Perpetua 11: Journey to the Bay Pt. 03

Perpetua 11: Journey to the Bay Pt. 03

With Redolencia behind them and a new friend on board, the crew of the Little Snail powers forward towards Calstega Bay. Unfortunately, as a familiar crack sounds in the distance, they find that the home of the Manakin is less welcoming than they'd hoped! Now, the ad hoc adventurers must find their way past the blockades and between the sniper's bullets if they hope to make it into the seaside town.

This week on Perpetua: Journey to the Bay Pt. 03

Perpetua Guide [In Progress v.03] Town Maps [TNMP] Calstega Bay [CBMP]

While smaller towns and villages are set up in a single, scrolling screen, larger cities like Calstega Bay are broken up into different "district" zones. Each one has a bunch of stuff in it, so for the sake of speed (this is an IN PROGRESS FAQ after all!) I'm going to just list the basics and I'll come back later if more detail is needed. Anyway, without further to do:

Northcrook

A.K.A. "Crookville," this is the primary way of entering during the opening scenario. There's a hospital here (with a doctor who has some very funny dialog). You can grind here for a little bit against both Valtese Guards and "Cheetahs." (They're not Cheetahs, they're Manakin Gang Members that have Cheetah Spots on them. I don't know that the developers know what gangs are like in real life.).

The Free Quarter

This is the big central square of town that connects most of the other districts to one another. So you know what that means: You'll be running through it CONSTANTLY, especially after you get the disguise and the pass that let you move around freely. You can also go into the palace to learn some lore about the Manakin and Grand Sonnerie and the noble who used to rule here. And the clocktower at the top of the palace is the first of three places you can choose to have the big boss fight at at the end of the main quest chapter here!

Westgate Markets

This is where the big cooking competition happens, technically, but let me just focus on what you care about most here. The GEAR! Here's what's available:

Weapons

Inventor's Screwdriver - 600 asta

DEX+DEX+1 - [HR+4] physical - 1 handed / melee

Damage dealt by this weapon ignores Resistances.

Inventor's Hammer - 800 Asta

MIG+MIG - [HR+10] bolt damage - 2 handed / melee

Do an extra 5 damage to Constructs.

Gatling Crossbow - 1350 asta, martial

DEX+INS - [HR+12] physical damage - 2 handed

Attacks with this weapon always have multi (2)

Encyclopedia - 600 asta

INS+INS - [HR+6] physical - two handed / melee

You are immune to dazed.

Armor

Inventor's Garb - 800 asta

DEX die +1 Def / INS die +1 Mdef/ -1 Init

You gain +1 IP maximum.

Bandit Jacket - 900 asta

DEX die +1 Def / INS die +1 Mdef /-1 Initiative

You gain +1 bonus to Accuracy Checks with Daggers.

Cheetah Jacket - 650 asta, martial

10 Def / INS die +1 MDef/ +2 Initiative

Automaton Suit - 1250 asta, martial

11 Def / INS die +1 MDef / -3 Init

You have Immunity to Earth and Poison Damage, but vulnerability to bolt damage.

Inventor's Shield - 1600 asta

+2 Def

You have immunity to bolt damage.

Accessories

Springloaded Boots - 1200 asta

Spend 3IP to launch yourself into the air, allowing you to attack a single flying enemy with a melee attack, or giving you a +2 on an appropriate skill check.

Inventor's Gloves - 500 asta

You are immune to shaken

Sharpshooter's Lenses - 1000 asta

You gain a +1 bonus to your Accuracy Checks.

Cornergate

This is one of the main ways in/out of the town after you complete the main quest stuff here. There are a handful of random encounters here, but nowhere near as many as in Crookville. It's sort of just a weird corner of the city with nothing going on besides the gate. I don't know why it got its own zone. Maybe I'm missing something.

Highrail

This is where the train to the north comes. You'll walk past this place a BUNCH and go "why can't I just get on a train and get out of here." BE PATIENT! It's also a great place to grind, especially against the modified Loader Bots. The second of three places you could have the boss fight at, depending on your dialog options.

Night Docks

I haven't been able to get into this place yet except for the cutscene where you go to the nearby hotel. It gets closed off after that. But before you go, definitely make sure to buy up as much IP as you can.

