Perpetua 09: Journey to the Bay Pt, 01

Perpetua 09: Journey to the Bay Pt, 01

The humble crew of the LIttle Snail could not have known what they were getting into.

A simple, kindness had led them towards danger and mystery unknwon. A fallen tower. Undead dragon cultists descending on them in the dark. An ancient prophecy written by the light.

And a sanctimonious solivagant stolen into shadow

Yet faced with this chaos, they continued. Making their way north, first to the bridge they'd rebuilt only days ago and then turning towards the seaside city of Calstega Bay in search fo answers. All around them, Perpetua awed with its beauty. The sea breeze sweeping across Tidaline's plains. Life all around them, blossoming and chirping. And the daytime sky giving way to the stars.

And so they were on the cusp of unexpected discovery: Because though they did not know yet, what we do about the Stars, they would soon find out just how they echo….

Redolencia. Alteros. Ichoria. Springsong. Armidirge. Imago. Genesika. KosmoKairosis.

It would be the first of these—Redolencia, announcing itself with buzzes and yelps—that they would encounter on that journey to Calstega Bay. On its face, it may have seemed like a distraction from their primary task—but in truth, it was their first glimpse into a world beyond—or a world before—the Perpetua they knew.

A lesson here, for those who study their journey: It is only a fool that sticks to the charted course. One never knows when a hill is worth the climb, a dance is worth a stumble, or a rose is worth its thorns.

This week on Perpetua: Journey to the Bay Pt. 1

Perpetua Guide [In Progress v.03]
Celestial Echoes [CECH]

So far, Celestial Echoes seems like they're a series of side quests, but I have a feeling they're actually really important—like either late in the campaign you'll have to go around to do all of them or else maybe the true ending is locked behind doing them?

In any case, they come in two versions: Unstable and Stable. Both are a part of the map affected by "Celestial Laws," which change some basic gameplay rules in BIG ways. What separates them, then? Well, Unstable Echoes are normally mini-dungeons or miniboss fights, while Stable Echoes (which you can make by completing the "Ritual of Stellar Restoration" in an Unstable Echo), tend to just be lore-focused map locations. Both offer a lot of unique loot, plus unique music and character interactions! Oh, also, supposedly if you don't do the ritual, Unstable Echoes can "spread" across more of the map, but I haven't tried to let that happen during this first playthrough (obviously).

While I'm including the basic stat blocks for all the Celestial Echo enemies, NPCs, and bosses in the NPC & Monsters section (search for PNMS but with brackets around it!), I'm keeping their longer entries here because I think most people will turn here to learn about the Echoes!

Redolencia [CERD]

Redolencia is probably the first celestial echo you'll find (though you could go around it and reach Capstone from the Prelude if you were willing to grind a little). As such, it's got a mix of combat (a pretty cool boss fight) and dungeon/puzzle gameplay. And its Celestial Laws are pretty basic. It's sort of like playing a game with wayyy less focus on spells.

The level and enemy design here is so weird It's like someone swapped the game palette with a sicker one. All the colors are like *too* colorful, but also too dim? I don't know anything about art, I just know it feels weird. And the music is SO intense given that it's just a bunch of flowers and bugs. Anyway, here's what you've got in store:

Celestial Law: Alchemical Tilt: Spells heal half damage. Skills and Items heal twice as much.

Celestial Law: Unstable Magic: When casting a spell, you fumble when 1s or 2s are rolled as a pair (i.e. rolls of 2 or 4, but not 1+2 or 2+1)

Scalewings [NMSCW]

Typical Traits: fluttering, territorial, lover of beauty, scientific

Stats: DEX 10, INS 8, MIG 8, WLP 6

Attacks: Beetlehorn Spear

Special Abilities: Scale Shower, Flying

In-Game Description: An echo of a butterfly-like person, attendant to the Vampire Orchid. Flutters like a stuttering shadow.

They're more like colorful moths than butterflies, in this FAQ-writer's opinion. They have big gross wings, and can spread poison with their Scale Shower ability. I'd love to know what the rest of their world was like, given that they use a huge beetle horn as a spear! Do you think the whole world was smaller or that everything small on it was bigger? Did humans even exist there?

Starter Tip: Simple! Use fire!

Vampire Orchid [NMVOR]

Typical Traits: Rapacious, Hungry, Gorgeous, Fragrant

Stats: DEX 8, INS 6, MIG 10, WLP 8

Attacks: Vine Drain, Pollen Dusting

Special Abilities: Plant: The Vampire Orchid is immune to dazed, enraged, and shaken.

