were thinking going into this sequel, including how they really wanted to put a big emphasis on the game’s heists. We also discuss the improved AI the team was striving for, a Ratchet & Clank demo, the inspiration of Tenchu: Stealth Assassins, and a woman named La La Anthony.



Here are some of the things you’re gonna hear us chat about in our review: patrolling guards and their flashlights that are basically vision cones; a health bar; enemies that can hear you run; tables you can now hide under; improved stealth fundamentals; fluidly moving around the rooftops of these large hub worlds; the brilliance and inconsistency of the Stealth SLAM (and also Silent Obliteration); spending coins in the new upgrades shop, and the fiddliness of equipping those upgrades; pickpocketing and too much of a good thing; Bentley’s strong but heft-less tranq crossbow; the fists of The Murray; boss battles; the mission structure and how everything you do is in service to a big heist; a duration that is way too long and impacts everything; a mini-game mixed bag; going back to the base to switch characters; one of the world’s biggest drug operations; and a narrative that is both dark and contains a lot of nice lads being nice.



After all that, we take you through what some of the critics were saying about the game around the time it came out, and then we give you our final verdicts on whether Sly 2: Band of Thieves is a Pass, a Play, or an Espionage Explosion.



For those who would like to play along at home, we'll be discussing, reviewing and dissecting Untitled Goose Game on the next episode of Stealth Boom Boom.



IMPORTANT LINKS TO THINGS



🎧 Subscribe to Stealth Boom Boom



🐦Stealth Boom Boom on Twitter



🌤️ Stealth Boom Boom on Bluesky

Hosted on Acast. See acast.com/privacy for more information.

Det här avsnittet är hämtat från ett öppet RSS-flöde och publiceras inte av Podme. Det kan innehålla reklam.

Avsnitt(64)

The Operative: No One Lives Forever Review | 11 Senses, Cate Archer, Not Parody

The Operative: No One Lives Forever Review | 11 Senses, Cate Archer, Not Parody

A group of men that worked in the world of educational software used to get together and play Doom multiplayer one day wondered if they could make their own games. So, they called themselves Monolith ...

11 Nov 20252h 21min

Alpha Protocol Review | Natural Dialogue, Invisible Thumping, Shooting Skill Trees

Alpha Protocol Review | Natural Dialogue, Invisible Thumping, Shooting Skill Trees

Despite being made up of people with many years of experience, Obsidian Entertainment – arguably one of the more beloved developers making games today – were still very much in their early years while...

28 Okt 20253h 4min

Sly 3: Honor Among Thieves  Review | A Growing Gang, Empty Hubs, Disconnected Story

Sly 3: Honor Among Thieves Review | A Growing Gang, Empty Hubs, Disconnected Story

For a record-breaking fourth time – a second time this year alone – we are looking at a game from the back catalogue of Sucker Punch Productions. And this series is special to this podcast, because it...

14 Okt 20252h 13min

Amnesia: The Dark Descent Review | Managing Sanity, Touching Objects, Unnerving Sound

Amnesia: The Dark Descent Review | Managing Sanity, Touching Objects, Unnerving Sound

We’re revisiting a developer on this episode that had an idea with with the Penumbra series that would revolutionise the horror genre. But not until they refined it and popularised said idea with the ...

30 Sep 20252h 6min

Ghost of Tsushima Review | Accessible Sekiro, The Feeling, Chasing Foxes

Ghost of Tsushima Review | Accessible Sekiro, The Feeling, Chasing Foxes

We’re back after our summer holidays and kicking off the second half of season 3 by looking at a particular Washington-based developer that we’ve looked at many times before, Sucker Punch Productions....

16 Sep 20252h 36min

Deus Ex Review | Active Augmentations, Stealth Exploration, A Reactive World

Deus Ex Review | Active Augmentations, Stealth Exploration, A Reactive World

In the late 90s, John Romero convinced Warren Spector to join his studio in order to make the game of his dreams. This game was something Spector had been thinking about since 1993. It had a couple of...

13 Maj 20253h 2min

Batman Begins Review | Arkham Prototype, Scaring Goons, Acrobatic Gremlin

Batman Begins Review | Arkham Prototype, Scaring Goons, Acrobatic Gremlin

In 2005, filmmaker Christopher Nolan was about to become mainstream with the first movie in his superhero trilogy. Meanwhile, a group of developers in Derby were working on a video game tie-in for sai...

29 Apr 20252h 12min

Haunting Ground Review | Dog Bonding, Dark Themes, Dodging Pursuers

Haunting Ground Review | Dog Bonding, Dark Themes, Dodging Pursuers

Imagine a game so successful that during the making of it, you actually end up coming up with three games. That’s what Capcom did when they were prototyping Resident Evil 4. They got that, they got De...

15 Apr 20252h 24min

Populärt inom Fritid

somna-med-henrik
uggla-ugglas-podcast
man-i-grupp
roda-vita-rosen
jaktvloggen-podcast
rss-livsreglerna
elbilsveckan
travpodden
rss-horrujeje
bilar-med-sladd
avsuttet-med-elsa-johanna
rss-max-tant-med-max-villman
sexet
rss-hemilyknarkarna-podcast
kontrollbehov
rss-okrystat
rss-vara-klassiker
dela-en-flaska-med-alf-petter
rovdjursjagarna
nordigt