Expansion Pass #189 - The Sony PlayStation

Expansion Pass #189 - The Sony PlayStation

We skip the first Wednesday of the month to give me time to pay the games for RTG, but fortunately we have a backlog of about 1,000 podcasts on Patreon to draw from to fill in the gaps. And this week, we're turning the nostalgia knob all the way up and looking back at the first console I ever bought with my own money, and the one that changed the gaming landscape forever, the original Sony PlayStation. Anyone that was around in the 90's remembers what a big deal this thing was. Metal Gear, Final Fantasy, Crash Bandicoot, Resident Evil, Spyro; the list goes on and on. I love this system as much as the rest of you, so we dedicated an entire podcast to blowing smoke up its memory card slot.

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Remember The Game? #60 - Video Game Collecting

Remember The Game? #60 - Video Game Collecting

"My name is Adam Blank, and I'm a recovering retro game collector." I love looking at video game collections. I used to love collecting them myself, too. But it can be an expensive hobby. It takes up a lot of space (particularly if you do it like I did and try to collect everything at once). After a couple of years, I had amassed a decent little collection. I was having fun, but I was also spending more money than I should have been. And eventually I realized that I didn't even want to play most of the games I was buying. I love retro video games, but let's be honest; there's a lot of crappy games from back in the day. After some deep soul searching, I decided to sell off most of my collection and move on to a new hobby. I was buying crappy video games I'd never heard of with money I could be spending on new games I wanted to play (or y'know, stuff like bills and food). I kept only my SNES and about a dozen of my favourite games. And once the virtual consoles and retro collection compilations started launching and becoming more readily available, I even got rid of my Super Nintendo. I was out, and I was ok with it.I miss my game collection once and a while. Sometimes I even get the urge to jump back into the hobby, but I take one look at the prices people are asking for their NES games and their Sega Genesises (what's the plural of Genesis? Geneseye?), and it quickly goes away. Prices have exploded on retro gaming gear since I collected, and it's a rich man's game in 2019.Prices are a lot higher than they were fifteen years ago, because the demand is there. I'm not sure why people are so hungry for these old games today, though. Is it because people just want to play the games from their childhood? Maybe they see pictures of collections posted online, think to themselves "that looks awesome" and try to do it themselves? Maybe it's just people thinking if they sock away old games they'll get rich off them in thirty years (you probably won't). For whatever reason, retro game collecting is a big-time hobby these days, and while I think prices are too high, I love it. I don't have the money, space, or patience to collect video games anymore, but I still love the hobby. I could read and talk about it for hours. I have great memories of my collecting days, but if I was to start collecting again today, I'd take a different approach than I did right out of High School. My buddy Patrick is another former collector who feels the same way, and on this week's episode of the show we had a great time looking back on our days of blowing all of our money on video game cartridges, as opposed to the video game downloads we blow it on now. We're going to try and do a few more of these conversation style episodes moving forward. If you like it, please let me know. If you hate it, REALLY let me know. I just want to make you happy.  Learn more about your ad choices. Visit megaphone.fm/adchoicesSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

21 Aug 201956min

Remember The Game? #59 - Street Fighter II

Remember The Game? #59 - Street Fighter II

We're finally making our way into the arcades. Admittedly, I didn't really live near one growing up, so my experience with stand up cabinets is pretty minimal. And while I don't have a ton of playtime under my belt, I know damned well what a big deal Street Fighter II is. *For the record, I used the SNES box art because it fit well in the thumbnail and it was the cleanest art I could find. But we talk a little bit about the arcade, a little home port, a little variation and re-releases; we're all over the map this week* Street Fighter II considered one of the greatest fighting games, and video games, of all-time. It's Turbo port is a lock to be in the top 10 of any "best SNES game of all-time" list. It's one of the most popular arcade machines ever made, up there along Donkey Kong and Pac-Man. I'd love to know how much money this game and it's variants have made Capcom over the years. It frustrates me that is legit may be the biggest video game in history that I just cannot play... I've always been terrible at the fighting genre of my favourite hobby. Aside from Mortal Kombat 2 (which I owned growing up) and a little bit of Smash Bros, I haven't really put any time into trying to get good at them, either. Fighting games are a unique animal, because you can play and practice against the computer all you want, and it just won't prepare you for battle against a skilled human opponent. A big gap in the skill levels of two players is as crippling in fighting games as it is in any genre of video game. I didn't have much money as a kid, and when the odd chance came along to play arcade games, I sure as hell wasn't going to pump my quarters into getting my ass kicked. Especially if the Ninja Turtles cabinet was nearby.  But my pal David Rae did. And he's my guest this week, helping me breakdown the iconic Street Fighter II franchise. I know how much this game means to some of you, so I really did my best to do your game justice. I hope you geeks like it!  "HADOOKIN!" or whatever it is... Learn more about your ad choices. Visit megaphone.fm/adchoicesSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

