Balancing Procedural and Intimate Storytelling in Wildermyth

Balancing Procedural and Intimate Storytelling in Wildermyth

Alexa Ray Corriea chats with Anne, Douglas, and Nate Austin from Worldwalker Games, developers of Wildermyth. Together they discuss how they started creating games together; the inspirations behind the story and gameplay of Wildermyth; how to create iconic and memorable characters in procedural experiences; the differences between writing for procedural generation compared to a traditional campaign; and how to handle early access as a narrative focused game.

This episode is supported by Xsolla

Episode Host: Alexa Ray Corriea

Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences

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Adam Volker and Bohdon Sayre of Flight School Studio

Adam Volker and Bohdon Sayre of Flight School Studio

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24th D.I.C.E. Awards Roundtable: Outstanding Achievement in Animation

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24th D.I.C.E. Awards Roundtable: Immersive Reality Technical Achievement

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