Dr. Mitu Khandaker of Glow Up Games

Dr. Mitu Khandaker of Glow Up Games

Robin Hunicke chats with Dr. Mitu Khandaker about her journey around the world and into the games industry, finding her feet at teaching, building games from the ground up rooted in diverse cultural experiences, and about representation issues facing the games industry and ways to help financially support creators of color.

Dr. Mitu Khandaker is CEO & co-founder of Glow Up Games, a new mobile free-to-play games & creative tech studio building systems-driven games for diverse audiences. She is also Assistant Arts Professor at the NYU Game Center, where she teaches game design and development. She holds a PhD on designing games for immersive interfaces such as VR, and has a background in computer engineering.

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The Craft of Writing for Games with Insomniac Games Senior Narrative Director, Jon Paquette

The Craft of Writing for Games with Insomniac Games Senior Narrative Director, Jon Paquette

Alexa Ray Corriea chats with Senior Narrative Director at Insomniac Games, Jon Paquette. Together they discuss the craft of writing and working together on a writing team; how writers and designers collaborate to craft gameplay systems that fit within a game's narrative; and what it takes to create a dual protagonist story like that of Marvel's Spider-Man 2. Watch this episode on our YouTube channel. If you enjoyed this episode, please consider leaving us a rating and review.

6 Maj 20241h 15min

Outcast Composer Lennie Moore

Outcast Composer Lennie Moore

Austin Wintory chats with Composer Lennie Moore. Together they discuss his work on the original Outcast and its sequel Outcast: A New Beginning which came recently, 25 years later; the ins and outs of the business of composing music for video games including tips for young composers entering the industry; and the profound effect Lennie had on Austin's own career being one of his formative teachers at USC. Watch this episode on our YouTube channel. If you enjoyed this episode, please consider leaving us a rating and review.

29 Apr 20241h 30min

Artist Niklas Åkerblad talks Ultros, Hotline Miami

Artist Niklas Åkerblad talks Ultros, Hotline Miami

Trent Kusters chats with multidisciplinary artist Niklas Åkerblad. Together they discuss his career leading up to his newest title, Ultros, including his early love of games and illustration; the revolutionary game development scene in Sweden; the profound impact Hotline Miami had on his career; the complexity of games as expressive and technical creations of art; and the philosophical and poetic storytelling inside Ultros. If you enjoyed this episode, please consider leaving us a rating and review. The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

22 Apr 20241h 38min

Baldur's Gate 3 Actor Neil Newbon

Baldur's Gate 3 Actor Neil Newbon

Alexa Ray Corriea chats with Baldur's Gate 3 Actor Neil Newbon. Together they discuss his journey as an actor and the challenges he encountered that almost caused him to abandon his craft; finding an avenue for creative expression in video games including acting and directing; how social media warps expectations; and why he decided to start teaching. If you enjoyed this episode, please consider leaving us a rating and review. The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

8 Apr 20241h 39min

Katsuhiro Harada Discusses the Tekken Series, Live Events, and More

Katsuhiro Harada Discusses the Tekken Series, Live Events, and More

The audio version of this interview is entirely in Japanese. To watch the subtitled version, please visit our YouTube channel. Shuhei Yoshida chats with longtime producer of the TEKKEN series, Katsuhiro Harada. Together they discuss Harada-san's journey from working at a Namco arcade to joining the development team for TEKKEN; how the series has evolved to target a global audience; the importance of live events to the growth of the fighting game community; and his thoughts on the future of the genre and game development in general. If you enjoyed this episode, please consider leaving us a rating and review. The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

1 Apr 20241h 18min

A Decade as Miles Morales with Marvel's Spider-Man 2's Nadji Jeter

A Decade as Miles Morales with Marvel's Spider-Man 2's Nadji Jeter

Alexa Ray Corriea chats with actor Nadji Jeter. Together they discuss his journey throughout games and traditional film and television; what it's like being Miles Morales for the past decade; what it takes to bring the characters inside Marvel's Spider-Man 2 to life; and the gravity of being a part of the Marvel universe. Watch this episode on our YouTube channel. If you enjoyed this episode, please consider leaving us a rating and review. The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

25 Mars 202454min

Cyberpunk 2077: Phantom Liberty Director Gabe Amatangelo

Cyberpunk 2077: Phantom Liberty Director Gabe Amatangelo

Adam Orth chats with the Director of Cyberpunk 2077: Phantom Liberty, Gabe Amatangelo. Together they discuss Gabe's journey to game development and how he found himself at CD PROJEKT RED; how the initial release of Cyberpunk 2077 affected the team and what steps they took to course-correct; the game design and story elements they emphasized to add weight to every decision; and being consciously nuanced with real-world allegories. Watch this episode on our YouTube channel. If you enjoyed this episode, please consider leaving us a rating and review. The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

18 Mars 20241h 14min

Remaking Dead Space with Roman Campos-Oriola, Eric Baptizat, & Philippe Ducharme

Remaking Dead Space with Roman Campos-Oriola, Eric Baptizat, & Philippe Ducharme

Adam Orth chats with Roman Campos-Oriola, Eric Baptizat, and Philippe Ducharme from Motive Studio. Together they discuss what led to the decision to remake a beloved classic in Dead Space; which elements from the original release they decided to keep and what they thought they could improve; and the intricate balance between the tools, enemies, and environments that create Dead Space's tension filled gameplay. Watch this episode on our YouTube channel. If you enjoyed this episode, please consider leaving us a rating and review. The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

11 Mars 20241h 25min

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