Potluck - Mobile First × Arrow Functions × Deno × JSON APIs × Refactoring Tips × More!

Potluck - Mobile First × Arrow Functions × Deno × JSON APIs × Refactoring Tips × More!

It’s another potluck! In this episode, Scott and Wes answer your questions about mobile first development, ES6 arrow functions, Deno.js, tips for refactoring your code, best e-commerce platforms and more! LogRocket - Sponsor LogRocket lets you replay what users do on your site, helping you reproduce bugs and fix issues faster. It’s an exception tracker, a session re-player and a performance monitor. Get 14 days free at logrocket.com/syntax. Freshbooks - Sponsor Get a 30 day free trial of Freshbooks at freshbooks.com/syntax and put SYNTAX in the “How did you hear about us?” section. Show Notes 02:50 - Q: Wondering about your take on mobile first design and implementation? Do you throw the desktop styles or the mobile styles in media queries? Any opinions about that? I’m switching a lot between projects that do it differently, and it really makes my head melt. 08:24 - Q: What is the difference between the ES6 arrow functions and a normal function? When would you use a normal function instead of an arrow function or the other way around? 13:54 - Q: What are your opinions or experiences on developing 360/VR experiences on the web? There are a few frameworks out there for building such experiences, like A-Frame and React 360. I was wondering if you had any experience using such frameworks or building these types of things, and do you think that this could become a big thing for web development in the future? 19:02 - Q: How do you define senior developer? What is the difference between intermediate and senior developers? 21:37 - Q: I was curious knowing your opinions regarding json:api and its consumption in React. Is it still a good pick compared to GraphQL or normal rest/json? 27:30 - Q: What’s your take on Blitz.js and RedwoodJS? Would you use a framework like this to build a large & scalable web app? 30:54 - Q: What do you think of Deno.js reaching version 1.0? Is it really going to be a Node successor, or is that just marketing hype? 34:34 - Q: When you are looking to refactor code, do you have a process you like to follow? 41:35 - Q: Which technology stack would you choose in 2020 for an e-commerce website and why? 46:32 - Q: I’m confused about developing a website for a client. I feel like most, if not all, clients want to take administrative control at the end of the project to be able to handle things themselves. Does this mean the only option for client projects is WordPress? I got really excited about making a client’s site in Gatsby, but they would need to be a coder to be able to edit the content of the site or maintain it. Am I missing something here? 49:52 - Q: How do I use prop types to check a component when getting the props from context instead of passing them down? 51:51 - Q: Should I use the mongoDB or mongoose node module in my project? What are the differences? 55:48 - Q: Is it a bad practice if I mix up React Bootstrap and Material UI in one React project? Links gqless Prisma The Blitz.js Manifesto (A New Fullstack React Framework) Begin Shopify Snipcart Magento Sanity Gatsby Syntax 157: Hasty Treat - What is a Headless CMS? @dog_rates Wondery - Joe Exotic ××× SIIIIICK ××× PIIIICKS ××× Scott: Jackbox Games - Murder Party Two Wes: Tiger King Shameless Plugs Scott: Custom React Hooks - Currently 50% off! - Use the coupon code ‘Syntax’ for an additional 10% off! Wes: All Courses - Use the coupon code ‘Syntax’ for $10 off! Tweet us your tasty treats! Scott’s Instagram LevelUpTutorials Instagram Wes’ Instagram Wes’ Twitter Wes’ Facebook Scott’s Twitter Make sure to include @SyntaxFM in your tweets

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939: Creator of Vite: Evan You

939: Creator of Vite: Evan You

Scott and Wes sit down with Evan You, creator of Vue, Vite, and VoidZero, to dig into the future of frontend tooling. From the speed of Rolldown to why he chose Rust, they explore the evolution of developer experience, bundlers, and what’s next for the web. Show Notes 00:00 Welcome to Syntax! 00:31 Who is Evan You? Vue.js. Vite. Void0 01:19 Making the shift from UI to Toolchains. 02:37 How aesthetics contributed to the success of Vue and Vite. 05:26 Adding Rollup plugins to the Dev Server. 07:31 Brought to you by Sentry.io. 07:56 Rollup and Rolldown explained. 09:29 NAPIRS. 10:02 Why Rust and not Go? SWC, OXC. 12:04 Rolldown’s speed and performance. OXC Allocator. 15:09 Dealing with massive buildtimes. 17:42 How has the transition been? 20:34 Why do we even need a bundler? 23:25 Vite’s superior developer experience. 26:01 Fullstack Vue? 31:45 Node and Vite’s relationship. 35:41 Wes’ wishlist. vite-dir. 37:28 Hot takes. 37:37 Would Next be better with Vite? 41:09 Thoughts on React Server Components. 43:40 Thought on Remix 3. 46:22 Tell us about Void0. 51:36 Sick Picks + Shameless Plugs. Sick Picks Evan: Laravel Lamborghini Shaped Stress Toys Shameless Plugs Evan: Viteconf, Vite, CultRepo. Hit us up on Socials! Syntax: X Instagram Tiktok LinkedIn Threads Wes: X Instagram Tiktok LinkedIn Threads Scott: X Instagram Tiktok LinkedIn Threads Randy: X Instagram YouTube Threads

