Sly 2: Band of Thieves Review | Huge Heists, Playable Pals, Big Bloat

Sly 2: Band of Thieves Review | Huge Heists, Playable Pals, Big Bloat

There were a lot of big games out 20 years – many of those games we’ve reviewed on this podcast, this year. But this game involving a raccoon, a turtle and a hippo is a special game for us, as it is the first time we are going back to a series for a look at a second game. We’re going back to 2004 to look at a 3D platformer that has big Ocean’s 11 energy. We’re talking Sly 2: Band of Thieves.



On this episode of Stealth Boom Boom, we take a look at what developer Sucker Punch Productions were thinking going into this sequel, including how they really wanted to put a big emphasis on the game’s heists. We also discuss the improved AI the team was striving for, a Ratchet & Clank demo, the inspiration of Tenchu: Stealth Assassins, and a woman named La La Anthony.



Here are some of the things you’re gonna hear us chat about in our review: patrolling guards and their flashlights that are basically vision cones; a health bar; enemies that can hear you run; tables you can now hide under; improved stealth fundamentals; fluidly moving around the rooftops of these large hub worlds; the brilliance and inconsistency of the Stealth SLAM (and also Silent Obliteration); spending coins in the new upgrades shop, and the fiddliness of equipping those upgrades; pickpocketing and too much of a good thing; Bentley’s strong but heft-less tranq crossbow; the fists of The Murray; boss battles; the mission structure and how everything you do is in service to a big heist; a duration that is way too long and impacts everything; a mini-game mixed bag; going back to the base to switch characters; one of the world’s biggest drug operations; and a narrative that is both dark and contains a lot of nice lads being nice.



After all that, we take you through what some of the critics were saying about the game around the time it came out, and then we give you our final verdicts on whether Sly 2: Band of Thieves is a Pass, a Play, or an Espionage Explosion.



For those who would like to play along at home, we'll be discussing, reviewing and dissecting Untitled Goose Game on the next episode of Stealth Boom Boom.



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🎧 Subscribe to Stealth Boom Boom



🐦Stealth Boom Boom on Twitter



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Hosted on Acast. See acast.com/privacy for more information.

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Sly Cooper and the Thievius Raccoonus Review | The Bourne Identity, 2000s Mini-Games, Cirque du Raccoon

Sly Cooper and the Thievius Raccoonus Review | The Bourne Identity, 2000s Mini-Games, Cirque du Raccoon

In the first full episode of Stealth Boom Boom, the lads get together to chat about the Sony mascot that never was: Sly Cooper. And, specifically, the thieving trash panda's first game, Sly Cooper and the Thievius Raccoonus. We don't want to call it by its European name. Yes, we're covering this game because it's 20 years since the game launched in on our side of the world, but we just can't bring ourselves to call it Sly Raccoon. It's just too boring.We chat about where Sucker Punch was as a developer leading up to the launch of this game, as well as The Bourne Identity director Doug Liman. It'll make sense when you listen. In our review, we break down the light stealthing you do as the North American-native mammal, we discuss how acrobatic the hero of the piece is, and we chat about the levels that feature no platforming whatsoever. That last one splits the crowd. We also talk about our favourite levels in the game, the comic book-style cutscenes, and some of the awful members of The Fiendish Five.We also debut a quiz! We promise you it'll have a name on the next episode, and also some mood music to set that Tarrant tone we're striving for. And then we round out the pod by telling you all about our rating system. Is Sly Cooper and the Thievius Raccoonus an Espionage Explosion? Listen to find out.While we'll no doubt tweak things as we go, you'll get a decent idea of how things are going to work on Stealth Boom Boom, in this episode. Thanks for listening!For those who'd like to play along at home, we'll be reviewing Remothered: Tormented Fathers on the next episode of Stealth Boom Boom.IMPORTANT LINKS TO THINGS🎧 Subscribe to Stealth Boom Boom🐦Stealth Boom Boom on Twitter📸 Stealth Boom Boom on Instagram🎵 Stealth Boom Boom on Tiktok Hosted on Acast. See acast.com/privacy for more information.

10 Jan 20232h 17min

What is a Stealth Video Game? | Stealth Boom Boom

What is a Stealth Video Game? | Stealth Boom Boom

Welcome to Stealth Boom Boom! Every fortnight, Colm Ahern, Josh Wise, and Adam Carroll will go in-depth on one stealth video game from the past, discussing every aspect of it, from the game's marketing and press coverage around its release, to how it plays today, But... what is stealth video game? Sure, we could just point at a Metal Gear Solid or Splinter Cell box and grunt, but that wouldn't make for good audio. Plus, there's a little more to it than that. This podcast is called Stealth Boom Boom, not Stealth Stealth Stealth, so action games with stealth elements are definitely up for debate. Probably not Horizon Zero Dawn, though. Far Cry might make the cut if Colm can convince Adam and Josh.This episode is 35 minutes of us trying to figure out if we can come up with a definition better than something involving a hungry cat. Ultimately, we're probably gonna figure it out as we go along. You're more than welcome to figure it out with us, if you'd like. Also, you get a little introduction as to who exactly we are and why we like stealth games. And that's nice, isn't it?So, subscribe to Stealth Boom Boom now and listen to us chat about some classic stealth games (and some rubbish ones, as well).For those that would like to play along at home, we'll be reviewing Sly Cooper and the Thievius Raccoonus on the next episode of Stealth Boom Boom.IMPORTANT LINKS TO THINGS🎧 Subscribe to Stealth Boom Boom🐦Stealth Boom Boom on Twitter📸 Stealth Boom Boom on Instagram🎵 Stealth Boom Boom on Tiktok Hosted on Acast. See acast.com/privacy for more information.

3 Jan 202335min

Introducing Stealth Boom Boom | A Stealth Video Games Podcast

Introducing Stealth Boom Boom | A Stealth Video Games Podcast

Colm Ahern, Josh Wise, and Adam Carroll chat about the sneakiest of interactive media: stealth video games. On each episode, they go in-depth on one stealth / stealthy video game from history and discuss whether its stealth and its boom boom are up to snuff. Metal Gear Solid, Splinter Cell, Assassin's Creed, Dishonored and Hitman: Stealth Boom Boom covers it all.Stealth Boom Boom | A Stealth Video Games Podcast begins on January 3rd, 2023.See ya then!IMPORTANT LINKS TO THINGS🎧 Subscribe to Stealth Boom Boom🐦Stealth Boom Boom on Twitter📸 Stealth Boom Boom on Instagram🎵 Stealth Boom Boom on Tiktok Hosted on Acast. See acast.com/privacy for more information.

13 Dec 20221min

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