Ep. #5 | What can we learn from Zelda: Breath of the Wild to improve the music entertainment industry?
Random Rewards1 Touko 2020

Ep. #5 | What can we learn from Zelda: Breath of the Wild to improve the music entertainment industry?

A bold/innovative reimagining of a beloved Nintendo property. An industry that markets music. These subjects might not seem related, but by playing one, we can empower the other. Listen as we discuss the reasons why Breath of the Wild breaks the mold and how, by uncovering its secrets, we can level up entertainment platforms.

Topics covered: When do games give too much freedom, which Core Drives are optimum for an experience, how much structure is optimum for creativity, how to deliberately design to pique a user’s curiosity, why CDs are still popular in South Korea, how to determine Desired Actions that drive ROI, how to avoid marketing-centric puzzles that users solve too quickly, the pros and cons of building a platform for music videos vs. hosting them, how to combine online and offline events, and how does an octagon sound.

Videos referenced

Breath of the Wild's Exploration Cycle ~ Design Doc

https://www.youtube.com/watch?v=X9LB68gnq2M

Legend of Zelda: Breath of the Wild - An Open World Adventure | Game Maker's Toolkit: https://www.youtube.com/watch?v=vmIgjAM0uh0

Follow us on our Socials on:

Random Rewards Twitter: @randomreward

Chris’ Twitter: @chris_tomasso

Sabrina’s Twitter: @useradventure

Octalysis Group Website: octalysisgroup.com

Octalysis Explorers Facebook: facebook.com/groups/octalysis/

Email: sabrina@octalysisgroup.com / chris@octalysisgroup.com

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