22 Sep 54min

938: Hot Takes + Bike Shedding

938: Hot Takes + Bike Shedding

Wes and Scott dive into some hot takes and classic debates—tabs vs spaces, camel vs snake case, export styles, barrel files, variable naming, and more. Show Notes 00:00 Welcome to Syntax! 01:26 CSS variables: descriptive vs. semantic 03:38 snake_case vs. camelCase 04:54 Default exports vs. named exports 06:23 Barrel files vs. direct imports 09:15 Function declaration vs. function expression 11:00 Inferred types vs. explicit types 13:40 Brought to you by Sentry.io 14:40 Long and explicit variable names vs. short with comments 16:27 Self-documenting code vs. code comments 17:03 Rebase vs. merge commit 18:39 Naming event parameters: e vs. event 20:33 Tabs vs. spaces 22:18 Big line height vs. small line height 23:50 Hard line length vs. line wrap Hit us up on Socials! Syntax: X Instagram Tiktok LinkedIn Threads Wes: X Instagram Tiktok LinkedIn Threads Scott: X Instagram Tiktok LinkedIn Threads Randy: X Instagram YouTube Threads

17 Sep 27min

937: Is The Omarchy Hype Real?

937: Is The Omarchy Hype Real?

Scott takes Wes on a tour of Omarchy, DHH’s polished Arch + Hyprland Linux setup that promises speed, beauty, and endless keyboard shortcuts. From first impressions to daily workflows, Scott debates whether it’s good enough to pull him out of the Apple ecosystem for good. Show Notes 00:00 Welcome to Syntax! 02:31 Brought to you by Sentry.io. 02:55 What is Omarchy? 02:57 Arch-based distribution. 03:42 Hyprland window management. 05:08 Wayland Display Server Protocol. 06:27 Installation Defaults. 06:53 System-wide shortcuts. 09:01 My first impressions. 09:41 Connecting to my NAS. 10:54 Gigantic UI. 12:21 Day 2 Experiences. 13:22 Resizing window challenges. 16:11 Neovim and Lazyvim. 16:49 Lazygit. 19:07 How do you use it and why is it good. 19:14 Command Palette. 19:49 Raycast. Recreating Raycast. 20:50 Using the app launcher. 21:25 Screensavers. 21:59 OS Style. 22:55 My apps, my apps, my apps, check it out. 25:07 Is the hardware comparable to Mac’s M processors? 27:24 Installing new apps. 29:26 Web apps as first class citizens. 32:47 What I’ll miss. 35:56 What’s going on with MacOS UI? 38:37 Annoyances. 39:31 My advice. Read the Manual. 44:39 Sick Picks & Shameless Plugs. Sick Picks Scott: Omarchy Manual. Wes: Ugreen 200w Charger, Silicone USB C. Shameless Plugs Scott: Syntax on YouTube. Hit us up on Socials! Syntax: X Instagram Tiktok LinkedIn Threads Wes: X Instagram Tiktok LinkedIn Threads Scott: X Instagram Tiktok LinkedIn Threads Randy: X Instagram YouTube Threads

15 Sep 48min

936: Realtime LED Wall With React + Websockets (I Let Strangers Control It)

936: Realtime LED Wall With React + Websockets (I Let Strangers Control It)

Scott, Wes, and CJ dive into Wes’s Hackweek project: a real-time, web-controlled LED grid. They break down the hardware build, custom 3D-printed diffuser, ESP32 microcontroller, and Cloudflare durable objects powering live pixel art, GitHub activity displays, and interactive web drawings. Show Notes 00:00 Welcome to Syntax! 02:03 Wes’ Hackweek project: a web-controlled LED grid 03:52 The hardware: LED panels, soldering, and power WS2812 LED panels 06:38 ESP32 microcontroller and WLED firmware explained ESP32 Microcontroller 10:57 Power supply challenges and injection fixes 15:05 Debugging and testing a DIY LED matrix 15:56 Shorts, blown circuits, and melted wires 17:58 Designing and 3D-printing the diffuser for crisp pixels 21:29 The software: Cloudflare Durable Objects + Party Server Cloudflare Durable Objects Party.server 22:18 Real-time sync and state management across clients Party Client 28:43 Connecting the server to the LED hardware 41:51 Open access fun: scripts, NSFW images, and moderation Cloudflare tunnel 44:10 Live demos 45:34 Future plans: stats, rooms, and making it always-on Hit us up on Socials! Syntax: X Instagram Tiktok LinkedIn Threads Wes: X Instagram Tiktok LinkedIn Threads Scott: X Instagram Tiktok LinkedIn Threads Randy: X Instagram YouTube Threads