14 Aug 201956min

Remember The Game? #58 - WCW/nWo Revenge

Remember The Game? #58 - WCW/nWo Revenge

Remember when World Championship Wrestling was the hottest thing on the planet?In the late '90s, WCW was giving the WWF the fight of their lives. The nWo(s), Goldberg, Sting, DDP, Raven, Bret Hart, Ric Flair; that wrestling company from down south had one of the most ridiculous rosters in the history of the business. Pro wrestling was white hot. If you weren't watching wrestling on TV, you were playing a wrestling video game. And there wasn't a better option than WCW/nWo Revenge. The THQ/Nintendo 64 wrestling games are the stuff of legend. I don't know if there's a video game series I've spent more hours of my life with than the four horseman of 64-bit wrestling. WCW World Tour was the first one, and it planted the seeds that would eventually blossom into it's sequel; WCW/nWo Revenge. I wasn't the biggest fan of WCW's TV product (I was a hardcore WWF guy), but I couldn't get enough of their video games. The WWF had video games - War Zone and Attitude specifically - but as much as I tried to like them, they just weren't that good. The graphics tried to look real and didn't, and the controls were a disaster. WCW/nWo Revenge was the first "perfect" wrestling game. The graphics were bright, colourful, and a little cartoon-ish (it worked great), and it had the most iconic control scheme of wrestling game history. It didn't have things like individual wrestler's entrance music, create-a-wrestler, or a decent career mode (all things that would be added to the later THQ wrestling games), but it was finally a wrestling game that felt fun to play. Being able to play it with 3 of your friends was mind-blowing. And being able to change each wrestler's name and wardrobe added a surprising level of depth. I remember drafting a roster of wrestlers to go up against my friend Shawn's, we'd assign all of our wrestlers a certain shirt, and battle for HOURS. If you hold a conversation about the greatest wrestling game of all-time, the two runaway answers are WWF: No Mercy and SmackDown! Here Comes The Pain (both covered in our archives, FYI!). And while those answers aren't wrong, they wouldn't be options without WCW/nWo Revenge. My favourite memory of World Championship Wrestling isn't anything they did in the ring, it was this video game. My buddy Brad returns to the show this week, and man oh man did we have a time talking old wrestling, old wrestling games, and old Nintendo 64. Enjoy! Learn more about your ad choices. Visit megaphone.fm/adchoicesSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

7 Aug 201959min

Remember The Game? #57 - The Simpsons Hit & Run

Remember The Game? #57 - The Simpsons Hit & Run

Yep, it's another Simpsons game. At least this is the good one!The Simpsons: Hit & Run is pretty universally considered the best video game adaption of The Simpsons. Sure, you could make an argument for The Simpsons Game that came out on the PS3 and Xbox 360 or the original arcade game. And they're both pretty solid, too. But at the end of the day, Hit & Run is the GOAT. I won't lie, I haven't played this game in fifteen years. When we started covering Simpons game on the show, this was the one people were looking for. I had to do a little homework this time around and refresh my memory, and it actually turned out to be pretty fun. I'm a MASSIVE old-school Simpsons fan, and I'd forgotten just what an incredible love letter this game is to nerds like me.  They packed an insane amount of Simpsons references and easter eggs into this game. Much like The Stick of Truth did for South Park, Hit & Run finally gave us a chance to explore the cartoon community of Springfield that we've all loved for so many years. Everywhere you go, there's another nod to something from one of the glory seasons of the show. The voice acting is on point and the story is actually pretty entertaining (much better than anything they've put on TV in years). And frankly, even if this game had kept up with the trend of Simpsons games having terrible controls, all the little extras they squeezed in for die-hard fans would have made it a contender for the best Simpsons game ever.  But in addition to being funny, they FINALLY broke The Simpsons/broken control curse! This game is actually fun to play. It isn't perfect, and near the end is gets frustratingly difficult, but it's a good time. It's almost like they "right clicked" a Grand Theft Auto game and "saved as" a Simpsons title. And that's not a bad thing. This game is a good time. Ripping around Springfield causing mayhem is a fucking blast.  It hurts my heart that The Simpsons have had so many awful video games. Growing up a huge fan, I played almost all of them. They were my Mom's default go to games for Christmas presents, and it was pretty rough as a kid. Luckily, the suffering ended in 2003 with the release of The Simpsons: Hit & Run. So good.  My buddy Mark McCue feels the same way! He's back, and we're talking about our favourite Springfield experience on this week's episode. Enjoy! Learn more about your ad choices. Visit megaphone.fm/adchoicesSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