Atelier Road

This is what I'd call the "fancy shop" part of town. Later on in the game you can get mage equipment here plus some pretty good accessories, but for now it seems to be locked off by the Valtean Empire and the locals having staredowns.

Roseshore

Despite all the signage warning about a sea monster, this is the fancy beach of the town. It's also the third possible boss fight location—I wonder if the monster gets involved with the fight if you have it there instead of the other places?

Hosted by Austin Walker (austinwalker.bsky.social)

Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social)

Produced by Ali Acampora

Music by Jack de Quidt (available on bandcamp)

Cover Art by Ben McEntee (https://linktr.ee/benmce.art)

With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint

This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.

Avsnitt(523)

Marielda 04: The Crosstown Job Pt. 2

Marielda 04: The Crosstown Job Pt. 2

To look at a city from above changes it irrecoverably, and so it was for the passengers on Train Day. And say what you like, but the windows in the carriages seemed each to show a different city, a different nest of streets. Those in the engine room saw the smoke from the factories and furnaces, and Marielda hissed and smouldered. Those in the rear carriages looked down upon Canopy Row and wondered whether Chrysanthemum Parish had always been so close. Passengers in the dining carriage looked down onto the parks and boulevards and Marielda smiled back in cypress trees and laurel bushes. No windows lit the pala-din's carriage as they waited in the dark, and for them, in that moment, Marielda barely existed at all, as if a dream recounted long ago. There is a word for all of this, my friends, taking many meanings across our wide city, and the word is reconfiguration. This week on Marielda: The Crosstown Job, Pt. 2 Just for a moment, you felt safe... Hosted by Austin Walker (@austin_walker) Featuring Ali Acampora (@ali_west), Sylvi Clare (@captaintrash), Jack de Quidt (@notquitereal) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora (@ali_west) Cover Art by Craig Sheldon (@shoddyrobot) Music by Jack de Quidt (@notquitereal) A transcription is available for this episode here.A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!

6 Aug 20162h 5min

Marielda 03: The Crosstown Job Pt. 1

Marielda 03: The Crosstown Job Pt. 1

Marielda is a city filled with scoundrels. Bakers lean on the scales as they count loaves of bread. Men and women in pubs shoot loaded dice. Art dealers swear, solemnly swear, that this is a genuine Sabbatini, just look at the brushstrokes. No, scoundrels in Marielda are ten-a-penny. But sometimes, the sun smiles, and its light shines upon those who have something… particular about them. Look, there they are now. A strongman, binding up his fists in front of a mirror. A dancing master, marking time with a dagger. A little alchemist emerging from a cloud of something purplish. And an alabaster figure, face covered by the wide brim of a hat. Step forward into the light, my friends. This Week on Marielda: The Crosstown Job Pt. 1 When I see your face, it's like lookin' into a mirror. Hosted by Austin Walker (@austin_walker) Featuring Ali Acampora (@ali_west), Sylvi Clare (@captaintrash), Jack de Quidt (@notquitereal) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora (@ali_west) Cover Art by Craig Sheldon (@shoddyrobot) Music by Jack de Quidt (@notquitereal) A transcription is available for this episode here.A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!

29 Juli 20162h 37min

Marielda 02: The City of Light Pt. 2

Marielda 02: The City of Light Pt. 2

For a while, everything was going just fine in Marielda. Sure, there was some dissent among the citizens—but what city is free of that? In general, people were coming together, rebuilding, taking care of each other. Canopy Row wasn't thriving, but it was definitely surviving. Knowledge was spreading throughout the city. Even them Cobbins had begun to find their place. And then, sometime in the middle of the year, everything seemed to turn. First, the marble-faced pala-din came marching from the sea, half-alive extensions of Samothes' personal brand of justice. Then... well, as we'd soon learn, the pala-din weren't even the half of it. This week on Marielda: The City of Light Pt. 2 I wonder what ever happened to her... Hosted by Austin Walker (@austin_walker) Featuring Keith J Carberry (@KeithJCarberry), Janine Hawkins (@bleatingheart), Nick Scratch (@drevilbones), and Art Tebbel (@atebbel) Produced by Ali Acampora (@ali_west) Cover Art by Craig Sheldon (@shoddyrobot) Music by Jack de Quidt (@notquitereal) A transcription is available for this episode here.A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!