10 Sep 47min

935: CJ Made A Sega Game In 2025

935: CJ Made A Sega Game In 2025

CJ takes us behind the scenes of Hackweek to share how he built a custom Sega Genesis game from scratch, complete with assembly code, level loading, and retro hardware tricks. From SGDK to parallax faking, this episode is a deep dive into old-school game dev with a modern twist. Show Notes 00:00 Welcome to Syntax! 00:44 Why a Sega game? Sega Genesis. Sega Master System. MKBHD Retro Tech: Sega. 06:55 What is it running on? 07:49 Working with assembly code. 10:11 Sega Genesis Development Kit. Stephane-D GitHub. 10:54 Awesome Megadrive. 12:02 Booting on an emulator. 13:07 Gens and KMod. 15:54 Compiling stage. 17:44 Genesis Code VS Code Extension. 18:22 Images and Assets. 19:46 Loading images with bitmap. 23:50 Megacat Studios. 25:21 Z index? Faking Parallax. 27:34 Specific code examples. 27:51 Platformer Engine. 30:01 Platformer Sample Game. 30:44 LDTK (Level Designer Toolkit). 33:13 Tiled Collision mapping. 37:42 What about debugging? 39:37 Loading in levels. RetroGameMechanicsExplained. Sega Mega-CD Development Unit. 43:56 Challenges with graphics. 49:56 Adding music. Super Cartridge. Flahskit Programmer MD. Flashkit Cart MD. Hit us up on Socials! Syntax: X Instagram Tiktok LinkedIn Threads Wes: X Instagram Tiktok LinkedIn Threads Scott: X Instagram Tiktok LinkedIn Threads Randy: X Instagram YouTube Threads

8 Sep 52min

934: We Built a Real-Time, Local-Data, Competitive Coding Game

934: We Built a Real-Time, Local-Data, Competitive Coding Game

Scott, Wes, and CJ dive into SynHax, Scott’s Hackweek project for code battles. They discuss live coding duels, referee controls, and the surprisingly simple tech stack that delivers instant updates and audience engagement. Show Notes 00:00 Welcome to Syntax! 01:50 Brought to you by Sentry.io 02:30 What is SynHax? This Button Broke Our Brains (CSS Challenge) 04:21 The Stack SvelteKit Postgres Drizzle Zero Sync Better Auth Syntax 931: How to make good choices when starting a coding project 07:39 How it works 15:03 The battle experience 28:28 Fun details 34:12 Creating new battles & the admin dashboard Hit us up on Socials! Syntax: X Instagram Tiktok LinkedIn Threads Wes: X Instagram Tiktok LinkedIn Threads Scott: X Instagram Tiktok LinkedIn Threads Randy: X Instagram YouTube Threads

3 Sep 37min

933: Hackweek Overview - What Is It, What Did We Build

933: Hackweek Overview - What Is It, What Did We Build

It’s Hackweek at Syntax! Scott, Wes, and CJ break down what Hackweek is all about - how they picked their projects, what came out of them, and why it’s the best excuse to experiment, build, and have fun before the deep-dive episodes roll in. Show Notes 00:00 Welcome to Syntax! 00:04 What is Hackweek? 01:05 Hackweek projects spark motivation. 04:05 Choosing our projects. 04:34 What we chose. 05:11 CJ’s Hackweek Project. 05:51 Using SGDK C language toolkit. 07:02 Writing to an Everdrive. 08:09 What game engine did you use? Platformer Engine. LDtk. 12:11 What was the end result? 14:09 Wes’ Hackweek Project. 16:15 Why hardware projects? Watch the Video Here. 19:09 Scott’s Hackweek Project. Watch the Video Here. 21:42 Early considerations. 25:42 AI usage. Hit us up on Socials! Syntax: X Instagram Tiktok LinkedIn Threads Wes: X Instagram Tiktok LinkedIn Threads Scott: X Instagram Tiktok LinkedIn Threads Randy: X Instagram YouTube Threads

1 Sep 32min

932: Vibe Coding’s Huge Problem

932: Vibe Coding’s Huge Problem

Wes and Scott talk about the dangers of vibe coding when it comes to authentication and access control. They share real-world examples of security fails, discuss how to avoid client-side-only checks, and offer practical tips for protecting sensitive user data in your apps. Show Notes 00:00 Welcome to Syntax! We build the world’s most painful CAPTCHAs (Kitboga scammers) 02:08 Brought to you by Sentry.io 02:33 Wes’ vibe coding experience Wes’ app 04:38 The Tea app disaster Tea app 07:45 Don’t vibe code access control Better Auth with Better Auth 09:38 Let in, don’t lock down 11:23 Server vs. client-side code 13:46 Visualize access control 15:30 Automate tests 17:00 Sick Picks + Shameless Plugs Sick Picks Scott: A City on Mars Wes: Hotel Collection Essential Oils Shameless Plugs Syntax YouTube Channel Hit us up on Socials! Syntax: X Instagram Tiktok LinkedIn Threads Wes: X Instagram Tiktok LinkedIn Threads Scott: X Instagram Tiktok LinkedIn Threads Randy: X Instagram YouTube Threads

27 Aug 22min

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