SynthesisVR’s Acquisition of SpringboardVR: The Future of Location-Based VR
LEXRA Podcast27 Feb 2025

SynthesisVR’s Acquisition of SpringboardVR: The Future of Location-Based VR

Join Bob Cooney in an exclusive deep dive into SynthesisVR’s acquisition of SpringboardVR, a game-changing move in the location-based VR industry. Featuring Shabeer Sinnalebbe and Kamen Petrov from SynthesisVR, this discussion unpacks the evolution of arcade VR, the shift from room-scale to free-roam experiences, and the impact of consolidating industry platforms.

Discover how this acquisition affects VR arcade operators, content creators, and the future of immersive experiences. Get insider insights on why this deal happened, what it means for existing SpringboardVR users, and how SynthesisVR plans to shape the industry's future.


👉 Key Takeaways:

  • Why SynthesisVR acquired SpringboardVR and what it means for operators.
  • The market shift from room-scale VR to free-roam and why operators are adapting.
  • The challenges and opportunities of industry consolidation.
  • PCVR vs. standalone headsets – which is the better business move?
  • The future of VR content, game licensing, and industry growth.


Whether you're a VR arcade owner, content developer, or just passionate about location-based VR, this is a must-watch session!


Show Notes:

0:00 - 2:00 | Technical Difficulties & Setup Issues

  • The team experiences live-streaming issues on LinkedIn and pivots to Zoom.


2:00 - 6:20 | Introduction & VR Collective Plug

  • Bob Cooney introduces the webinar and the guests from SynthesisVR.
  • A quick overview of the VR Collective, a community and resource hub for the industry.


6:20 - 9:54 | The Origins of SynthesisVR

  • Shabeer shares how SynthesisVR was built from scratch in 2016.
  • Early challenges of running a VR arcade and developing a management system.


9:54 - 13:48 | Room-Scale VR vs. Free-Roam VR

  • The industry shift from room-scale to free-roam and how operators are adapting.
  • Free-roam is now 90% of new operator requests.


13:48 - 18:28 | Challenges of Free-Roam VR

  • Differences in PCVR and standalone headsets (e.g., Quest 2, Pico).
  • Operators struggle with hardware and software fragmentation.


18:28 - 22:16 | Why Keep Supporting the Quest?

  • Despite its limitations, Quest remains popular in emerging markets.
  • The trade-off between cost, ease of use, and quality.


22:16 - 26:26 | The Synthesis & SpringboardVR Merger: How It Happened

  • The year-long acquisition process and why Vertigo Games wanted to sell SpringboardVR.
  • Springboard’s legacy challenges & customer migration concerns.


26:26 - 30:45 | Managing Two Platforms: Will They Merge?

  • SynthesisVR will integrate Haze, Springboard’s free-roam platform.
  • Keeping both brands alive for now but focusing on free-roam growth.


30:45 - 40:43 | VR Content & Market Trends

  • The rise of standalone VR experiences vs. high-quality PCVR.
  • SynthesisVR’s approach to game licensing & supporting new developers.


40:43 - 50:46 | The Future of Location-Based VR

  • The impact of Wi-Fi 7 on VR arcades.
  • New IPs & major game studios entering the LBE market.


50:46 - 58:03 | The Gaming Industry Crisis & What It Means for LBE VR

  • Mass layoffs in the gaming industry are pushing developers towards location-based VR.
  • How free-to-play models and indie VR games are reshaping the market.


58:03 - 1:05:38 | 💰 Challenges of Running a VR Arcade Business

  • Profitability struggles & operational efficiency for arcade owners.
  • Advice for new operators: Try both platforms before deciding.


1:05:38 - End | 🎤 Q&A & Final Thoughts

  • Contact info for SynthesisVR & SpringboardVR support.
  • The importance of industry collaboration & future growth opportunities.


🔗 Resources & Links Mentioned:



Denne episoden er hentet fra en åpen RSS-feed og er ikke publisert av Podme. Den kan derfor inneholde annonser.