21 Juli 20161h 55min

Marielda 01: The City of Light Pt. 1

Marielda 01: The City of Light Pt. 1

In the time of fraught paladins and wavering wizards, of contemptible fighters and indignant druids, of wide eyed rangers… and of bards, the people of the continent of Hieron recover and rebuild in the aftermath of a cataclysm. But, after all, for every inside there is an outside—no disaster was the first of its kind, except, of course, for… well... And so, in the years prior to the event that would come to be called the Erasure, in a time of civil conflict, the people of Hieron faced calamity, and they sought to recover and rebuild. For a long while, blessed Samothes led His Somber Campaign against the heretical armies of the Boy-Traitor Samot, clashing steel in valleys and volleying arrows across plainlands. In time, though, your wise lord, the god-alive, recognized that there had been a stalemate, and that you, His people, were suffering. And so, He returned to you, to His home, your city in the south, moving at fast pace, the dust of the Traitor Charioteers rolling like thunder behind him. And as they pursued, Samothes climbed the mountain of fire from which He forged our first tools, with which He built the first bridge, and He reached inside that mountain, and turned the ruddy summit just so. And because He is Great, it bent to His will: Viscous fire erupted, rushing down the peak and into the riverways that separated the city of light from the continent. He pulled up on the blaze like a reined mare, and yanked the city and its surroundings further away from Hieron. The ground itself shook without mercy, ocean water filled the new gap in the land, and then fire fled into that self-same sea, creating an inseparable blend of liquid heat. Now, Samothes has returned to the mountain to work on some new holy device, and we have been left to rebuild the city as His faithful disciples. In the wake of this destruction we're left with this. One quiet year in a city we now call Marielda. Come Winter, the Frost Shepherds will arrive and we might not survive the encounter. But we don't know about that yet. What we know is that right now, in this moment, there is an opportunity to build something. This week on Marielda: The City of Light Pt. 1 In some ways, I guess you could say that that this is where it all started. Hosted by Austin Walker (@austin_walker) Featuring Keith J Carberry (@KeithJCarberry), Janine Hawkins (@bleatingheart), Nick Scratch (@drevilbones), and Art Tebbel (@atebbel) Produced by Ali Acampora (@ali_west) Cover Art by Craig Sheldon (@shoddyrobot) Music by Jack de Quidt (@notquitereal) A transcription is available for this episode here.A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!

14 Juli 20162h 6min

COUNTER/Weight 44: Live Post-Mortem

COUNTER/Weight 44: Live Post-Mortem

With COUNTER/Weight firmly wrapped up, we take some time to answer fan questions, discuss the highs and lows of the season, and talk a little bit about what's coming next for Friends at the Table! For those following along at home, make sure to check out the following things during the relevant segment of the show: This map of Mode City, September; this tweet which explains the actual, true origins of Divines and Riggers; this picture of a robot friend from Titanfall 2. This week on COUNTER/Weight: Live Post-Mortem Take a bow. Hosted by Austin Walker (@austin_walker) Featuring Keith J Carberry (@KeithJCarberry), Jack de Quidt (@notquitereal), Ali Acampora (@ali_west), Sylvi Clare(@captaintrash), Andrew Lee Swan (@andrewleeswan) and Art Tebbel (@atebbel) Produced by Ali Acampora Cover Art by Craig Sheldon (@shoddyrobot) Music by Jack de Quidt A transcription is available for this episode here.A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!

26 Juni 20162h 46min

A Quick Announcement and Some Thank Yous!

A Quick Announcement and Some Thank Yous!

Hey everyone, we are taking a week off here at Friends at the Table but we do have an announcement to make. We're going to be doing a post-mortem for COUNTER/Weight that will be streamed live at twitch.tv/friendsatthetable on Tuesday, June 21st at 7 PM EST! We're really looking forward to looking back on the show and answering some of your questions so please send those questions in to friendsatthetable[@]gmail.com or via DM to our Twitter, @Friends_Table. We will be recording the discussion and releasing it as a proper episode, so please send in questions even if you don't think you'll make the live stream! Thank you so much for listening and for supporting us. Making COUNTER/Weight has been something really special for us and a big part of that has been due to all the support we've gotten from you. Ali goes over all of the games that we played this season and you can find more about them here. See you next week~! A transcription is available for this episode here.A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!

