Perpetua 03: The Shadow of the Dragon Tower Pt. 3

Perpetua 03: The Shadow of the Dragon Tower Pt. 3

"Oh, how did we get here!?" That's what the staff of the Little Snail Food Truck might be wondering. After all, just a week ago, they were living the good life: traveling from town to town, seeing the sights, and serving delicious, memory-making meals. Now where are they? The depths (or heights?) of a ruined Dragon Tower? Separated in the dark? Confounded by its hallways and stairwells? Was this what people meant when they said 'adventure'?

This week on Perpetua: The Shadow of the Dragon Tower Pt. 3

Perpetua Guide [In Progress v.01] Dragon Tower Map (IN PROGRESS) [PMDT]

I'm going to try to save most of the maps until I get the text done, but I wanted to put at least this starter one in so I could start getting feedback. (Dotted lines are secret hallways/doors.)

There are 10 rooms in the Dragon Tower dungeon, eight main ones and two secret side rooms.

Entry Hall [DTEH]

You obviously can't skip the first room of the dungeon, but it's pretty straight forward. There's an optional boss fight here (see [NMCH]), and you can get some lore about what happened here. I think it's connected to the events from the Prelude (this is the same tower, if you didn't notice) but I'm not 100% sure yet.

Downward Stairwell [DTDS]

Technically this is an upward stairwell that goes downward, but whatever, that's what it says it's called on the save game file. This is again pretty straight forward, so I won't bother spelling out which platforms and stairs to jump between

Squire Training Hall [DTTH]

There's a chance to encounter a Dragon Squire here, but depending on how you enter, it's normally just filled with little bits of loot and some clues for solving puzzles (both in the dungeon and later in the game, from what I can tell).

Scryer Library [DTSL]

There are a bunch of books you can interact with here to get some lore about the world, though a few of them are written in weird runes. You can also aggro a Scryer here. She's not as tough as Chelik, but can still give early parties some trouble, so be careful!. Magic characters can find some early gear upgrades here. Plus, check the eastern wall for a secret passageway to…

Magic Pantry [DTMP]

This is sort of a "rest stop" or "check point" in the dungeon. Everyone gets +1 IP and chefs can find rare ingredients. It's a bit of a schlep to get here if you chose the western route through the dungeon, but definitely worth it!

Observation Deck [DTOD]

Some more jumping puzzles, one of which has a kind of brutal timer. But there's potentially a really interesting cutscene with BIG implications here. I'll leave you to see if you can figure it out.

Flaming Tunnel Tunnel [DTFT]

Trying to pass through this place without having at LEAST fire resistance on your whole party is extremely risky. I haven't figured out how to get through here without taking any damage, so I much prefer going through the Observation Deck to get to the final part of the dungeon. BUT you can get access to the Squire Armory through here.

Squire Armory [DTSA]

There is a real tough physical enemy type in here (I'll post the stats on them later), and it shouldn't be too hard—at least if you're not facing it alone. But make sure to heal up before you come in, and be extra careful about dragging in mobs from elsewhere in the dungeon. Make sure to poke around this place for some gear upgrades for your melee damage dealers!

Shimmering Ruins [DTSR]

You'll find out first hand what the "shimmering" in this room is via a cutscene when you first enter it. My advice is that if you don't have someone with very high Insight or some Tinker abilities, do not try to interact with the objects.

Eternal Flame [DTEF]

This is technically the end of the dungeon (though you can obviously still explore if you want to). I won't get too deep into spoilers, but there's a cutscene that will play when you get here, AND (thanks to DragonFang86 on the forum) we know that if you rush to the end quickly, you can actually get an early encounter with one of the villains that's all over all the ads for the game! I bet you could even fight her, if you move fast enough, but no one's done it yet.

Hosted by Austin Walker (austinwalker.bsky.social)

FeaturingAli Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social)

Produced by Ali Acampora

Music by Jack de Quidt (available on bandcamp)

Cover Art by Ben McEntee (https://linktr.ee/benmce.art)

With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint

This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.

