The AIAS Game Maker's Notebook

The AIAS Game Maker's Notebook

A series of in-depth conversations between video game makers on the business and craft of interactive entertainment.

Avsnitt(219)

Balancing Procedural and Intimate Storytelling in Wildermyth

Balancing Procedural and Intimate Storytelling in Wildermyth

Alexa Ray Corriea chats with Anne, Douglas, and Nate Austin from Worldwalker Games, developers of Wildermyth. Together they discuss how they started creating games together; the inspirations behind the story and gameplay of Wildermyth; how to create iconic and memorable characters in procedural experiences; the differences between writing for procedural generation compared to a traditional campaign; and how to handle early access as a narrative focused game. This episode is supported by Xsolla Episode Host: Alexa Ray Corriea Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation

20 Jan 1h 7min

The Real Life and Theater Inspirations of 1000xRESIST

The Real Life and Theater Inspirations of 1000xRESIST

Alexa Ray Corriea chats with Remy Siu and Pinki Li from Sunset Visitor to talk about their D.I.C.E. Award nominated game, 1000xRESIST. Together they discuss how they met and transitioned from live performance to creating video games; the real life inspirations behind the narrative design; how desperation can lead to great choices; and how theater influenced their approach to game design and storytelling.  This episode is supported by Xsolla Episode Host: Alexa Ray Corriea Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation

13 Jan 1h 9min

Writing for Call of Duty with Ashley Poprik and Chris Holzworth

Writing for Call of Duty with Ashley Poprik and Chris Holzworth

Alexa Ray Corriea chats with writers Ashley Poprik and Chris Holzworth. Together they discuss how they each started their careers and the titles they've worked on; the pressure of writing on a massively popular and long running franchise like Call of Duty; giving every developer the chance to be a storyteller; the differences between writing for single player and multiplayer; and the difficulty in referencing conspiracy theories with contemporary audiences. This episode is supported by Xsolla Episode Host: Alexa Ray Corriea Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation

6 Jan 1h 17min

The Haunting Audio of Hellblade with Ninja Theory's David Garcia

The Haunting Audio of Hellblade with Ninja Theory's David Garcia

Austin Wintory chats with David Garcia, Audio Director at Ninja Theory. Together they discuss his life growing up in Spain and studying music; his life as a composer and his musical work on games such as Rime; how he joined the sound team at Ninja Theory; and how they created the haunting audio behind the Hellblade series. This episode is supported by Xsolla Episode Host: Austin Wintory Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation

2 Jan 1h 10min

Digital Extreme's Rebecca Ford Talks 10 Years of Warframe

Digital Extreme's Rebecca Ford Talks 10 Years of Warframe

This episode is supported by Xsolla Adam Orth chats with Rebecca Ford, Creative Director at Digital Extremes. Together they discuss how she got started in games and when she first joined Digital Extremes; her work with the Warframe community; her transition into the Creative Director role and thoughts on leadership; lessons you can learn by acknowledging failure; and the long history of Warframe and how they've kept it going all these years. If you enjoyed this episode, please consider leaving us a rating and review. Please consider supporting game dev students with: AIAS Foundation

30 Dec 20241h 30min

Indie Publishing and Southeast Asian Game Dev with Ysbryd Games' Brian Kwek

Indie Publishing and Southeast Asian Game Dev with Ysbryd Games' Brian Kwek

This episode is supported by Xsolla Jun Shen Chia chats with Brian Kwek, founder and owner of boutique indie publisher Ysbryd Games. Together they discuss their catalog of games such as VA-11 HALL-A and World of Horror, as well as the upcoming Love Eternal; the challenges and strategies they employ to reach potential customers; the importance of attending trade shows; how they work together with developers to help complete projects; and Brian's thoughts on the state of game dev in Southeast Asia. If you enjoyed this episode, please consider leaving us a rating and review. Please consider supporting game dev students with: AIAS Foundation

26 Dec 20241h 49min

Frostpunk and This War of Mine Composer Piotr Musial

Frostpunk and This War of Mine Composer Piotr Musial

This episode is supported by Xsolla Austin Wintory chats with composer Piotr Musial. Together they discuss his career including his multiple collaborations with 11bit Studios from This War of Mine to the Frostpunk series; the differences between dynamic and linear scores; working with live orchestras and unique instruments; and how the increase in scale from This War of Mine to Frostpunk 2 affects how he approaches music. If you enjoyed this episode, please consider leaving us a rating and review. Please consider supporting game dev students with: AIAS Foundation

23 Dec 20241h 11min

Exploring the World of Hitman with IO Interactive's Hakan Abrak

Exploring the World of Hitman with IO Interactive's Hakan Abrak

This episode is supported by Xsolla Adam Orth chats with CEO & Co-Owner of IO Interactive, Hakan Abrak. Together they discuss Hakan's journey in games; the history and future of the Hitman series; their unique approach to live service in single player games; how they're preparing for a post-pandemic development environment; and their upcoming projects in the 007 universe and their own original IP.  If you enjoyed this episode, please consider leaving us a rating and review. Please consider supporting game dev students with: AIAS Foundation

19 Dec 20241h 21min

Populärt inom Utbildning

bygga-at-idioter
historiepodden-se
det-skaver
rss-bara-en-till-om-missbruk-medberoende-2
nu-blir-det-historia
alska-oss
harrisons-dramatiska-historia
svd-ledarredaktionen
allt-du-velat-veta
johannes-hansen-podcast
not-fanny-anymore
rosceremoni
rikatillsammans-om-privatekonomi-rikedom-i-livet
roda-vita-rosen
sektledare
rss-max-tant-med-max-villman
sa-in-i-sjalen
i-vantan-pa-katastrofen
rss-sjalsligt-avkladd
rss-npf-podden