In-Game Description: Tendrils of green, petals of black and yellow, and a column of deep red. Though one might wonder where the latter color comes from.

A giant hungry plant—where have I seen that one before! On one hand, its weakness to both ice and fire means that your party should be able to do great damage to it! On the other hand, the Celestial Echo that increases the chance of spellcasting fumbles means that it's easier to have things go totally off the rails all at once.

Starter Tip: Remember: Elemental Shards don't require any sort of spell casting roll! A cheap way to get a TON of damage during this fight.

Hosted by Austin Walker (austinwalker.bsky.social)

Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social)

Produced by Ali Acampora

Music by Jack de Quidt (available on bandcamp)

Cover Art by Ben McEntee (https://linktr.ee/benmce.art)

With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint

This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.

Avsnitt(523)

COUNTER/Weight 17: Metal That Has Died Twice

COUNTER/Weight 17: Metal That Has Died Twice

The Chime takes off towards the abandoned dome to carry out their mission: Deceive Sister Rust and steal a mysterious golden orb from her Iron Choir. Unfortunately for them, they're not the only ones en route to Seabed City. Aria loses her footing, Cass confronts a truly awesome presence, Mako puts his training to the test, and AuDy makes a sacrifice. This week on COUNTER/WEIGHT: "Metal that Has Died Twice" Ready to pull the trigger? Hosted by Austin Walker (@austin_walker) Featuring Keith J Carberry (@KeithJCarberry), Jack de Quidt (@notquitereal), Ali Acampora (@ali_west), and Art Tebbel (@atebbel) Produced by Ali Acampora Cover Art by Craig Sheldon (@shoddyrobot) Intro Music by Jack de Quidt A transcription is available for this episode here.A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!

11 Dec 20151h 21min

COUNTER/Weight 16: The Rear Left Engine

COUNTER/Weight 16: The Rear Left Engine

This week, we bring our attention back to The Chime who have been hired to take a mysterious artifact from a familiar group... The Iron Choir. Dealing with them was easy enough last time so there will be no problems for our heroes this time around, right? AuDy debates who to confide in, Mako calls an old friend, Aria supports a small business and Cassander learns the value of good antivirus software. This week on COUNTER/Weight: "The Rear Left Engine" Got no teeth to lie through...? Hosted by Austin Walker (@austin_walker) Featuring Keith J Carberry (@KeithJCarberry), Jack de Quidt (@notquitereal), Ali Acampora (@ali_west), and Art Tebbel (@atebbel) Produced by Ali Acampora Cover Art by Craig Sheldon (@shoddyrobot) Intro Music by Jack de Quidt A transcription is available for this episode here.A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!

4 Dec 20151h 40min

COUNTER/Weight 15: A Candle in the Sun

COUNTER/Weight 15: A Candle in the Sun

Tensions rise throughout the Golden Branch star sector. OriCon megacorporations maneuver for advantage, striking with deniable operatives, market manipulation, and the finest in advertising campaigns. The remnants of Apostolos hope to find a secret strength on the seemingly abandoned planet of Torru. Horizon Tactical Solutions, stretched thin but no less hungry for retribution, strikes at the Odamas Fleet, itself in motion towards vengence at Kalliope. And in the orbit of Sage, the Divine Grace comes up against a force that does not recognize her holiness.    This week on COUNTER/Weight: "A Candle in the Sun"   Be careful not to burn out!   Hosted by Austin Walker (@austin_walker) Featuring Sylvi Clare (@captaintrash) and Andrew Lee Swan (@andrewleeswan) Produced by Ali Acampora  Cover Art by Craig Sheldon (@shoddyrobot) Intro Music by Jack de Quidt A transcription is available for this episode here.A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!

25 Nov 20151h 50min

COUNTER/Weight 14: We've All Killed People

COUNTER/Weight 14: We've All Killed People

The Chime have tracked down the mysterious Gnosis virus, but they're not the only ones who want it! Two high powered, hard hitting mercs are between our heroes and a payday. Can Aria turn the tables on Jaqi Green? What will Mako find in Horizon's most secure servers? Can Audy keep the Kingdom Come flying under fire? When a conflict of loyalties emerges, will Cass be able to keep his plan from falling apart? Find out this week on COUNTER/Weight: "We've All Killed People" Watch your back... Hosted by Austin Walker (@austin_walker) Featuring Keith J Carberry (@KeithJCarberry), Jack de Quidt (@notquitereal), Ali Acampora (@ali_west), and Art Tebbel (@atebbel) Produced by Ali Acampora Cover Art by Craig Sheldon (@shoddyrobot) Intro Music by Jack de Quidt A transcription is available for this episode here. A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!