Avsnitt(523)

Marielda 04: The Crosstown Job Pt. 2

Marielda 04: The Crosstown Job Pt. 2

To look at a city from above changes it irrecoverably, and so it was for the passengers on Train Day. And say what you like, but the windows in the carriages seemed each to show a different city, a different nest of streets. Those in the engine room saw the smoke from the factories and furnaces, and Marielda hissed and smouldered. Those in the rear carriages looked down upon Canopy Row and wondered whether Chrysanthemum Parish had always been so close. Passengers in the dining carriage looked down onto the parks and boulevards and Marielda smiled back in cypress trees and laurel bushes. No windows lit the pala-din's carriage as they waited in the dark, and for them, in that moment, Marielda barely existed at all, as if a dream recounted long ago. There is a word for all of this, my friends, taking many meanings across our wide city, and the word is reconfiguration. This week on Marielda: The Crosstown Job, Pt. 2 Just for a moment, you felt safe... Hosted by Austin Walker (@austin_walker) Featuring Ali Acampora (@ali_west), Sylvi Clare (@captaintrash), Jack de Quidt (@notquitereal) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora (@ali_west) Cover Art by Craig Sheldon (@shoddyrobot) Music by Jack de Quidt (@notquitereal) A transcription is available for this episode here.A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!

6 Aug 20162h 5min

Marielda 03: The Crosstown Job Pt. 1

Marielda 03: The Crosstown Job Pt. 1

Marielda is a city filled with scoundrels. Bakers lean on the scales as they count loaves of bread. Men and women in pubs shoot loaded dice. Art dealers swear, solemnly swear, that this is a genuine Sabbatini, just look at the brushstrokes. No, scoundrels in Marielda are ten-a-penny. But sometimes, the sun smiles, and its light shines upon those who have something… particular about them. Look, there they are now. A strongman, binding up his fists in front of a mirror. A dancing master, marking time with a dagger. A little alchemist emerging from a cloud of something purplish. And an alabaster figure, face covered by the wide brim of a hat. Step forward into the light, my friends. This Week on Marielda: The Crosstown Job Pt. 1 When I see your face, it's like lookin' into a mirror. Hosted by Austin Walker (@austin_walker) Featuring Ali Acampora (@ali_west), Sylvi Clare (@captaintrash), Jack de Quidt (@notquitereal) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora (@ali_west) Cover Art by Craig Sheldon (@shoddyrobot) Music by Jack de Quidt (@notquitereal) A transcription is available for this episode here.A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!

29 Juli 20162h 37min

Marielda 02: The City of Light Pt. 2

Marielda 02: The City of Light Pt. 2

For a while, everything was going just fine in Marielda. Sure, there was some dissent among the citizens—but what city is free of that? In general, people were coming together, rebuilding, taking care of each other. Canopy Row wasn't thriving, but it was definitely surviving. Knowledge was spreading throughout the city. Even them Cobbins had begun to find their place. And then, sometime in the middle of the year, everything seemed to turn. First, the marble-faced pala-din came marching from the sea, half-alive extensions of Samothes' personal brand of justice. Then... well, as we'd soon learn, the pala-din weren't even the half of it. This week on Marielda: The City of Light Pt. 2 I wonder what ever happened to her... Hosted by Austin Walker (@austin_walker) Featuring Keith J Carberry (@KeithJCarberry), Janine Hawkins (@bleatingheart), Nick Scratch (@drevilbones), and Art Tebbel (@atebbel) Produced by Ali Acampora (@ali_west) Cover Art by Craig Sheldon (@shoddyrobot) Music by Jack de Quidt (@notquitereal) A transcription is available for this episode here.A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!

