
M. Chirimuuta, "The Brain Abstracted: Simplification in the History and Philosophy of Neuroscience" (MIT Press, 2024)
This book is available open access here. The Brain Abstracted: Simplification in the History and Philosophy of Neuroscience (MIT Press, 2024), Mazviita Chirimuuta argues that the standard ways neuros...
10 Mar 202550min

Chris Higgins, "Undeclared: A Philosophy of Formative Higher Education" (MIT Press, 2024)
Undeclared: A Philosophy of Formative Higher Education (MIT Press, 2024) is an imaginative tour of the contemporary university as it could be: a place to discover self-knowledge, meaning, and purpose....
4 Mar 20251h 2min

Christos Lynteris, "Visual Plague: The Emergence of Epidemic Photography" (MIT Press, 2022)
How epidemic photography during a global pandemic of bubonic plague contributed to the development of modern epidemiology and our concept of the “pandemic.” In Visual Plague: The Emergence of Epidemic...
2 Mar 20251h 14min

Jeff Yoshimi, "Gaming Cancer: How Building and Playing Video Games Can Accelerate Scientific Discovery" (MIT Press, 2025)
Can experimenting with game design increase our chances of finding a cure for cancer? Cancer is crafty, forcing us to be just as clever in our efforts to outfox it—and we’ve made excellent progress, b...
27 Feb 202521min

Aure Schrock on Politics Recoded: The Infrastructural Organizing of Code for America
Peoples & Things host, Lee Vinsel, talks with Aure Schrock, an interdisciplinary technology scholar and writing coach and editor at Indelible Voice, about their book, Politics Recoded: The Infrastruct...
24 Feb 20251h 33min

Daniel Oberhaus, "The Silicon Shrink: How Artificial Intelligence Made the World an Asylum" (MIT Press, 2025)
AI psychiatrists promise to detect mental disorders with superhuman accuracy, provide affordable therapy for those who can't afford or can't access treatment, and even invent new psychiatric drugs. Bu...
4 Feb 202556min

Jesper Juul, "Too Much Fun: The Five Lives of the Commodore 64 Computer" (MIT Press, 2024)
The surprising history of the Commodore 64, the best-selling home computer of the 1980s—the machine that taught the world that computing should be fun. The Commodore 64 (C64) is officially the best-se...
14 Jan 202534min

James Malazita, "Enacting Platforms: Feminist Technoscience and the Unreal Engine" (MIT Press, 2024)
An analysis of the game engine Unreal through feminist, race, and queer theories of technology and media, as well as a critique of the platform studies framework itself. In this first scholarly book o...
12 Jan 202538min



