Episoder(23)

How Another World Built the Largest VR Arcade Network in the World, with CEO Vasily Petrenko

How Another World Built the Largest VR Arcade Network in the World, with CEO Vasily Petrenko

Bob sits down with Vasily Petrenko, CEO of Another World, the free-roam VR arcade network that has grown to roughly 400 signed partners in 50 countries, with more than 300 locations open and another h...

19 Aug 56min

How to Launch a VR Game Like a Movie: The Abyss: Vault Marketing Playbook with Hololabs

How to Launch a VR Game Like a Movie: The Abyss: Vault Marketing Playbook with Hololabs

Part 2 of the Hololabs deep dive gets tactical. Brett Gaylor (Hololabs) and the team at One Net Marketing walk operators step-by-step through the launch playbook for Abyss: Vault's "Rebellion First Wa...

10 Aug 59min

What Happens When Theme Park Designers Build a VR Arcade Game? Inside Hololabs' Abyss: Vault

What Happens When Theme Park Designers Build a VR Arcade Game? Inside Hololabs' Abyss: Vault

What happens when a theme park design studio builds a VR arcade game? Bob Cooney hosts the team from Hololabs — the Victoria, BC studio behind gameplay and AR for Mario Kart: Bowser's Challenge at Uni...

3 Aug 1h 1min

Immersive Cinema Deep Dive: Cosm, The Sphere, and 5,000 Empty Movie Theaters - with Lance Loesberg and Jeremy Dalton

Immersive Cinema Deep Dive: Cosm, The Sphere, and 5,000 Empty Movie Theaters - with Lance Loesberg and Jeremy Dalton

Immersive Cinema Deep Dive: Cosm, The Sphere, and 5,000 Empty Movie Theaters — with Lance Loesberg and Jeremy DaltonBob sits down with two people who have been building immersive entertainment since t...

28 Jul 50min

Blaise Witnish on Funlab's VR Utilization Playbook: Peak the Peaks, Pack the Gaps

Blaise Witnish on Funlab's VR Utilization Playbook: Peak the Peaks, Pack the Gaps

Every empty VR slot is a plane leaving the gate with a seat unsold. That mindset built Funlab into 50 venues across Australia and New Zealand. Blaise Witnish, the company's Chief Growth and Innovation...

1 Jul 47min

Inside VR: What IMAX’s Failure Taught Us About the Future of Immersive Storytelling

Inside VR: What IMAX’s Failure Taught Us About the Future of Immersive Storytelling

Podcast IntroIn 2017, IMAX tried to bring virtual reality to theaters, and failed. But the story didn’t end there.In this episode, Bob Cooney explores what went wrong with IMAX VR, why its brand exten...

16 Okt 202516min

Gen Alpha and the Theatrical Experience Shift: What the Next Generation Teaches Us About Connection, Immersion, and the Future of VR

Gen Alpha and the Theatrical Experience Shift: What the Next Generation Teaches Us About Connection, Immersion, and the Future of VR

In this episode, Bob Cooney dives into NRG’s latest report, Gen Alpha Saves the Box Office, and what it reveals about the future of entertainment. Gen Alpha - the generation shaped by the pandemic - i...

10 Okt 202517min

Organizing for Change: Marketing, Esports, and Building a Community of Practice in XR - Panel Recording from 2025 VR Summit

Organizing for Change: Marketing, Esports, and Building a Community of Practice in XR - Panel Recording from 2025 VR Summit

Summary:In this special session, Bob Cooney gathers operators, marketers, and innovators to reflect on the challenges facing the location-based VR and immersive entertainment industry, and how to solv...

1 Okt 20251h 2min

Populært innen Teknologi

lydartikler-fra-aftenposten
tomprat-med-gunnar-tjomlid
teknisk-sett
smart-forklart
elektropodden
rss-ki-praten
nasjonal-sikkerhetsmyndighet-nsm
fornybaren
shifter
teknologi-og-mennesker
rss-alt-som-gar-pa-strom
rss-kunstig-intelligens-med-elisabeth-maren-og-morten
rss-fisketimen
rss-ai-forklart
digital-forretningsforstaelse
rss-bouvet-bobler
rss-polypod
rss-alt-vi-kan
rss-digitaliseringspadden
rss-snakk-om-sikkerhet