21 Juli 20161h 55min

Marielda 01: The City of Light Pt. 1

Marielda 01: The City of Light Pt. 1

In the time of fraught paladins and wavering wizards, of contemptible fighters and indignant druids, of wide eyed rangers… and of bards, the people of the continent of Hieron recover and rebuild in the aftermath of a cataclysm. But, after all, for every inside there is an outside—no disaster was the first of its kind, except, of course, for… well... And so, in the years prior to the event that would come to be called the Erasure, in a time of civil conflict, the people of Hieron faced calamity, and they sought to recover and rebuild. For a long while, blessed Samothes led His Somber Campaign against the heretical armies of the Boy-Traitor Samot, clashing steel in valleys and volleying arrows across plainlands. In time, though, your wise lord, the god-alive, recognized that there had been a stalemate, and that you, His people, were suffering. And so, He returned to you, to His home, your city in the south, moving at fast pace, the dust of the Traitor Charioteers rolling like thunder behind him. And as they pursued, Samothes climbed the mountain of fire from which He forged our first tools, with which He built the first bridge, and He reached inside that mountain, and turned the ruddy summit just so. And because He is Great, it bent to His will: Viscous fire erupted, rushing down the peak and into the riverways that separated the city of light from the continent. He pulled up on the blaze like a reined mare, and yanked the city and its surroundings further away from Hieron. The ground itself shook without mercy, ocean water filled the new gap in the land, and then fire fled into that self-same sea, creating an inseparable blend of liquid heat. Now, Samothes has returned to the mountain to work on some new holy device, and we have been left to rebuild the city as His faithful disciples. In the wake of this destruction we're left with this. One quiet year in a city we now call Marielda. Come Winter, the Frost Shepherds will arrive and we might not survive the encounter. But we don't know about that yet. What we know is that right now, in this moment, there is an opportunity to build something. This week on Marielda: The City of Light Pt. 1 In some ways, I guess you could say that that this is where it all started. Hosted by Austin Walker (@austin_walker) Featuring Keith J Carberry (@KeithJCarberry), Janine Hawkins (@bleatingheart), Nick Scratch (@drevilbones), and Art Tebbel (@atebbel) Produced by Ali Acampora (@ali_west) Cover Art by Craig Sheldon (@shoddyrobot) Music by Jack de Quidt (@notquitereal) A transcription is available for this episode here.A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!

14 Juli 20162h 6min

COUNTER/Weight 44: Live Post-Mortem

COUNTER/Weight 44: Live Post-Mortem

With COUNTER/Weight firmly wrapped up, we take some time to answer fan questions, discuss the highs and lows of the season, and talk a little bit about what's coming next for Friends at the Table! For those following along at home, make sure to check out the following things during the relevant segment of the show: This map of Mode City, September; this tweet which explains the actual, true origins of Divines and Riggers; this picture of a robot friend from Titanfall 2. This week on COUNTER/Weight: Live Post-Mortem Take a bow. Hosted by Austin Walker (@austin_walker) Featuring Keith J Carberry (@KeithJCarberry), Jack de Quidt (@notquitereal), Ali Acampora (@ali_west), Sylvi Clare(@captaintrash), Andrew Lee Swan (@andrewleeswan) and Art Tebbel (@atebbel) Produced by Ali Acampora Cover Art by Craig Sheldon (@shoddyrobot) Music by Jack de Quidt A transcription is available for this episode here.A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!

26 Juni 20162h 46min

A Quick Announcement and Some Thank Yous!

A Quick Announcement and Some Thank Yous!

Hey everyone, we are taking a week off here at Friends at the Table but we do have an announcement to make. We're going to be doing a post-mortem for COUNTER/Weight that will be streamed live at twitch.tv/friendsatthetable on Tuesday, June 21st at 7 PM EST! We're really looking forward to looking back on the show and answering some of your questions so please send those questions in to friendsatthetable[@]gmail.com or via DM to our Twitter, @Friends_Table. We will be recording the discussion and releasing it as a proper episode, so please send in questions even if you don't think you'll make the live stream! Thank you so much for listening and for supporting us. Making COUNTER/Weight has been something really special for us and a big part of that has been due to all the support we've gotten from you. Ali goes over all of the games that we played this season and you can find more about them here. See you next week~! A transcription is available for this episode here.A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!