20 Nov 20151h 21min

COUNTER/Weight 13: Our Customer of the Month

COUNTER/Weight 13: Our Customer of the Month

Even though they're not quite sure what it is (or what they should do with it), the Chime continues to track down the mysterious Gnosis virus. Cass and Mako dive deeper into the Horizon Tactical Solutions R&D labs, Aria Joie runs into a fan, and AuDy enjoys the algorithmically handcrafted atmosphere of the most corporate coffeeshop franchise in the galaxy. But they're not the only ones on the case... This week on COUNTER/Weight: "Our Customer of the Month" Let's dance! Hosted by Austin Walker (@austin_walker) Featuring Keith J Carberry (@KeithJCarberry), Jack de Quidt (@notquitereal), Ali Acampora (@ali_west), and Art Tebbel (@atebbel) Produced by Ali Acampora Cover Art by Craig Sheldon (@shoddyrobot) Intro Music by Jack de Quidt A transcription is available for this episode here.A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!

13 Nov 20151h 6min

COUNTER/Weight 12: A Home After A Wake

COUNTER/Weight 12: A Home After A Wake

The Chime continues their hunt for the Gnosis virus, as Cassander and Mako infiltrate the Snowtrak facility, AuDy finds a nice cafe and Aria goes to a concert. Will Cassander be able to keep their head down? What will Mako find in the mesh? Is Aria the best Aria Joie cosplayer!? This week on COUNTER/Weight: A Home After A Wake... Every dog has their day! Hosted by Austin Walker (@austin_walker) Featuring Keith J Carberry (@KeithJCarberry), Jack de Quidt (@notquitereal), Ali Acampora (@ali_west), and Art Tebbel (@atebbel) Produced by Ali Acampora Cover Art by Craig Sheldon (@shoddyrobot) Intro Music by Jack de Quidt A transcription is available for this episode here. A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!

7 Nov 201556min

COUNTER/Weight 11: A Thing You Know About Nightclubs

COUNTER/Weight 11: A Thing You Know About Nightclubs

This week, we enter into The Sprawl in earnest. Big Cass finds himself pulled between familial duty and personal safety, AuDy calls in a favor from a fellow sentient machine, Mako goes digging for information, and Aria finds, to her surprise, that she has a new hit record. This week on COUNTER/Weight: "A Thing You Know About Nightclubs" Get ready to feel the beat! Hosted by Austin Walker (@austin_walker) Featuring Keith J Carberry (@KeithJCarberry), Jack de Quidt (@notquitereal), Ali Acampora (@ali_west), and Art Tebbel (@atebbel) Produced by Ali Acampora Cover Art by Craig Sheldon (@shoddyrobot) Intro Music by Jack de Quidt A transcription is available for this episode here.A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!

30 Okt 20151h 36min

COUNTER/Weight 10: Drawing Clocks

COUNTER/Weight 10: Drawing Clocks

After 10 or so episodes of using Jeremy Keller's excellent MechNoir, we're switching our game of giant robots, neon hair, and gig economies over to Hamish Cameron's upcoming game The Sprawl. This week, we transfer Aria, AuDy, Cass, and Mako to the new system, but it's also a lot more than just shifting stats around! After the food crisis that struck Counterweight, tensions between OriCon, the Diaspora, and the remnants of Apostolos are high. The Chime has gone to ground, giving them a chance to reminisce about their pasts and reveal a little bit more about who they are and what they really want in life. But while they'd would love to wait for things to cool off, you need to run missions to eat, and each mission brings change. Cass reveals that the September Institute played a horrific role in the defeat of Apostolos during the Golden War, AuDy begins to doubt their free will, and Mako determines that he will be the funniest person in the room, even if it costs everyone else their lives. Meanwhile, on a beautiful blue and green planet in the sky, Aria Joie finds something to believe in... This week on COUNTER/Weight: "Drawing Clocks" What's past is prologue... Hosted by Austin Walker (@austin_walker) Featuring Keith J Carberry (@KeithJCarberry), Jack de Quidt (@notquitereal), Ali Acampora (@ali_west), and Art Tebbel (@atebbel) Produced by Ali Acampora Cover Art by Craig Sheldon (@shoddyrobot) Intro Music by Jack de Quidt A transcription is available for this episode here.A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!

23 Okt 20152h 54min

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