31 Juli 201938min

Remember The Game? #56 - Final Fantasy II (IV)

Remember The Game? #56 - Final Fantasy II (IV)

**The sound may be a little off on this week's podcast. I suggest using headphones if you can. Sorry about that!**I know, I know. It's Final Fantasy IV. The box says II, and the people that know, know. But the people that don't will be like "what the hell is this?". So we're goin' with Final Fantasy II. If you're not sure why people call it the fourth FF instead of the second, listen to the episode!I love this game. As I type this, I noticed an Instagram comment from @burgerfinger that pointed out how often I say games are one of my "absolute favourites", but in this case it's true! This was the first RPG I ever played, and I became absolutely obsessed with it. I've probably finished it 10 times, and I plug it into my top three Final Fantasy titles, along with VI and IX. (The order changes all the time, depending on my mood). If you haven't played the game, I'll give you a quick lowdown right now, but this episode is chalk full of meaty spoilers, so you've been warned. The game stars Cecil, a Dark Knight who commands the Kingdom of Baron's Red Wings (airships). He is being ordered to do terrible things, and when he questions his King's motives, he gets in trouble and all hell breaks loose and you end up helping him and his friends save the world. It's fantastic. This game gets overlooked because it's always in it's SNES brother's shadow, but Final Fantasy II deserves a ton of credit. It introduced a more complex story than we'd ever seen, ushered in the Active Time Battle system we all know and love, and on a personal note, it showed me how great RPGs are. Anyone that has played this game knows how special it is. Aside from Super Mario World, there isn't a video game from my childhood I have more nostalgia and appreciation for. It legitimately shaped me as a gamer. And it has Edge the ninja in it, and Edge is the fucking coolest. My guests this week are two of my oldest childhood friends, Dan and Rob. Rob actually introduced me to Final Fantasy II 25+ years ago, so this was a really special episode for me. Getting to talk about one of my most beloved retro games with the guys I grew up playing it with was a real treat for me. I hope you guys enjoy this episode! Learn more about your ad choices. Visit megaphone.fm/adchoicesSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

24 Juli 201952min

Remember The Game? #55 - Marvel: Ultimate Alliance

Remember The Game? #55 - Marvel: Ultimate Alliance

Look at me, being all topical and professional and stuff. Marvel: Ultimate Alliance 3 comes out this Friday, so I thought it would be a perfect time to dedicate an episode to one of my favourite games of the last couple generations; the original Marvel: Ultimate Alliance. This game was a follow-up to the two (kick-ass) X-Men Legends games. Taking the initial formula and expanding on it to include characters from all walks of Marvel life, as opposed to just Professor X's team of misfits (and The Brotherhood, Legends 2 SPOILER!), Ultimate Alliance gave the player the opportunity to build a team of their favourite Marvel superheroes, and just run around beating up bad guys for fifteen hours. It was perfect!Obviously, the main hook to the game is the roster. Being able to build a team of four heroes from the likes of Spider-Man, Captain America, Wolverine, Ghost Rider, Elektra, Thing, blah blah blah, was awesome. Being able to switch your team out regularly added a ton of replay to the game, and kept it from getting stale. The combat stayed fresh and fun thanks in large part to the fact that each of the heroes felt and controlled unique. Wolverine was an absolute button mashing tank, whereas Iron Man was better served staying in the sky blasting away at enemies from a distance. Anytime you'd start getting bored, you could just pick a different group of heroes and freshen the (admittedly somewhat repetitive) combat up.Another giant hook to these games is the multi-player. Being able to run through levels with up to 3 of your buds was awesome. I have great memories of playing this game (and it's sequel) with my nephew for hours at a time. Single player did the job just fine, but it was definitely better with friends. These games also contain RPG elements. As you use heroes, you'd gain experience points that you could use to level up their specific abilities as you saw fit. I loved pumping all of Iron Man's XP into his various lasers and weapons, and he really did feel stronger as the game went on. I think the game could have survived without this aspect, but it wouldn't be nearly as beloved as it is today without giving players the ability to "tinker under the hood" of their favourite Marvel characters with such detail. If you haven't figured it out by now, I love me some Ultimate Alliance. So does my buddy Tyler. We'll tell you all about it on this week's episode of the show. Enjoy! Learn more about your ad choices. Visit megaphone.fm/adchoicesSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