16 Juni 20168min

COUNTER/Weight 43: A Splintered Branch, A Ringing Bell Pt. 3

COUNTER/Weight 43: A Splintered Branch, A Ringing Bell Pt. 3

15,000 years or so before the September Incident, it went something like this: Somehow, they'd survived. They'd peeled across the galaxy itself, launched by the combined force of a half dozen stellar combusters. Shielded by Rigor's endless mass, they'd subsisted on machine-assembled proteins and nutrients, suffering in the lonely dark at high speeds. They weren't quite candidates, but they were the closest thing Rigor had. So it stung, in so far as Rigor can be stung, when they slipped from its grip in the light of the Golden Branch. As the bulk of its body bore deep into the ice of Ionias (and deeper still into slumber), they wrenched free from it and found land elsewhere, taking bits of the machine god with them. There was a debate among the survivors, though. What to do with the remnants? With living technology that protected and provided for them in the dark just as it had once exploited and used them? Some survivors joined under the banner of a young, charismatic leader--Chess Kesh--whose optimistic belief that the human spirit (and a lot of careful oversight) could control the power of Rigor's technology without being subsumed into a mechanical rhythm of dehumanization. Others, the Apostles, preached that if people learned to shape a world such that Rigor felt itself unnecessary--a world where every individual strived to be their own best self without the gaze of a brutal supervisor--it would remain in slumber indefinitely. And so they built themselves a new leader, using what they knew from Rigor but never using its flesh--algorithmic and driven, they knew, towards singular end. And though there was conflict, there wasn't war--after all, they'd all survived Rigor's whip and the brightest violence that the Diaspora could light. So they disengaged from each other, and found new, internal troubles to focus on. Until one day, new ships with old marks appeared on the horizon. This week on COUNTER/Weight: A Splintered Branch, A Ringing Bell Pt. 3 The sky was blue beyond compare... Hosted by Austin Walker (@austin_walker) Featuring Keith J Carberry (@KeithJCarberry), Jack de Quidt (@notquitereal), Ali Acampora (@ali_west), Sylvi Clare (@captaintrash), Andrew Lee Swan (@andrewleeswan) and Art Tebbel (@atebbel) Produced by Ali Acampora Cover Art by Craig Sheldon (@shoddyrobot) Music by Jack de Quidt A transcription is available for this episode here.A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!

10 Juni 20162h 34min

COUNTER/Weight 42: A Splintered Branch, A Ringing Bell Pt. 2

COUNTER/Weight 42: A Splintered Branch, A Ringing Bell Pt. 2

Fifteen years ago, soon after the the Golden War ended, Grace issued her ex cathedra prognosis: With Apostolos defeated (and 'integration' well in process) and peace firmly in place with the Orion Conglomerate, the Diaspora had finally brought into being the end of history as such. Certainly, there was still difference in how OriCon and the Diaspora operated, but the writing was on the wall: The Diaspora's method of mechanized democracy was the final, universal form of governance that all true civilizations would eventually arrive at. OriCon would be the next to prove it: After all, each and every day those oligarchs put more and more faith in automation, deferred again and again to procedural logic. It was only a matter of time before they elected their own divines, even if they went by other names. Certainly, Grace explained, there'd be more disputes over territory and resources, and yes, of course there would be new inventions and technological progress. But in the long run, the state of things had settled. The Golden Branch had, against all odds, ushered in the final era: post-history. This week on COUNTER/Weight: A Splintered Branch, A Ringing Bell Pt. 2 What's worse, saying hello or saying goodbye? Hosted by Austin Walker (@austin_walker) Featuring Keith J Carberry (@KeithJCarberry), Jack de Quidt (@notquitereal), Ali Acampora (@ali_west), Sylvi Clare (@captaintrash), Andrew Lee Swan (@andrewleeswan) and Art Tebbel (@atebbel) Produced by Ali Acampora Cover Art by Craig Sheldon (@shoddyrobot) Music by Jack de Quidt A transcription is available for this episode here.A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!

2 Juni 20162h 35min

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