16 Juni 20168min

COUNTER/Weight 43: A Splintered Branch, A Ringing Bell Pt. 3

COUNTER/Weight 43: A Splintered Branch, A Ringing Bell Pt. 3

15,000 years or so before the September Incident, it went something like this: Somehow, they'd survived. They'd peeled across the galaxy itself, launched by the combined force of a half dozen stellar combusters. Shielded by Rigor's endless mass, they'd subsisted on machine-assembled proteins and nutrients, suffering in the lonely dark at high speeds. They weren't quite candidates, but they were the closest thing Rigor had. So it stung, in so far as Rigor can be stung, when they slipped from its grip in the light of the Golden Branch. As the bulk of its body bore deep into the ice of Ionias (and deeper still into slumber), they wrenched free from it and found land elsewhere, taking bits of the machine god with them. There was a debate among the survivors, though. What to do with the remnants? With living technology that protected and provided for them in the dark just as it had once exploited and used them? Some survivors joined under the banner of a young, charismatic leader--Chess Kesh--whose optimistic belief that the human spirit (and a lot of careful oversight) could control the power of Rigor's technology without being subsumed into a mechanical rhythm of dehumanization. Others, the Apostles, preached that if people learned to shape a world such that Rigor felt itself unnecessary--a world where every individual strived to be their own best self without the gaze of a brutal supervisor--it would remain in slumber indefinitely. And so they built themselves a new leader, using what they knew from Rigor but never using its flesh--algorithmic and driven, they knew, towards singular end. And though there was conflict, there wasn't war--after all, they'd all survived Rigor's whip and the brightest violence that the Diaspora could light. So they disengaged from each other, and found new, internal troubles to focus on. Until one day, new ships with old marks appeared on the horizon. This week on COUNTER/Weight: A Splintered Branch, A Ringing Bell Pt. 3 The sky was blue beyond compare... Hosted by Austin Walker (@austin_walker) Featuring Keith J Carberry (@KeithJCarberry), Jack de Quidt (@notquitereal), Ali Acampora (@ali_west), Sylvi Clare (@captaintrash), Andrew Lee Swan (@andrewleeswan) and Art Tebbel (@atebbel) Produced by Ali Acampora Cover Art by Craig Sheldon (@shoddyrobot) Music by Jack de Quidt A transcription is available for this episode here.A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!

10 Juni 20162h 34min

COUNTER/Weight 42: A Splintered Branch, A Ringing Bell Pt. 2

COUNTER/Weight 42: A Splintered Branch, A Ringing Bell Pt. 2

Fifteen years ago, soon after the the Golden War ended, Grace issued her ex cathedra prognosis: With Apostolos defeated (and 'integration' well in process) and peace firmly in place with the Orion Conglomerate, the Diaspora had finally brought into being the end of history as such. Certainly, there was still difference in how OriCon and the Diaspora operated, but the writing was on the wall: The Diaspora's method of mechanized democracy was the final, universal form of governance that all true civilizations would eventually arrive at. OriCon would be the next to prove it: After all, each and every day those oligarchs put more and more faith in automation, deferred again and again to procedural logic. It was only a matter of time before they elected their own divines, even if they went by other names. Certainly, Grace explained, there'd be more disputes over territory and resources, and yes, of course there would be new inventions and technological progress. But in the long run, the state of things had settled. The Golden Branch had, against all odds, ushered in the final era: post-history. This week on COUNTER/Weight: A Splintered Branch, A Ringing Bell Pt. 2 What's worse, saying hello or saying goodbye? Hosted by Austin Walker (@austin_walker) Featuring Keith J Carberry (@KeithJCarberry), Jack de Quidt (@notquitereal), Ali Acampora (@ali_west), Sylvi Clare (@captaintrash), Andrew Lee Swan (@andrewleeswan) and Art Tebbel (@atebbel) Produced by Ali Acampora Cover Art by Craig Sheldon (@shoddyrobot) Music by Jack de Quidt A transcription is available for this episode here.A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!

2 Juni 20162h 35min

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