17 Juli 201951min

Remember The Game? #54 - NHL '94

Remember The Game? #54 - NHL '94

As much as it pains the loyal, completely biased Nintendo fanboy in me to admit, Sega had better sports games than Nintendo. Case in point? NHL '94. That isn't to say the SNES version is unplayable, but anyone that has tried both would be lying if they said the Nintendo version was superior to the Genesis one. I didn't really play either, at least not when they came out. I was an NHL Stanley Cup kid (sad trombone). I got into the series around NHL '96, but I've had many opportunities to go back and play NHL '94, on the Genesis and my beloved SNES. And while my nostalgia heart lays with the '96 and '97 iterations of EA's NHL video game, it's pretty damned obvious why NHL '94 still shows up on lists of the greatest sports games ever made over twenty-five years after it was released. It's that damned good. The NHL video games have evolved (?) into a very deep, simulation style franchise over the years. Much like EA's other flagship sports titles (Madden and FIFA), their yearly hockey game contains everything a die-hard hockey fan/armchair GM could ever want. You can manage a franchise for decades, stock your farm systems with can't miss prospects, and manage your salary cap season after season. NHL '94 doesn't have any of that stuff. It doesn't even have a season mode. But what it lacks in bells and whistles, it makes up for in unmatched, incredible, addictive, FUN gameplay. If you own a current NHL game and try to play against someone that's never played before, it won't be fun. It'll take them a few games just to figure out how to shoot the puck properly. NHL '94 is like a jacked up version of Ice Hockey on the NES; anybody can pick up a controller and have the controls locked down in minutes. The physics engine is great, it really feels like your skating on ice. And this game introduces the one timer. It might seem laughable now, but this was a HUGE deal back then!!!Two and a half decades after it's release, NHL '94 is still one of the most beloved sports video games of all-time. Tournaments still get held regularly, and it has a loyal fanbase. So much so, that on it's 20th anniversary, EA added an "NHL '94" mode to NHL '14. It constantly shows up on "greatest games  in history" lists, and Jeremy Roenick has said on numerous occasions that he's more well known for his NHL '94 counterpart than he is for anything else he accomplished in his career. This game is the Wayne Gretzky of hockey video games. (Which is ironic, considering there are a bunch of Wayne Gretzky branded hockey games throughout history, and they all suck). My buddy Brad makes his podcast debut this week. We're both gamers and huge sports nerds, and we had a hell of a time talking NHL '94. Enjoy! Learn more about your ad choices. Visit megaphone.fm/adchoicesSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

10 Juli 201951min

Remember The Game? #53 - Spider-Man & Venom: Maximum Carnage

Remember The Game? #53 - Spider-Man & Venom: Maximum Carnage

Spider-Man is awesome. Venom is even more awesome. Carnage isn't quite as awesome as either of them, but he's still pretty awesome. So what happens when you take all that awesome and squeeze it into a video game? You get a freaking awesome video game. Worst. Intro. Ever. It's true, though. Maximum Carnage is awesome. It certainly isn't perfect, but it scratches all the basic video game itches. It handles pretty well, it looks sweet, and it's fun to play. The music is really good,  and thanks to the source material it's based on, it has a solid (albeit somewhat confusing if you don't know anything about the original comic books) story.  The quick version is as follows: Spider-Man (Peter Parker) came into contact with an alien symbiote in space. He was able to wear it as a new costume, but eventually found it was taking over his brain and actions, so he got rid of it. The discarded alien found a new host in Eddie Brock (who already hated Peter Parker), and combined with him to form Venom. Eddie Brock eventually found himself separated from the suit and in jail, sharing a cell with serial killer Cletus Kasady. The symbiote came to the jail to help Eddie escape, but left it's offspring behind. That new symbiote bonded with Kasady to form the super villain Carnage. Spider-Man and Venom put their differences aside and defeat him, but eventually Carnage breaks out of jail again, and forms a stable of villains to wreak havoc with.  *Deep breath* That's where the game picks up. You control Spider-Man and Venom (separately), and the object of the game is to take down Carnage and friends. Having to control the two heroes individually is my biggest gripe with the game. Multi-player seemed like a no brainer. This game is a fun, VERY DIFFICULT beat 'em up, and that genre screams "couch co-op". Particularly when the entire game is centred around an alliance between two characters.  As disappointing as the lack of a second player is, it doesn't break the game. Maximum Carnage is still fun to play, and you'll enjoy yourself until you inevitably lose too many times and get frustrated. This game is hard as fuck. But like most games of that era, a lot of repetition and practice makes it tolerable. The great graphics and music help with that, too.  This isn't the best beat 'em up of all-time, or even just of it's era (you can pry that title from Turtles In Time's cold, dead hands), but it's still sweet. That distinctive red cartridge helps it stick out, and it seems like even casual Marvel fans know these characters and the story involved. My buddy Tyler does, and so do I. We'll tell you all about it this week. Have a listen! Learn more about your ad choices. Visit megaphone.fm/adchoicesSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

3 Juli 201949min

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